#version 430 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec4 aColor;
layout (location = 2) in vec2 aTexCoord;

uniform vec2 winSize;
uniform float zoom;
uniform vec2 translation;
uniform float rotation;

out vec4 vColor;
out vec2 vTexCoord;

void main()
{
    gl_Position = vec4(aPos, 1.0);
    vColor = aColor;
    vTexCoord = aTexCoord;
}

