module Dodge.Data.SoundOrigin
    where
data SoundOrigin = InventorySound 
    | BackgroundSound
    | OnceSound
    | CrSound Int
    | CrMouth Int
    | CrWeaponSound Int Int
    | MachineSound Int
    | WallSound Int
    | CrReloadSound Int
    | Flamer
    | ShellSound Int
    | Flame
    | LasSound
    | FootstepSound Int
    | BlockDegradeSound Int
    | CrHitSound Int
    | BarrelHiss Int
    | GlassBreakSound Int
    | TeleSound Int
    | LeverSound Int
    | Explosion Int
    | Tap Int
  deriving (Eq,Ord,Show)

