Pass ammo magazine items to held item use chain
This commit is contained in:
@@ -124,8 +124,8 @@ import Picture
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-- y = 15 * sin (pi * fromIntegral x' * 0.01)
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-- x' = _lasCycle $ _itParams it
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shootLaser :: Item -> Creature -> World -> World
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shootLaser it cr =
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shootLaser :: [Item] -> Item -> Creature -> World -> World
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shootLaser ams it cr =
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cWorld . lWorld . lasers
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.:~ lasRayAt
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(_lasColor $ _itParams it)
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@@ -80,30 +80,31 @@ import qualified SDL
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import Sound.Data
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type ChainEffect =
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(Item -> Creature -> World -> World) ->
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([Item] -> Item -> Creature -> World -> World) ->
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[Item] ->
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Item ->
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Creature ->
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World ->
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World
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lockInvFor :: Int -> ChainEffect
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lockInvFor i f it cr =
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f it cr . (cWorld . lWorld . delayedEvents .:~ (i, UnlockInv (_crID cr)))
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lockInvFor i f ams it cr =
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f ams it cr . (cWorld . lWorld . delayedEvents .:~ (i, UnlockInv (_crID cr)))
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. lockInv (_crID cr)
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repeatTransformed ::
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[(Item -> Item,Creature -> Creature)] ->
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ChainEffect
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repeatTransformed xs f itm cr w = foldr g w xs
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repeatTransformed xs f ams itm cr w = foldr g w xs
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where
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g (fit,fcr) = f (fit itm) (fcr cr)
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g (fit,fcr) = f ams (fit itm) (fcr cr)
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trigDoAlso ::
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(Item -> Item) ->
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(Creature -> Creature) ->
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(Item -> Creature -> World -> World) ->
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ChainEffect
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trigDoAlso fit fcr f g itm cr = g itm cr . f (fit itm) (fcr cr)
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trigDoAlso fit fcr f g ams itm cr = g ams itm cr . f (fit itm) (fcr cr)
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-- Note that this uses the "base" creature and item values
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--trigDoAlso ::
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@@ -112,8 +113,8 @@ trigDoAlso fit fcr f g itm cr = g itm cr . f (fit itm) (fcr cr)
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--trigDoAlso afterEff eff item cr = afterEff item cr . eff item cr
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withSmoke :: Int -> Point4 -> Float -> Int -> Float -> ChainEffect
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withSmoke num col rad t alt eff item cr w =
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eff item cr $
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withSmoke num col rad t alt eff ams item cr w =
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eff ams item cr $
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foldl' (flip $ smokeCloudAt col rad t alt . (+.+.+ pos) . (* 8)) w ps
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where
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dir = _crDir cr
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@@ -121,8 +122,8 @@ withSmoke num col rad t alt eff item cr w =
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ps = replicateM num randOnUnitSphere & evalState $ _randGen w
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withThinSmokeI :: ChainEffect
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withThinSmokeI eff item cr w =
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eff item cr $
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withThinSmokeI eff ams item cr w =
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eff ams item cr $
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foldl' (flip $ makeThinSmokeAt . (+.+.+ pos) . (* 8)) w ps
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where
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dir = _crDir cr
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@@ -130,8 +131,8 @@ withThinSmokeI eff item cr w =
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ps = replicateM 5 randOnUnitSphere & evalState $ _randGen w
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withThickSmokeI :: ChainEffect
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withThickSmokeI eff item cr w =
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eff item cr $
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withThickSmokeI eff ams item cr w =
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eff ams item cr $
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foldl' (flip $ makeThickSmokeAt . (+.+.+ pos) . (* 8)) w ps
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where
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dir = _crDir cr
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@@ -141,11 +142,10 @@ withThickSmokeI eff item cr w =
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-- TODO create a trigger that does different things on first and continued
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-- fire.
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ammoCheckI :: ChainEffect
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ammoCheckI eff itm cr w = fromMaybe (failsound w) $ do
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invid <- itm ^? itLocation . ipInvID
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x <- cr ^? crInv . ix (invid + 1) . itUse . amagLoadStatus . iaLoaded
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ammoCheckI eff ams itm cr w = fromMaybe (failsound w) $ do
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x <- ams ^? ix 0 . itUse . amagLoadStatus . iaLoaded
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guard $ x > 0
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return $ eff itm cr $ w & cWorld . lWorld . creatures . ix (_crID cr) %~ crCancelReloading
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return $ eff ams itm cr $ w & cWorld . lWorld . creatures . ix (_crID cr) %~ crCancelReloading
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where
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failsound = case w ^? input . mouseButtons . ix SDL.ButtonLeft of
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Just 0 -> soundStart (CrReloadSound (_crID cr)) (_crPos cr) click1S Nothing
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@@ -167,7 +167,7 @@ rateIncAB ::
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-- | Extra effect on continued fire
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ChainEffect ->
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ChainEffect
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rateIncAB exeffFirst exeffCont eff item cr w
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rateIncAB exeffFirst exeffCont eff ams item cr w
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| repeatFire =
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w
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& pointItem
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@@ -175,7 +175,7 @@ rateIncAB exeffFirst exeffCont eff item cr w
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-- . itUseAmmo 1
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. (itUse . heldDelay . rateTime .~ currentRate)
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)
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& exeffCont eff item cr
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& exeffCont eff ams item cr
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| firstFire =
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w
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& pointItem
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@@ -183,7 +183,7 @@ rateIncAB exeffFirst exeffCont eff item cr w
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-- . itUseAmmo 1
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. (itUse . heldDelay . rateTime .~ startRate)
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)
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& exeffFirst eff item cr
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& exeffFirst eff ams item cr
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| otherwise = w
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where
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fastRate = _rateMinMax . _heldDelay $ _itUse item
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@@ -202,7 +202,7 @@ withWarmUp ::
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-- | warm up sound id
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SoundID ->
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ChainEffect
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withWarmUp soundID f item cr w
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withWarmUp soundID f ams item cr w
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| curWarmUp < maxWarmUp && crWeaponReady cr =
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w
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& pointertoitem . itUse . heldDelay . warmTime +~ 2
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@@ -210,7 +210,7 @@ withWarmUp soundID f item cr w
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| otherwise =
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w
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& pointertoitem . itUse . heldDelay . warmTime .~ maxWarmUp
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& f item cr
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& f ams item cr
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where
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cid = _crID cr
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itRef = cr ^?! crManipulation . manObject . inInventory . ispItem -- unsafe!! TODO change
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@@ -221,13 +221,13 @@ withWarmUp soundID f item cr w
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withSoundItemChoiceStart ::
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(Item -> SoundID) ->
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ChainEffect
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withSoundItemChoiceStart soundf f it cr =
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withSoundItemChoiceStart soundf f ams it cr =
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soundMultiFrom
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[CrWeaponSound cid 0, CrWeaponSound cid 1, CrWeaponSound cid 2]
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(_crPos cr)
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(soundf it)
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Nothing
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. f it cr
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. f ams it cr
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where
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cid = _crID cr
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@@ -238,9 +238,9 @@ withSoundStart ::
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-- | Sound id
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SoundID ->
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ChainEffect
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withSoundStart soundid f item cr =
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withSoundStart soundid f ams item cr =
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soundMultiFrom [CrWeaponSound cid 0, CrWeaponSound cid 1, CrWeaponSound cid 2] (_crPos cr) soundid Nothing
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. f item cr
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. f ams item cr
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where
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cid = _crID cr
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@@ -251,9 +251,9 @@ withSoundContinue ::
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-- | Sound id
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SoundID ->
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ChainEffect
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withSoundContinue soundid f item cr =
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withSoundContinue soundid f ams item cr =
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soundContinue (CrWeaponSound cid 0) (_crPos cr) soundid Nothing
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. f item cr
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. f ams item cr
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where
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cid = _crID cr
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@@ -266,9 +266,9 @@ withSoundForI ::
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-- | Frames to play
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Int ->
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ChainEffect
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withSoundForI soundid playTime f item cr =
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withSoundForI soundid playTime f ams item cr =
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soundContinue (CrWeaponSound (_crID cr) 0) (_crPos cr) soundid (Just playTime)
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. f item cr
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. f ams item cr
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{- | Adds a sound to a creature based world effect.
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The sound is emitted from the creature's position.
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@@ -281,21 +281,21 @@ withSoundForVol ::
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-- | Frames to play
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Int ->
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ChainEffect
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withSoundForVol vol soundid playTime f item cr =
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withSoundForVol vol soundid playTime f ams item cr =
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soundContinueVol vol (CrWeaponSound (_crID cr) 0) (_crPos cr) soundid (Just playTime)
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. f item cr
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. f ams item cr
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afterRecoil ::
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-- | Recoil amount
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Float ->
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ChainEffect
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afterRecoil recoilAmount eff item cr = eff item (pushback cr) . over (cWorld . lWorld . creatures . ix cid) pushback
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afterRecoil recoilAmount eff ams item cr = eff ams item (pushback cr) . over (cWorld . lWorld . creatures . ix cid) pushback
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where
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cid = _crID cr
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pushback = over crPos (+.+ rotateV (_crDir cr) (V2 ((- recoilAmount) / _crMass cr) 0))
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withRecoil :: ChainEffect
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withRecoil eff it cr = eff it cr . over (cWorld . lWorld . creatures . ix cid) pushback
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withRecoil eff ams it cr = eff ams it cr . over (cWorld . lWorld . creatures . ix cid) pushback
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where
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cid = _crID cr
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recoilAmount = fromMaybe 0 $ it ^? itUse . heldParams . recoil
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@@ -308,8 +308,8 @@ withSidePushI ::
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-- | Maximal possible side push amount
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Float ->
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ChainEffect
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withSidePushI maxSide eff item cr w =
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eff item (push cr) $
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withSidePushI maxSide eff ams item cr w =
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eff ams item (push cr) $
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w
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& cWorld . lWorld . creatures . ix cid %~ push
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& randGen .~ g
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@@ -327,8 +327,8 @@ withSidePushAfterI ::
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-- | Maximal possible side push amount
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Float ->
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ChainEffect
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withSidePushAfterI maxSide eff item cr w =
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over (cWorld . lWorld . creatures . ix cid) push . eff item cr $
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withSidePushAfterI maxSide eff ams item cr w =
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over (cWorld . lWorld . creatures . ix cid) push . eff ams item cr $
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w
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& randGen .~ g
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where
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@@ -337,29 +337,27 @@ withSidePushAfterI maxSide eff item cr w =
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(pushAmount, g) = randomR (- maxSide, maxSide) $ _randGen w
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useAllAmmo :: ChainEffect
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useAllAmmo eff item cr = fromMaybe id $ do
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invid <- item ^? itLocation . ipInvID
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return $ eff item cr
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. (cWorld . lWorld . creatures . ix (_crID cr) . crInv . ix (invid + 1)
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. itUse . amagLoadStatus . iaLoaded .~ 0)
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useAllAmmo eff ams item cr w = fromMaybe w $ do
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let invids = ams ^.. traverse . itLocation . ipInvID
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return . eff ams item cr $ foldl' f w invids
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where
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f w' invid = w' & cWorld . lWorld . creatures . ix (_crID cr) . crInv . ix invid
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. itUse . amagLoadStatus . iaLoaded .~ 0
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useAmmoUpTo :: Int -> ChainEffect
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useAmmoUpTo amAmount eff itm cr = fromMaybe id $ do
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invid <- itm ^? itLocation . ipInvID
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return $ eff itm cr
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. ( cWorld . lWorld . creatures . ix (_crID cr) . crInv . ix (invid + 1) . itUse . amagLoadStatus . iaLoaded
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useAmmoUpTo amAmount eff ams itm cr = fromMaybe id $ do
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x <- ams ^? ix 0 . itUse . amagLoadStatus . iaLoaded
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invid <- ams ^? ix 0 . itLocation . ipInvID
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return $ eff ams itm cr
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. ( cWorld . lWorld . creatures . ix (_crID cr) . crInv . ix invid . itUse . amagLoadStatus . iaLoaded
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%~ (max 0 . subtract amAmount)
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)
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useAmmoAmount :: Int -> ChainEffect
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useAmmoAmount amAmount eff item cr =
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eff item cr
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. (cWorld . lWorld . creatures . ix (_crID cr) . crInv %~ useAmmoAmount' itref amAmount)
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where
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itref = cr ^?! crManipulation . manObject . inInventory . ispItem -- unsafe!! TODO change
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useAmmoAmount' :: Int -> Int -> IM.IntMap Item -> IM.IntMap Item
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useAmmoAmount' itref x inv = inv & ix (itref + 1) . itUse . amagLoadStatus . iaLoaded -~ x
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useAmmoAmount amAmount eff ams item cr = fromMaybe id $ do
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invid <- ams ^? ix 0 . itLocation . ipInvID
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return $ eff ams item cr
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. (cWorld . lWorld . creatures . ix (_crID cr) . crInv . ix invid . itUse . amagLoadStatus . iaLoaded -~ amAmount)
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-- . crInv . ix itRef . itUse . heldConsumption . laSource
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@@ -367,8 +365,8 @@ useAmmoAmount' itref x inv = inv & ix (itref + 1) . itUse . amagLoadStatus . iaL
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Applies a world effect after an item use cooldown check.
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-}
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useTimeCheck :: ChainEffect
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useTimeCheck f item cr w = case item ^? itUse . heldDelay . rateTime of
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Just 0 -> f item cr $ setUseTime w
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useTimeCheck f ams item cr w = case item ^? itUse . heldDelay . rateTime of
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Just 0 -> f ams item cr $ setUseTime w
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_ -> w
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where
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cid = _crID cr
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@@ -378,8 +376,8 @@ useTimeCheck f item cr w = case item ^? itUse . heldDelay . rateTime of
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-- | Applies a world effect after a hammer position check.
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blCheck :: ChainEffect
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blCheck f it cr w = case w ^? input . mouseButtons . ix SDL.ButtonLeft of
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Just 0 -> f it cr w
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blCheck f ams it cr w = case w ^? input . mouseButtons . ix SDL.ButtonLeft of
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Just 0 -> f ams it cr w
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_ -> w
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{- | Applies a world effect after a hammer position check.
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@@ -423,52 +421,52 @@ shootL f item cr w
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-- reloadCondition = _laLoaded (_itConsumption item) == 0
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withItem :: (Item -> ChainEffect) -> ChainEffect
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withItem g f it = g it f it
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withItem g f ams it = g it f ams it
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-- not ideal
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withItemUpdateFirst :: (Item -> Item) -> ChainEffect
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withItemUpdateFirst up f it cr = f (up it) cr . (cWorld . lWorld . creatures . ix (_crID cr) . crInv . ix itRef %~ up)
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withItemUpdateFirst up f ams it cr = f ams (up it) cr . (cWorld . lWorld . creatures . ix (_crID cr) . crInv . ix itRef %~ up)
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where
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itRef = cr ^?! crManipulation . manObject . inInventory . ispItem -- unsafe!! TODO change
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withItemUpdate :: (Item -> Item) -> (Item -> ChainEffect) -> ChainEffect
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withItemUpdate up g f it cr = g it f it cr . (cWorld . lWorld . creatures . ix (_crID cr) . crInv . ix itRef %~ up)
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withItemUpdate up g f ams it cr = g it f ams it cr . (cWorld . lWorld . creatures . ix (_crID cr) . crInv . ix itRef %~ up)
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where
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itRef = cr ^?! crManipulation . manObject . inInventory . ispItem -- unsafe!! TODO change
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withTempLight :: Int -> Float -> V3 Float -> ChainEffect
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withTempLight time rad col eff item cr =
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eff item cr
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withTempLight time rad col eff ams item cr =
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eff ams item cr
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. over (cWorld . lWorld . tempLightSources) (theTLS :)
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where
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theTLS = tlsTimeRadColPos time rad col (V3 x y 10)
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V2 x y = _crPos cr +.+ 15 *.* unitVectorAtAngle (_crDir cr)
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modClock :: Int -> ChainEffect -> ChainEffect
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modClock n chainEff eff it cr w
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| (w ^. cWorld . lWorld . lClock) `mod` n == 0 = chainEff eff it cr w
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| otherwise = eff it cr w
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modClock n chainEff eff ams it cr w
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| (w ^. cWorld . lWorld . lClock) `mod` n == 0 = chainEff eff ams it cr w
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| otherwise = eff ams it cr w
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withFlare :: ChainEffect
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withFlare f it cr =
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withFlare f ams it cr =
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makeTlsTimeRadColPos 2 100 (V3 1 1 0.5) (cpos `v2z` 20)
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-- . muzFlareAt (V4 5 5 0 2) (cpos `v2z` 20) cdir
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. muzFlareAt (V4 10 10 1 3) (cpos `v2z` 20) cdir
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. muzFlareAt (V4 10 10 1 3) (cpos `v2z` 20) cdir
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. muzFlareAt (V4 10 10 1 3) (cpos `v2z` 20) cdir
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. f it cr
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. f ams it cr
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where
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cdir = _crDir cr
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cpos = _crPos cr
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withMuzFlare :: ChainEffect
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withMuzFlare f itm cr =
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withMuzFlare f ams itm cr =
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makeTlsTimeRadColPos 2 100 (V3 1 1 0.5) (cpos `v2z` 20)
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-- . muzFlareAt (V4 5 5 0 2) (cpos `v2z` 20) cdir
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. muzFlareAt (V4 10 10 1 3) (cpos `v2z` 20) cdir
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. muzFlareAt (V4 10 10 1 3) (cpos `v2z` 20) cdir
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. muzFlareAt (V4 10 10 1 3) (cpos `v2z` 20) cdir
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. f itm cr
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. f ams itm cr
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where
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cdir = _crDir cr
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cpos = _crPos cr + rotateV (_crDir cr) (_mzPos brl + aimingWeaponZeroPos cr itm)
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@@ -486,7 +484,7 @@ withCrPos :: (Point3 -> World -> World) -> ChainEffect
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withCrPos = withCrPosShift (V2 0 0)
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withCrPosShift :: Point2 -> (Point3 -> World -> World) -> ChainEffect
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withCrPosShift p g f it cr = g thepos . f it cr
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withCrPosShift p g f ams it cr = g thepos . f ams it cr
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where
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thepos = (_crPos cr +.+ rotateV (_crDir cr) p) `v2z` 20
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@@ -495,7 +493,7 @@ withRandomDirI ::
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-- | Max possible rotation
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Float ->
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ChainEffect
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withRandomDirI acc f it cr w = f it (cr & crDir +~ a) $ set randGen g w
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withRandomDirI acc f ams it cr w = f ams it (cr & crDir +~ a) $ set randGen g w
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where
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(a, g) = randomR (- acc, acc) $ _randGen w
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@@ -503,38 +501,38 @@ withOldDir ::
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-- | The fraction of the old direction
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Float ->
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ChainEffect
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withOldDir aFrac eff item cr =
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eff item (cr & crDir %~ tweenAngles aFrac (_crOldDir cr))
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withOldDir aFrac eff ams item cr =
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eff ams item (cr & crDir %~ tweenAngles aFrac (_crOldDir cr))
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||||
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withRandomItemUpdate ::
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State StdGen (Item -> Item) ->
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ChainEffect
|
||||
withRandomItemUpdate randItUp eff it cr w = eff (f it) cr $ w & randGen .~ g
|
||||
withRandomItemUpdate randItUp eff ams it cr w = eff ams (f it) cr $ w & randGen .~ g
|
||||
where
|
||||
(f, g) = runState randItUp (_randGen w)
|
||||
|
||||
withRandomItemParams :: State StdGen (ItemParams -> ItemParams) -> ChainEffect
|
||||
withRandomItemParams rip eff it cr w = eff (it & itParams %~ f) cr $ w & randGen .~ g
|
||||
withRandomItemParams rip eff ams it cr w = eff ams (it & itParams %~ f) cr $ w & randGen .~ g
|
||||
where
|
||||
(f, g) = runState rip (_randGen w)
|
||||
|
||||
withRandomItem :: State StdGen (Item -> Item) -> ChainEffect
|
||||
withRandomItem rip eff it cr w = eff (f it) cr $ w & randGen .~ g
|
||||
withRandomItem rip eff ams it cr w = eff ams (f it) cr $ w & randGen .~ g
|
||||
where
|
||||
(f, g) = runState rip (_randGen w)
|
||||
|
||||
withPositionOffset ::
|
||||
(Item -> Creature -> World -> (Point2, Float)) ->
|
||||
ChainEffect
|
||||
withPositionOffset h f it cr w = f it (cr & crPos .+.+~ p & crDir +~ a) w
|
||||
withPositionOffset h f ams it cr w = f ams it (cr & crPos .+.+~ p & crDir +~ a) w
|
||||
where
|
||||
(p, a) = h it cr w
|
||||
|
||||
withPositionWallCheck ::
|
||||
(Item -> Creature -> World -> Point2) ->
|
||||
ChainEffect
|
||||
withPositionWallCheck h f it cr w
|
||||
| hasLOS p (_crPos cr) w = f it (cr & crPos .~ p) w
|
||||
withPositionWallCheck h f ams it cr w
|
||||
| hasLOS p (_crPos cr) w = f ams it (cr & crPos .~ p) w
|
||||
| otherwise = w
|
||||
where
|
||||
p = h it cr w
|
||||
@@ -542,15 +540,15 @@ withPositionWallCheck h f it cr w
|
||||
withPosDirWallCheck ::
|
||||
(Item -> Creature -> World -> (Point2, Float)) ->
|
||||
ChainEffect
|
||||
withPosDirWallCheck h f it cr w
|
||||
| hasLOS p (_crPos cr) w = f it (cr & crPos .~ p & crDir .~ a) w
|
||||
withPosDirWallCheck h f ams it cr w
|
||||
| hasLOS p (_crPos cr) w = f ams it (cr & crPos .~ p & crDir .~ a) w
|
||||
| otherwise = w
|
||||
where
|
||||
(p, a) = h it cr w
|
||||
|
||||
-- | Apply the effect to a translated creature.
|
||||
withRandomOffset :: ChainEffect
|
||||
withRandomOffset f item cr w = f item (cr & crPos %~ (+.+ offV)) $ set randGen g w
|
||||
withRandomOffset f ams item cr w = f ams item (cr & crPos %~ (+.+ offV)) $ set randGen g w
|
||||
where
|
||||
(offsetVal, g) = randomR (- offsetAmount, offsetAmount) $ _randGen w
|
||||
offV = rotateV (_crDir cr) (V2 0 offsetVal)
|
||||
@@ -561,15 +559,15 @@ torqueBefore ::
|
||||
-- | Max possible rotation
|
||||
Float ->
|
||||
ChainEffect
|
||||
torqueBefore torque feff item cr w
|
||||
torqueBefore torque feff ams item cr w
|
||||
| cid == 0 =
|
||||
feff item (cr & crDir +~ rot) $
|
||||
feff ams item (cr & crDir +~ rot) $
|
||||
w
|
||||
& randGen .~ g
|
||||
& cWorld . lWorld . creatures . ix cid . crDir +~ rot
|
||||
& wCam . camRot +~ rot
|
||||
& rotateScope
|
||||
| otherwise = feff item cr $ set randGen g $ over (cWorld . lWorld . creatures . ix cid . crDir) (+ rot) w
|
||||
| otherwise = feff ams item cr $ set randGen g $ over (cWorld . lWorld . creatures . ix cid . crDir) (+ rot) w
|
||||
where
|
||||
cid = _crID cr
|
||||
(rot, g) = randomR (- torque, torque) $ _randGen w
|
||||
@@ -586,15 +584,15 @@ torqueBeforeAtLeast ::
|
||||
-- | Extra possible rotation
|
||||
Float ->
|
||||
ChainEffect
|
||||
torqueBeforeAtLeast minTorque exTorque feff item cr w
|
||||
torqueBeforeAtLeast minTorque exTorque feff ams item cr w
|
||||
| cid == 0 =
|
||||
feff item (cr & crDir +~ rot') $
|
||||
feff ams item (cr & crDir +~ rot') $
|
||||
w
|
||||
& randGen .~ g
|
||||
& cWorld . lWorld . creatures . ix cid . crDir +~ rot'
|
||||
& wCam . camRot +~ rot'
|
||||
& rotateScope
|
||||
| otherwise = feff item cr $ set randGen g $ over (cWorld . lWorld . creatures . ix cid . crDir) (+ rot') w
|
||||
| otherwise = feff ams item cr $ set randGen g $ over (cWorld . lWorld . creatures . ix cid . crDir) (+ rot') w
|
||||
where
|
||||
cid = _crID cr
|
||||
(rot, g) = randomR (- exTorque, exTorque) $ _randGen w
|
||||
@@ -607,11 +605,11 @@ torqueBeforeAtLeast minTorque exTorque feff item cr w
|
||||
|
||||
-- | Rotate a randomly creature after applying an effect.
|
||||
withTorqueAfter :: ChainEffect
|
||||
withTorqueAfter feff item cr w
|
||||
withTorqueAfter feff ams item cr w
|
||||
-- | cid == 0 = rotateScope . set randGen g $ over (wCam . camRot) (+ rot) $ feff item cr w
|
||||
-- | otherwise = set randGen g $ over (cWorld . lWorld . creatures . ix cid . crDir) (+ rot) $ feff item cr w
|
||||
| cid == 0 = w
|
||||
& feff item cr
|
||||
& feff ams item cr
|
||||
& wCam . camRot +~ rot
|
||||
& rotateScope
|
||||
& randGen .~ g
|
||||
@@ -631,8 +629,8 @@ sideEffectOnFrame ::
|
||||
Int ->
|
||||
(Item -> Creature -> WdWd) ->
|
||||
ChainEffect
|
||||
sideEffectOnFrame i sf f it cr w =
|
||||
f it cr w
|
||||
sideEffectOnFrame i sf f ams it cr w =
|
||||
f ams it cr w
|
||||
& cWorld . lWorld . delayedEvents .:~ (i, sf it cr)
|
||||
|
||||
torqueSideEffect :: Float -> Item -> Creature -> World -> World
|
||||
@@ -649,8 +647,8 @@ torqueSideEffect torque _ cr w
|
||||
-- pump the updated creature into the chain in later frames
|
||||
repeatOnFrames :: [Int] -> HeldMod -> ChainEffect
|
||||
--repeatOnFrames is hm f it cr w = f it cr w
|
||||
repeatOnFrames is hm f it cr w =
|
||||
f it cr $
|
||||
repeatOnFrames is hm f ams it cr w =
|
||||
f ams it cr $
|
||||
w
|
||||
& cWorld . lWorld . delayedEvents .++~ (is <&> (,WdWdFromItCrixWdWd (it & itUse . heldMods .~ hm) (_crID cr) ItCrWdItemEffect))
|
||||
|
||||
@@ -660,18 +658,18 @@ repeatOnFrames is hm f it cr w =
|
||||
-- return $ f it cr' w'
|
||||
|
||||
duplicateLoaded :: ChainEffect
|
||||
duplicateLoaded eff it cr w = foldr f w (take numbul [1::Int .. ])
|
||||
duplicateLoaded eff ams it cr w = foldr f w (take numbul [1::Int .. ])
|
||||
where
|
||||
f _ = eff it cr
|
||||
f _ = eff ams it cr
|
||||
numbul = fromMaybe 0 $ do
|
||||
i <- cr ^? crManipulation . manObject . inInventory . ispItem
|
||||
cr ^? crInv . ix (i+1) . itUse . amagLoadStatus . iaLoaded
|
||||
i <- ams ^? ix 0 . itLocation . ipInvID
|
||||
cr ^? crInv . ix i . itUse . amagLoadStatus . iaLoaded
|
||||
|
||||
duplicateNumBarrels :: Int -> ChainEffect
|
||||
duplicateNumBarrels n eff itm cr w = foldr f w (take n $ itm ^?! itUse . heldAim . aimMuzzles)
|
||||
duplicateNumBarrels n eff ams itm cr w = foldr f w (take n $ itm ^?! itUse . heldAim . aimMuzzles)
|
||||
where
|
||||
f brl w' =
|
||||
eff
|
||||
eff ams
|
||||
itm
|
||||
( cr & crPos +~ rotateV (_crDir cr) (_mzPos brl + aimingWeaponZeroPos cr itm)
|
||||
& crDir +~ (_mzRot brl + a)
|
||||
@@ -682,20 +680,20 @@ duplicateNumBarrels n eff itm cr w = foldr f w (take n $ itm ^?! itUse . heldAim
|
||||
(a,g) = randomR (-inacc,inacc) $ _randGen w'
|
||||
|
||||
duplicateLoadedBarrels :: ChainEffect
|
||||
duplicateLoadedBarrels eff itm cr = duplicateNumBarrels numbul eff itm cr
|
||||
duplicateLoadedBarrels eff ams itm cr = duplicateNumBarrels numbul eff ams itm cr
|
||||
where
|
||||
numbul :: Int
|
||||
numbul = fromMaybe 0 $ do
|
||||
i <- cr ^? crManipulation . manObject . inInventory . ispItem
|
||||
cr ^? crInv . ix (i+1) . itUse . amagLoadStatus . iaLoaded
|
||||
i <- ams ^? ix 0 . itLocation . ipInvID
|
||||
cr ^? crInv . ix i . itUse . amagLoadStatus . iaLoaded
|
||||
|
||||
duplicateOffsetsFocus :: [Float] -> ChainEffect
|
||||
duplicateOffsetsFocus xs eff item cr w = foldr f w poss
|
||||
duplicateOffsetsFocus xs eff ams item cr w = foldr f w poss
|
||||
where
|
||||
poss :: [V2 Float]
|
||||
poss = map (rotateV (_crDir cr) . V2 0) xs
|
||||
f pos =
|
||||
eff item $
|
||||
eff ams item $
|
||||
cr
|
||||
& crPos %~ (+.+ pos)
|
||||
& crDir .~ thedir pos
|
||||
@@ -709,12 +707,12 @@ duplicateOffsetsFocus xs eff item cr w = foldr f w poss
|
||||
thedir pos = argV (mouseWorldPos (w ^. input) (w ^. wCam) -.- (_crPos cr +.+ pos))
|
||||
|
||||
duplicateItem :: (Item -> [Item]) -> ChainEffect
|
||||
duplicateItem fit eff itm cr w = foldr f w (fit itm)
|
||||
duplicateItem fit eff ams itm cr w = foldr f w (fit itm)
|
||||
where
|
||||
f itm' = eff itm' cr
|
||||
f itm' = eff ams itm' cr
|
||||
|
||||
duplicateOffsetsV2 :: [Point2] -> ChainEffect
|
||||
duplicateOffsetsV2 xs eff item cr w = foldr f w poss
|
||||
duplicateOffsetsV2 xs eff ams item cr w = foldr f w poss
|
||||
where
|
||||
poss = map (rotateV (_crDir cr)) xs
|
||||
f pos = eff item (cr & crPos +.+.~ pos)
|
||||
f pos = eff ams item (cr & crPos +.+.~ pos)
|
||||
|
||||
Reference in New Issue
Block a user