Seed: 7114951007332849727
0:startThenWeaponRoom
|
1:corDoor
|
2:PassthroughLockKeyLists-HELD {_ibtHeld = SPARKGUN}
|
3:corDoor
|
4:lasSensorTurretTest
|
5:corDoor
|
6:SingleRoom
|
7:corDoor
|
8:PassthroughLockKeyLists-HELD {_ibtHeld = KEYCARD 0}
|
9:corDoor
|
10:warningRooms
|
11:corDoor
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12:chaseCrit+armourChaseCrit rectRoom
|
13:corDoor
|
14:healthTest
|
15:corDoor
|
16:empty tanksRoom
|
17:corDoor
|
18:PassthroughLockKeyLists-HELD {_ibtHeld = SNIPERRIFLE}
|
19:corDoor
|
20:shootingRange
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21:corDoor
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22:lasSensorTurretTest
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23:corDoor
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24:randomFourCornerRoom

0:0:startThenWeaponRoom
|
0:1:weaponBetweenPillars_BANGSTICK4

0:0:0:rezBox'

0:0:0:0:rezBox
|
0:0:0:1:autoDoor

0:1:0:rectPillars

1:0:corDoor

1:0:0:autoDoor
|
1:0:1:Corridor

2:0:PassthroughLockKeyLists-HELD {_ibtHeld = SPARKGUN}

2:0:0:RassThroughLockKeyLists
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2:0:1:roomsContaining chaseCritchaseCritTRANSFORMERCANCAN

2:0:0:0:sensorRoomRunPast

2:0:0:0:0:autoDoor
|
2:0:0:0:1:ElecautoRect
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+- 2:0:0:0:2:triggerDoorRoom
|  |
|  2:0:0:0:3:autoDoor
|
2:0:0:0:4:autoDoor
|
2:0:0:0:5:Corridor

2:0:1:0:autoRect

3:0:corDoor

3:0:0:autoDoor
|
3:0:1:Corridor

4:0:lasSensorTurretTest

4:0:0:autoDoor
|
4:0:1:8gon
|
4:0:2:triggerDoorRoom
|
4:0:3:autoDoor

5:0:corDoor

5:0:0:autoDoor
|
5:0:1:Corridor

6:0:SingleRoom

6:0:0:autoRect

7:0:corDoor

7:0:0:autoDoor
|
7:0:1:Corridor

8:0:PassthroughLockKeyLists-HELD {_ibtHeld = KEYCARD 0}

8:0:0:RassThroughLockKeyLists
|
8:0:1:roomsContaining chaseCritchaseCritchaseCritKEYCARD 0

8:0:0:0:keyCardRoomRunPast

8:0:0:0:0:autoDoor
|
8:0:0:0:1:6gon
|
+- 8:0:0:0:2:triggerDoorRoom
|  |
|  8:0:0:0:3:autoDoor
|
8:0:0:0:4:autoDoor
|
8:0:0:0:5:Corridor

8:0:1:0:autoRect

9:0:corDoor

9:0:0:autoDoor
|
9:0:1:Corridor

10:0:warningRooms

10:0:0:autoDoor
|
10:0:1:warningTerm-8gon
|
10:0:2:triggerDoorRoom
|
10:0:3:autoDoor

11:0:corDoor

11:0:0:autoDoor
|
11:0:1:Corridor

12:0:chaseCrit+armourChaseCrit rectRoom

12:0:0:autoRect

13:0:corDoor

13:0:0:autoDoor
|
13:0:1:Corridor

14:0:healthTest

14:0:0:autoDoor
|
14:0:1:Corridor
|
14:0:2:8gon
|
14:0:3:triggerDoorRoom
|
14:0:4:autoDoor

15:0:corDoor

15:0:0:autoDoor
|
15:0:1:Corridor

16:0:empty tanksRoom

16:0:0:tanksRoom

17:0:corDoor

17:0:0:autoDoor
|
17:0:1:Corridor

18:0:PassthroughLockKeyLists-HELD {_ibtHeld = SNIPERRIFLE}

18:0:0:RassThroughLockKeyLists
|
18:0:1:roomsContaining chaseCritchaseCritSNIPERRIFLE

18:0:0:0:longRoomRunPast

18:0:0:0:0:autoDoor
|
18:0:0:0:1:rect
|
+- 18:0:0:0:2:autoDoor
|
18:0:0:0:3:Corridor
|
18:0:0:0:4:autoDoor

18:0:1:0:rectPillars

19:0:corDoor

19:0:0:autoDoor
|
19:0:1:Corridor

20:0:shootingRange

20:0:0:autoRect
|
20:0:1:defaultRoom
|
20:0:2:autoRect
|
20:0:3:defaultRoom
|
20:0:4:autoRect

21:0:corDoor

21:0:0:autoDoor
|
21:0:1:Corridor

22:0:lasSensorTurretTest

22:0:0:autoDoor
|
22:0:1:8gon
|
22:0:2:triggerDoorRoom
|
22:0:3:autoDoor

23:0:corDoor

23:0:0:autoDoor
|
23:0:1:Corridor

24:0:defaultRoom

