Pass ammo magazine items to held item use chain
This commit is contained in:
+40
-1
@@ -1 +1,40 @@
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All good (615 modules, at 16:17:36)
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/home/justin/Haskell/loop/src/Dodge/Item/Weapon/TriggerType.hs:76:1: warning: [-Wunused-imports]
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The qualified import of ‘IntMapHelp’ is redundant
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76 | import qualified IntMapHelp as IM
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| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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/home/justin/Haskell/loop/src/Dodge/Item/Weapon/TriggerType.hs:349:5: warning: [-Wunused-matches]
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Defined but not used: ‘x’
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349 | x <- ams ^? ix 0 . itUse . amagLoadStatus . iaLoaded
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| ^
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/home/justin/Haskell/loop/src/Dodge/Item/Weapon/BatteryGuns.hs:128:12: warning: [-Wunused-matches]
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Defined but not used: ‘ams’
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128 | shootLaser ams it cr =
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| ^^^
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/home/justin/Haskell/loop/src/Dodge/Bullet.hs:63:5: warning: [-Wunused-matches]
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Defined but not used: ‘invid’
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63 | invid <- it ^? itLocation . ipInvID
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| ^^^^^
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/home/justin/Haskell/loop/src/Dodge/HeldUse.hs:410:18: warning: [-Wunused-matches]
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Defined but not used: ‘ams’
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410 | usePjCreationX i ams itm cr =
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| ^^^
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/home/justin/Haskell/loop/src/Dodge/HeldUse.hs:472:21: warning: [-Wunused-matches]
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Defined but not used: ‘it’
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472 | useGasParams nz ams it cr =
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| ^^
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/home/justin/Haskell/loop/src/Dodge/HeldUse.hs:486:17: warning: [-Wunused-matches]
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Defined but not used: ‘ams’
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486 | fireRemoteShell ams it cr w =
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| ^^^
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/home/justin/Haskell/loop/src/Dodge/HeldUse.hs:542:15: warning: [-Wunused-matches]
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Defined but not used: ‘ams’
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542 | shootTeslaArc ams it cr w =
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| ^^^
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+3
-3
@@ -58,10 +58,10 @@ updateBulVel bt = case _buTrajectory bt of
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-- should be made safe?
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-- should be made safe?
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-- should be renamed to shootBullet or something
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-- should be renamed to shootBullet or something
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shootBullet :: Item -> Creature -> World -> World
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shootBullet :: [Item] -> Item -> Creature -> World -> World
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shootBullet it cr w = fromMaybe (error "cannot find bullet ammo when expected to") $ do
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shootBullet ams it cr w = fromMaybe (error "cannot find bullet ammo when expected to") $ do
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invid <- it ^? itLocation . ipInvID
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invid <- it ^? itLocation . ipInvID
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thebullet <- cr ^? crInv . ix (invid + 1) . itUse . amagParams . ampBullet
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thebullet <- ams ^? ix 0 . itUse . amagParams . ampBullet
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return $ w & cWorld . lWorld . instantBullets
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return $ w & cWorld . lWorld . instantBullets
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.:~ ( thebullet
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.:~ ( thebullet
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& buPos .~ _crPos cr
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& buPos .~ _crPos cr
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@@ -32,10 +32,23 @@ useItemRightClick cr' w = fromMaybe (f w) $ do
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where
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where
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f = cWorld . lWorld . creatures . ix (_crID cr') . crHammerPosition .~ HammerDown
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f = cWorld . lWorld . creatures . ix (_crID cr') . crHammerPosition .~ HammerDown
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getAmmoMags :: Item -> Creature -> [Item]
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getAmmoMags itm cr = fromMaybe [] $ do
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atypes <- itm ^? itUse . heldConsumption
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i <- itm ^? itLocation . ipInvID
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let amags = cr ^.. crInv . dropping (i + 1) traverse
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mmags = zipWith f atypes amags
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return $ catMaybes mmags
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where
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f atype itm' = do
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itype <- itm' ^? itUse . amagType
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guard $ itype == atype
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return $ itm'
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itemEffect :: Creature -> Item -> World -> World
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itemEffect :: Creature -> Item -> World -> World
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itemEffect cr it w = case it ^. itUse of
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itemEffect cr it w = case it ^. itUse of
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HeldUse{_heldUse = eff, _heldMods = usemods} ->
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HeldUse{_heldUse = eff, _heldMods = usemods} ->
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foldl' (&) (useHeld eff) (useMod usemods) it cr w
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foldl' (&) (useHeld eff) (useMod usemods) (getAmmoMags it cr) it cr w
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& pointerToItem it . itUse . heldHammer .~ HammerDown
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& pointerToItem it . itUse . heldHammer .~ HammerDown
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LeftUse{} -> doequipmentchange
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LeftUse{} -> doequipmentchange
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EquipUse{} -> doequipmentchange
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EquipUse{} -> doequipmentchange
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+35
-34
@@ -25,7 +25,7 @@ import LensHelp
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import RandomHelp
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import RandomHelp
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import Sound.Data
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import Sound.Data
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useMod :: HeldMod -> [(Item -> Creature -> World -> World) -> Item -> Creature -> World -> World]
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useMod :: HeldMod -> [([Item] -> Item -> Creature -> World -> World) -> [Item] -> Item -> Creature -> World -> World]
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useMod hm = case hm of
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useMod hm = case hm of
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HeldModNothing -> []
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HeldModNothing -> []
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PoisonSprayerMod ->
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PoisonSprayerMod ->
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@@ -382,35 +382,32 @@ mcUseHeld hit = case hit of
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LASGUN -> mcShootLaser
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LASGUN -> mcShootLaser
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_ -> \_ _ -> id
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_ -> \_ _ -> id
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useHeld :: Huse -> Item -> Creature -> World -> World
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useHeld :: Huse -> [Item] -> Item -> Creature -> World -> World
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useHeld hu = case hu of
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useHeld hu = case hu of
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HeldDoNothing -> const $ const id
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HeldDoNothing -> const . const $ const id
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HeldUseAmmoParams -> shootBullet
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HeldUseAmmoParams -> shootBullet
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HeldOverNozzlesUseGasParams -> overNozzles useGasParams
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HeldOverNozzlesUseGasParams -> overNozzles useGasParams
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HeldPJCreation -> usePjCreation
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HeldPJCreation -> usePjCreation
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HeldPJCreationX i -> usePjCreationX i
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HeldPJCreationX i -> usePjCreationX i
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HeldFireRemoteShell -> fireRemoteShell
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HeldFireRemoteShell -> fireRemoteShell
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HeldDetectorEffect dt -> detectorEffect dt
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HeldDetectorEffect dt -> const $ detectorEffect dt
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HeldTeslaArc -> shootTeslaArc
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HeldTeslaArc -> shootTeslaArc
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HeldLaser -> shootLaser
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HeldLaser -> shootLaser
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HeldCircleLaser -> circleLaser
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HeldCircleLaser -> const circleLaser
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HeldDualLaser -> shootDualLaser
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HeldDualLaser -> const shootDualLaser
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HeldTractor -> aTractorBeam
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HeldTractor -> const aTractorBeam
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-- HeldSonicWave -> aSonicWave
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-- HeldSonicWave -> aSonicWave
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HeldForceField -> useForceFieldGun
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HeldForceField -> const useForceFieldGun
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HeldShatter -> shootShatter
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HeldShatter -> const shootShatter
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HeldExplodeRemoteShell itid pjid -> const $ const $ explodeRemoteRocket itid pjid
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HeldExplodeRemoteShell itid pjid -> const $ const $ const $ explodeRemoteRocket itid pjid
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usePjCreation :: Item -> Creature -> World -> World
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usePjCreation :: [Item] -> Item -> Creature -> World -> World
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usePjCreation itm cr = createProjectile apm itm cr
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usePjCreation ams itm cr = fromMaybe id $ do
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where
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apm <- ams ^? ix 0 . itUse . amagParams
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apm = fromMaybe (error "cannot find shell ammo projectile") $ do
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return $ createProjectile apm itm cr
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invid <- itm ^? itLocation . ipInvID
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cr ^? crInv . ix (invid + 1) . itUse . amagParams
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usePjCreationX :: Int -> Item -> Creature -> World -> World
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usePjCreationX :: Int -> [Item] -> Item -> Creature -> World -> World
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usePjCreationX i itm cr =
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usePjCreationX i ams itm cr =
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foldr
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foldr
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f
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f
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(createProjectile apm itm cr)
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(createProjectile apm itm cr)
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@@ -422,7 +419,8 @@ usePjCreationX i itm cr =
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f n = (. createProjectile apm itm (cr & crDir +~ (2 * pi * fromIntegral n / fromIntegral i)))
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f n = (. createProjectile apm itm (cr & crDir +~ (2 * pi * fromIntegral n / fromIntegral i)))
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overNozzles ::
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overNozzles ::
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(Nozzle -> Item -> Creature -> World -> World) ->
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(Nozzle -> [Item] -> Item -> Creature -> World -> World) ->
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[Item] ->
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Item ->
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Item ->
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Creature ->
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Creature ->
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World ->
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World ->
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@@ -430,26 +428,28 @@ overNozzles ::
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overNozzles = overNozzles' . overNozzle
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overNozzles = overNozzles' . overNozzle
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overNozzles' ::
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overNozzles' ::
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(Item -> Creature -> World -> Nozzle -> (World, Nozzle)) ->
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([Item] -> Item -> Creature -> World -> Nozzle -> (World, Nozzle)) ->
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[Item] ->
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Item ->
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Item ->
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Creature ->
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Creature ->
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World ->
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World ->
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World
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World
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overNozzles' eff it cr w = neww & cWorld . lWorld . creatures . ix cid . crInv . ix i . itParams . sprayNozzles .~ newNozzles
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overNozzles' eff ams it cr w = neww & cWorld . lWorld . creatures . ix cid . crInv . ix i . itParams . sprayNozzles .~ newNozzles
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where
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where
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cid = _crID cr
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cid = _crID cr
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i = w ^?! cWorld . lWorld . creatures . ix cid . crManipulation . manObject . inInventory . ispItem
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i = w ^?! cWorld . lWorld . creatures . ix cid . crManipulation . manObject . inInventory . ispItem
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(neww, newNozzles) = mapAccumR (eff it cr) w $ _sprayNozzles (_itParams it)
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(neww, newNozzles) = mapAccumR (eff ams it cr) w $ _sprayNozzles (_itParams it)
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overNozzle ::
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overNozzle ::
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(Nozzle -> Item -> Creature -> World -> World) ->
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(Nozzle -> [Item] -> Item -> Creature -> World -> World) ->
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[Item] ->
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Item ->
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Item ->
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Creature ->
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Creature ->
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World ->
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World ->
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Nozzle ->
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Nozzle ->
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(World, Nozzle)
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(World, Nozzle)
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overNozzle eff it cr w nz =
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overNozzle eff ams it cr w nz =
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( eff nz it (cr & crDir +~ wa + na) w & randGen .~ g
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( eff nz ams it (cr & crDir +~ wa + na) w & randGen .~ g
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, nz & nzCurrentWalkAngle .~ wa
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, nz & nzCurrentWalkAngle .~ wa
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)
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)
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where
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where
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@@ -468,21 +468,22 @@ getAmmoMagazine itm cr = do
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guard $ amtype == magtype
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guard $ amtype == magtype
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return mag
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return mag
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useGasParams :: Nozzle -> Item -> Creature -> World -> World
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useGasParams :: Nozzle -> [Item] -> Item -> Creature -> World -> World
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useGasParams nz it cr =
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useGasParams nz ams it cr =
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createGas
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createGas
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(_ampCreateGas (_amagParams amag))
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gastype
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(_nzPressure nz)
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(_nzPressure nz)
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pos
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pos
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dir
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dir
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cr
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cr
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where
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where
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amag = fromMaybe (error "cannot find gas ammo") $ getAmmoMagazine it cr
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gastype = fromMaybe (error "cannot find gas ammo") $ ams ^? ix 0 . itUse . amagParams . ampCreateGas
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-- amag = fromMaybe (error "cannot find gas ammo") $ getAmmoMagazine it cr
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dir = _crDir cr
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dir = _crDir cr
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pos = _crPos cr +.+ (_nzLength nz *.* unitVectorAtAngle (_crDir cr))
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pos = _crPos cr +.+ (_nzLength nz *.* unitVectorAtAngle (_crDir cr))
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fireRemoteShell :: Item -> Creature -> World -> World
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fireRemoteShell :: [Item] -> Item -> Creature -> World -> World
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fireRemoteShell it cr w =
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fireRemoteShell ams it cr w =
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set
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set
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(cWorld . lWorld . creatures . ix cid . crInv . ix j . itUse . heldUse)
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(cWorld . lWorld . creatures . ix cid . crInv . ix j . itUse . heldUse)
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(HeldExplodeRemoteShell itid i)
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(HeldExplodeRemoteShell itid i)
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@@ -537,8 +538,8 @@ mcShootLaser it mc = cWorld . lWorld . lasers .:~ lasRayAt (_lasColor $ _itParam
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dam = _lasDamage $ _itParams it
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dam = _lasDamage $ _itParams it
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-- | assumes that the item is held
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-- | assumes that the item is held
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shootTeslaArc :: Item -> Creature -> World -> World
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shootTeslaArc :: [Item] -> Item -> Creature -> World -> World
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shootTeslaArc it cr w =
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shootTeslaArc ams it cr w =
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w'
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w'
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& cWorld . lWorld . creatures . ix (_crID cr) . crInv . ix itRef . itParams .~ ip
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& cWorld . lWorld . creatures . ix (_crID cr) . crInv . ix itRef . itParams .~ ip
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where
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where
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@@ -124,8 +124,8 @@ import Picture
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-- y = 15 * sin (pi * fromIntegral x' * 0.01)
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-- y = 15 * sin (pi * fromIntegral x' * 0.01)
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-- x' = _lasCycle $ _itParams it
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-- x' = _lasCycle $ _itParams it
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shootLaser :: Item -> Creature -> World -> World
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shootLaser :: [Item] -> Item -> Creature -> World -> World
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shootLaser it cr =
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shootLaser ams it cr =
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cWorld . lWorld . lasers
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cWorld . lWorld . lasers
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.:~ lasRayAt
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.:~ lasRayAt
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(_lasColor $ _itParams it)
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(_lasColor $ _itParams it)
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@@ -80,30 +80,31 @@ import qualified SDL
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import Sound.Data
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import Sound.Data
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type ChainEffect =
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type ChainEffect =
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(Item -> Creature -> World -> World) ->
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([Item] -> Item -> Creature -> World -> World) ->
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[Item] ->
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Item ->
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Item ->
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Creature ->
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Creature ->
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World ->
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World ->
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World
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World
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lockInvFor :: Int -> ChainEffect
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lockInvFor :: Int -> ChainEffect
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lockInvFor i f it cr =
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lockInvFor i f ams it cr =
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f it cr . (cWorld . lWorld . delayedEvents .:~ (i, UnlockInv (_crID cr)))
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f ams it cr . (cWorld . lWorld . delayedEvents .:~ (i, UnlockInv (_crID cr)))
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. lockInv (_crID cr)
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. lockInv (_crID cr)
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repeatTransformed ::
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repeatTransformed ::
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[(Item -> Item,Creature -> Creature)] ->
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[(Item -> Item,Creature -> Creature)] ->
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ChainEffect
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ChainEffect
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repeatTransformed xs f itm cr w = foldr g w xs
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repeatTransformed xs f ams itm cr w = foldr g w xs
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where
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where
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g (fit,fcr) = f (fit itm) (fcr cr)
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g (fit,fcr) = f ams (fit itm) (fcr cr)
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trigDoAlso ::
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trigDoAlso ::
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(Item -> Item) ->
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(Item -> Item) ->
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(Creature -> Creature) ->
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(Creature -> Creature) ->
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(Item -> Creature -> World -> World) ->
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(Item -> Creature -> World -> World) ->
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ChainEffect
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ChainEffect
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trigDoAlso fit fcr f g itm cr = g itm cr . f (fit itm) (fcr cr)
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trigDoAlso fit fcr f g ams itm cr = g ams itm cr . f (fit itm) (fcr cr)
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-- Note that this uses the "base" creature and item values
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-- Note that this uses the "base" creature and item values
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--trigDoAlso ::
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--trigDoAlso ::
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@@ -112,8 +113,8 @@ trigDoAlso fit fcr f g itm cr = g itm cr . f (fit itm) (fcr cr)
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--trigDoAlso afterEff eff item cr = afterEff item cr . eff item cr
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--trigDoAlso afterEff eff item cr = afterEff item cr . eff item cr
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withSmoke :: Int -> Point4 -> Float -> Int -> Float -> ChainEffect
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withSmoke :: Int -> Point4 -> Float -> Int -> Float -> ChainEffect
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withSmoke num col rad t alt eff item cr w =
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withSmoke num col rad t alt eff ams item cr w =
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eff item cr $
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eff ams item cr $
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foldl' (flip $ smokeCloudAt col rad t alt . (+.+.+ pos) . (* 8)) w ps
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foldl' (flip $ smokeCloudAt col rad t alt . (+.+.+ pos) . (* 8)) w ps
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where
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where
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dir = _crDir cr
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dir = _crDir cr
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@@ -121,8 +122,8 @@ withSmoke num col rad t alt eff item cr w =
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ps = replicateM num randOnUnitSphere & evalState $ _randGen w
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ps = replicateM num randOnUnitSphere & evalState $ _randGen w
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withThinSmokeI :: ChainEffect
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withThinSmokeI :: ChainEffect
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withThinSmokeI eff item cr w =
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withThinSmokeI eff ams item cr w =
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eff item cr $
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eff ams item cr $
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foldl' (flip $ makeThinSmokeAt . (+.+.+ pos) . (* 8)) w ps
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foldl' (flip $ makeThinSmokeAt . (+.+.+ pos) . (* 8)) w ps
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where
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where
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dir = _crDir cr
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dir = _crDir cr
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@@ -130,8 +131,8 @@ withThinSmokeI eff item cr w =
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ps = replicateM 5 randOnUnitSphere & evalState $ _randGen w
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ps = replicateM 5 randOnUnitSphere & evalState $ _randGen w
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withThickSmokeI :: ChainEffect
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withThickSmokeI :: ChainEffect
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withThickSmokeI eff item cr w =
|
withThickSmokeI eff ams item cr w =
|
||||||
eff item cr $
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eff ams item cr $
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||||||
foldl' (flip $ makeThickSmokeAt . (+.+.+ pos) . (* 8)) w ps
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foldl' (flip $ makeThickSmokeAt . (+.+.+ pos) . (* 8)) w ps
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||||||
where
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where
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dir = _crDir cr
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dir = _crDir cr
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||||||
@@ -141,11 +142,10 @@ withThickSmokeI eff item cr w =
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-- TODO create a trigger that does different things on first and continued
|
-- TODO create a trigger that does different things on first and continued
|
||||||
-- fire.
|
-- fire.
|
||||||
ammoCheckI :: ChainEffect
|
ammoCheckI :: ChainEffect
|
||||||
ammoCheckI eff itm cr w = fromMaybe (failsound w) $ do
|
ammoCheckI eff ams itm cr w = fromMaybe (failsound w) $ do
|
||||||
invid <- itm ^? itLocation . ipInvID
|
x <- ams ^? ix 0 . itUse . amagLoadStatus . iaLoaded
|
||||||
x <- cr ^? crInv . ix (invid + 1) . itUse . amagLoadStatus . iaLoaded
|
|
||||||
guard $ x > 0
|
guard $ x > 0
|
||||||
return $ eff itm cr $ w & cWorld . lWorld . creatures . ix (_crID cr) %~ crCancelReloading
|
return $ eff ams itm cr $ w & cWorld . lWorld . creatures . ix (_crID cr) %~ crCancelReloading
|
||||||
where
|
where
|
||||||
failsound = case w ^? input . mouseButtons . ix SDL.ButtonLeft of
|
failsound = case w ^? input . mouseButtons . ix SDL.ButtonLeft of
|
||||||
Just 0 -> soundStart (CrReloadSound (_crID cr)) (_crPos cr) click1S Nothing
|
Just 0 -> soundStart (CrReloadSound (_crID cr)) (_crPos cr) click1S Nothing
|
||||||
@@ -167,7 +167,7 @@ rateIncAB ::
|
|||||||
-- | Extra effect on continued fire
|
-- | Extra effect on continued fire
|
||||||
ChainEffect ->
|
ChainEffect ->
|
||||||
ChainEffect
|
ChainEffect
|
||||||
rateIncAB exeffFirst exeffCont eff item cr w
|
rateIncAB exeffFirst exeffCont eff ams item cr w
|
||||||
| repeatFire =
|
| repeatFire =
|
||||||
w
|
w
|
||||||
& pointItem
|
& pointItem
|
||||||
@@ -175,7 +175,7 @@ rateIncAB exeffFirst exeffCont eff item cr w
|
|||||||
-- . itUseAmmo 1
|
-- . itUseAmmo 1
|
||||||
. (itUse . heldDelay . rateTime .~ currentRate)
|
. (itUse . heldDelay . rateTime .~ currentRate)
|
||||||
)
|
)
|
||||||
& exeffCont eff item cr
|
& exeffCont eff ams item cr
|
||||||
| firstFire =
|
| firstFire =
|
||||||
w
|
w
|
||||||
& pointItem
|
& pointItem
|
||||||
@@ -183,7 +183,7 @@ rateIncAB exeffFirst exeffCont eff item cr w
|
|||||||
-- . itUseAmmo 1
|
-- . itUseAmmo 1
|
||||||
. (itUse . heldDelay . rateTime .~ startRate)
|
. (itUse . heldDelay . rateTime .~ startRate)
|
||||||
)
|
)
|
||||||
& exeffFirst eff item cr
|
& exeffFirst eff ams item cr
|
||||||
| otherwise = w
|
| otherwise = w
|
||||||
where
|
where
|
||||||
fastRate = _rateMinMax . _heldDelay $ _itUse item
|
fastRate = _rateMinMax . _heldDelay $ _itUse item
|
||||||
@@ -202,7 +202,7 @@ withWarmUp ::
|
|||||||
-- | warm up sound id
|
-- | warm up sound id
|
||||||
SoundID ->
|
SoundID ->
|
||||||
ChainEffect
|
ChainEffect
|
||||||
withWarmUp soundID f item cr w
|
withWarmUp soundID f ams item cr w
|
||||||
| curWarmUp < maxWarmUp && crWeaponReady cr =
|
| curWarmUp < maxWarmUp && crWeaponReady cr =
|
||||||
w
|
w
|
||||||
& pointertoitem . itUse . heldDelay . warmTime +~ 2
|
& pointertoitem . itUse . heldDelay . warmTime +~ 2
|
||||||
@@ -210,7 +210,7 @@ withWarmUp soundID f item cr w
|
|||||||
| otherwise =
|
| otherwise =
|
||||||
w
|
w
|
||||||
& pointertoitem . itUse . heldDelay . warmTime .~ maxWarmUp
|
& pointertoitem . itUse . heldDelay . warmTime .~ maxWarmUp
|
||||||
& f item cr
|
& f ams item cr
|
||||||
where
|
where
|
||||||
cid = _crID cr
|
cid = _crID cr
|
||||||
itRef = cr ^?! crManipulation . manObject . inInventory . ispItem -- unsafe!! TODO change
|
itRef = cr ^?! crManipulation . manObject . inInventory . ispItem -- unsafe!! TODO change
|
||||||
@@ -221,13 +221,13 @@ withWarmUp soundID f item cr w
|
|||||||
withSoundItemChoiceStart ::
|
withSoundItemChoiceStart ::
|
||||||
(Item -> SoundID) ->
|
(Item -> SoundID) ->
|
||||||
ChainEffect
|
ChainEffect
|
||||||
withSoundItemChoiceStart soundf f it cr =
|
withSoundItemChoiceStart soundf f ams it cr =
|
||||||
soundMultiFrom
|
soundMultiFrom
|
||||||
[CrWeaponSound cid 0, CrWeaponSound cid 1, CrWeaponSound cid 2]
|
[CrWeaponSound cid 0, CrWeaponSound cid 1, CrWeaponSound cid 2]
|
||||||
(_crPos cr)
|
(_crPos cr)
|
||||||
(soundf it)
|
(soundf it)
|
||||||
Nothing
|
Nothing
|
||||||
. f it cr
|
. f ams it cr
|
||||||
where
|
where
|
||||||
cid = _crID cr
|
cid = _crID cr
|
||||||
|
|
||||||
@@ -238,9 +238,9 @@ withSoundStart ::
|
|||||||
-- | Sound id
|
-- | Sound id
|
||||||
SoundID ->
|
SoundID ->
|
||||||
ChainEffect
|
ChainEffect
|
||||||
withSoundStart soundid f item cr =
|
withSoundStart soundid f ams item cr =
|
||||||
soundMultiFrom [CrWeaponSound cid 0, CrWeaponSound cid 1, CrWeaponSound cid 2] (_crPos cr) soundid Nothing
|
soundMultiFrom [CrWeaponSound cid 0, CrWeaponSound cid 1, CrWeaponSound cid 2] (_crPos cr) soundid Nothing
|
||||||
. f item cr
|
. f ams item cr
|
||||||
where
|
where
|
||||||
cid = _crID cr
|
cid = _crID cr
|
||||||
|
|
||||||
@@ -251,9 +251,9 @@ withSoundContinue ::
|
|||||||
-- | Sound id
|
-- | Sound id
|
||||||
SoundID ->
|
SoundID ->
|
||||||
ChainEffect
|
ChainEffect
|
||||||
withSoundContinue soundid f item cr =
|
withSoundContinue soundid f ams item cr =
|
||||||
soundContinue (CrWeaponSound cid 0) (_crPos cr) soundid Nothing
|
soundContinue (CrWeaponSound cid 0) (_crPos cr) soundid Nothing
|
||||||
. f item cr
|
. f ams item cr
|
||||||
where
|
where
|
||||||
cid = _crID cr
|
cid = _crID cr
|
||||||
|
|
||||||
@@ -266,9 +266,9 @@ withSoundForI ::
|
|||||||
-- | Frames to play
|
-- | Frames to play
|
||||||
Int ->
|
Int ->
|
||||||
ChainEffect
|
ChainEffect
|
||||||
withSoundForI soundid playTime f item cr =
|
withSoundForI soundid playTime f ams item cr =
|
||||||
soundContinue (CrWeaponSound (_crID cr) 0) (_crPos cr) soundid (Just playTime)
|
soundContinue (CrWeaponSound (_crID cr) 0) (_crPos cr) soundid (Just playTime)
|
||||||
. f item cr
|
. f ams item cr
|
||||||
|
|
||||||
{- | Adds a sound to a creature based world effect.
|
{- | Adds a sound to a creature based world effect.
|
||||||
The sound is emitted from the creature's position.
|
The sound is emitted from the creature's position.
|
||||||
@@ -281,21 +281,21 @@ withSoundForVol ::
|
|||||||
-- | Frames to play
|
-- | Frames to play
|
||||||
Int ->
|
Int ->
|
||||||
ChainEffect
|
ChainEffect
|
||||||
withSoundForVol vol soundid playTime f item cr =
|
withSoundForVol vol soundid playTime f ams item cr =
|
||||||
soundContinueVol vol (CrWeaponSound (_crID cr) 0) (_crPos cr) soundid (Just playTime)
|
soundContinueVol vol (CrWeaponSound (_crID cr) 0) (_crPos cr) soundid (Just playTime)
|
||||||
. f item cr
|
. f ams item cr
|
||||||
|
|
||||||
afterRecoil ::
|
afterRecoil ::
|
||||||
-- | Recoil amount
|
-- | Recoil amount
|
||||||
Float ->
|
Float ->
|
||||||
ChainEffect
|
ChainEffect
|
||||||
afterRecoil recoilAmount eff item cr = eff item (pushback cr) . over (cWorld . lWorld . creatures . ix cid) pushback
|
afterRecoil recoilAmount eff ams item cr = eff ams item (pushback cr) . over (cWorld . lWorld . creatures . ix cid) pushback
|
||||||
where
|
where
|
||||||
cid = _crID cr
|
cid = _crID cr
|
||||||
pushback = over crPos (+.+ rotateV (_crDir cr) (V2 ((- recoilAmount) / _crMass cr) 0))
|
pushback = over crPos (+.+ rotateV (_crDir cr) (V2 ((- recoilAmount) / _crMass cr) 0))
|
||||||
|
|
||||||
withRecoil :: ChainEffect
|
withRecoil :: ChainEffect
|
||||||
withRecoil eff it cr = eff it cr . over (cWorld . lWorld . creatures . ix cid) pushback
|
withRecoil eff ams it cr = eff ams it cr . over (cWorld . lWorld . creatures . ix cid) pushback
|
||||||
where
|
where
|
||||||
cid = _crID cr
|
cid = _crID cr
|
||||||
recoilAmount = fromMaybe 0 $ it ^? itUse . heldParams . recoil
|
recoilAmount = fromMaybe 0 $ it ^? itUse . heldParams . recoil
|
||||||
@@ -308,8 +308,8 @@ withSidePushI ::
|
|||||||
-- | Maximal possible side push amount
|
-- | Maximal possible side push amount
|
||||||
Float ->
|
Float ->
|
||||||
ChainEffect
|
ChainEffect
|
||||||
withSidePushI maxSide eff item cr w =
|
withSidePushI maxSide eff ams item cr w =
|
||||||
eff item (push cr) $
|
eff ams item (push cr) $
|
||||||
w
|
w
|
||||||
& cWorld . lWorld . creatures . ix cid %~ push
|
& cWorld . lWorld . creatures . ix cid %~ push
|
||||||
& randGen .~ g
|
& randGen .~ g
|
||||||
@@ -327,8 +327,8 @@ withSidePushAfterI ::
|
|||||||
-- | Maximal possible side push amount
|
-- | Maximal possible side push amount
|
||||||
Float ->
|
Float ->
|
||||||
ChainEffect
|
ChainEffect
|
||||||
withSidePushAfterI maxSide eff item cr w =
|
withSidePushAfterI maxSide eff ams item cr w =
|
||||||
over (cWorld . lWorld . creatures . ix cid) push . eff item cr $
|
over (cWorld . lWorld . creatures . ix cid) push . eff ams item cr $
|
||||||
w
|
w
|
||||||
& randGen .~ g
|
& randGen .~ g
|
||||||
where
|
where
|
||||||
@@ -337,29 +337,27 @@ withSidePushAfterI maxSide eff item cr w =
|
|||||||
(pushAmount, g) = randomR (- maxSide, maxSide) $ _randGen w
|
(pushAmount, g) = randomR (- maxSide, maxSide) $ _randGen w
|
||||||
|
|
||||||
useAllAmmo :: ChainEffect
|
useAllAmmo :: ChainEffect
|
||||||
useAllAmmo eff item cr = fromMaybe id $ do
|
useAllAmmo eff ams item cr w = fromMaybe w $ do
|
||||||
invid <- item ^? itLocation . ipInvID
|
let invids = ams ^.. traverse . itLocation . ipInvID
|
||||||
return $ eff item cr
|
return . eff ams item cr $ foldl' f w invids
|
||||||
. (cWorld . lWorld . creatures . ix (_crID cr) . crInv . ix (invid + 1)
|
where
|
||||||
. itUse . amagLoadStatus . iaLoaded .~ 0)
|
f w' invid = w' & cWorld . lWorld . creatures . ix (_crID cr) . crInv . ix invid
|
||||||
|
. itUse . amagLoadStatus . iaLoaded .~ 0
|
||||||
|
|
||||||
useAmmoUpTo :: Int -> ChainEffect
|
useAmmoUpTo :: Int -> ChainEffect
|
||||||
useAmmoUpTo amAmount eff itm cr = fromMaybe id $ do
|
useAmmoUpTo amAmount eff ams itm cr = fromMaybe id $ do
|
||||||
invid <- itm ^? itLocation . ipInvID
|
x <- ams ^? ix 0 . itUse . amagLoadStatus . iaLoaded
|
||||||
return $ eff itm cr
|
invid <- ams ^? ix 0 . itLocation . ipInvID
|
||||||
. ( cWorld . lWorld . creatures . ix (_crID cr) . crInv . ix (invid + 1) . itUse . amagLoadStatus . iaLoaded
|
return $ eff ams itm cr
|
||||||
|
. ( cWorld . lWorld . creatures . ix (_crID cr) . crInv . ix invid . itUse . amagLoadStatus . iaLoaded
|
||||||
%~ (max 0 . subtract amAmount)
|
%~ (max 0 . subtract amAmount)
|
||||||
)
|
)
|
||||||
|
|
||||||
useAmmoAmount :: Int -> ChainEffect
|
useAmmoAmount :: Int -> ChainEffect
|
||||||
useAmmoAmount amAmount eff item cr =
|
useAmmoAmount amAmount eff ams item cr = fromMaybe id $ do
|
||||||
eff item cr
|
invid <- ams ^? ix 0 . itLocation . ipInvID
|
||||||
. (cWorld . lWorld . creatures . ix (_crID cr) . crInv %~ useAmmoAmount' itref amAmount)
|
return $ eff ams item cr
|
||||||
where
|
. (cWorld . lWorld . creatures . ix (_crID cr) . crInv . ix invid . itUse . amagLoadStatus . iaLoaded -~ amAmount)
|
||||||
itref = cr ^?! crManipulation . manObject . inInventory . ispItem -- unsafe!! TODO change
|
|
||||||
|
|
||||||
useAmmoAmount' :: Int -> Int -> IM.IntMap Item -> IM.IntMap Item
|
|
||||||
useAmmoAmount' itref x inv = inv & ix (itref + 1) . itUse . amagLoadStatus . iaLoaded -~ x
|
|
||||||
|
|
||||||
-- . crInv . ix itRef . itUse . heldConsumption . laSource
|
-- . crInv . ix itRef . itUse . heldConsumption . laSource
|
||||||
|
|
||||||
@@ -367,8 +365,8 @@ useAmmoAmount' itref x inv = inv & ix (itref + 1) . itUse . amagLoadStatus . iaL
|
|||||||
Applies a world effect after an item use cooldown check.
|
Applies a world effect after an item use cooldown check.
|
||||||
-}
|
-}
|
||||||
useTimeCheck :: ChainEffect
|
useTimeCheck :: ChainEffect
|
||||||
useTimeCheck f item cr w = case item ^? itUse . heldDelay . rateTime of
|
useTimeCheck f ams item cr w = case item ^? itUse . heldDelay . rateTime of
|
||||||
Just 0 -> f item cr $ setUseTime w
|
Just 0 -> f ams item cr $ setUseTime w
|
||||||
_ -> w
|
_ -> w
|
||||||
where
|
where
|
||||||
cid = _crID cr
|
cid = _crID cr
|
||||||
@@ -378,8 +376,8 @@ useTimeCheck f item cr w = case item ^? itUse . heldDelay . rateTime of
|
|||||||
|
|
||||||
-- | Applies a world effect after a hammer position check.
|
-- | Applies a world effect after a hammer position check.
|
||||||
blCheck :: ChainEffect
|
blCheck :: ChainEffect
|
||||||
blCheck f it cr w = case w ^? input . mouseButtons . ix SDL.ButtonLeft of
|
blCheck f ams it cr w = case w ^? input . mouseButtons . ix SDL.ButtonLeft of
|
||||||
Just 0 -> f it cr w
|
Just 0 -> f ams it cr w
|
||||||
_ -> w
|
_ -> w
|
||||||
|
|
||||||
{- | Applies a world effect after a hammer position check.
|
{- | Applies a world effect after a hammer position check.
|
||||||
@@ -423,52 +421,52 @@ shootL f item cr w
|
|||||||
|
|
||||||
-- reloadCondition = _laLoaded (_itConsumption item) == 0
|
-- reloadCondition = _laLoaded (_itConsumption item) == 0
|
||||||
withItem :: (Item -> ChainEffect) -> ChainEffect
|
withItem :: (Item -> ChainEffect) -> ChainEffect
|
||||||
withItem g f it = g it f it
|
withItem g f ams it = g it f ams it
|
||||||
|
|
||||||
-- not ideal
|
-- not ideal
|
||||||
withItemUpdateFirst :: (Item -> Item) -> ChainEffect
|
withItemUpdateFirst :: (Item -> Item) -> ChainEffect
|
||||||
withItemUpdateFirst up f it cr = f (up it) cr . (cWorld . lWorld . creatures . ix (_crID cr) . crInv . ix itRef %~ up)
|
withItemUpdateFirst up f ams it cr = f ams (up it) cr . (cWorld . lWorld . creatures . ix (_crID cr) . crInv . ix itRef %~ up)
|
||||||
where
|
where
|
||||||
itRef = cr ^?! crManipulation . manObject . inInventory . ispItem -- unsafe!! TODO change
|
itRef = cr ^?! crManipulation . manObject . inInventory . ispItem -- unsafe!! TODO change
|
||||||
|
|
||||||
withItemUpdate :: (Item -> Item) -> (Item -> ChainEffect) -> ChainEffect
|
withItemUpdate :: (Item -> Item) -> (Item -> ChainEffect) -> ChainEffect
|
||||||
withItemUpdate up g f it cr = g it f it cr . (cWorld . lWorld . creatures . ix (_crID cr) . crInv . ix itRef %~ up)
|
withItemUpdate up g f ams it cr = g it f ams it cr . (cWorld . lWorld . creatures . ix (_crID cr) . crInv . ix itRef %~ up)
|
||||||
where
|
where
|
||||||
itRef = cr ^?! crManipulation . manObject . inInventory . ispItem -- unsafe!! TODO change
|
itRef = cr ^?! crManipulation . manObject . inInventory . ispItem -- unsafe!! TODO change
|
||||||
|
|
||||||
withTempLight :: Int -> Float -> V3 Float -> ChainEffect
|
withTempLight :: Int -> Float -> V3 Float -> ChainEffect
|
||||||
withTempLight time rad col eff item cr =
|
withTempLight time rad col eff ams item cr =
|
||||||
eff item cr
|
eff ams item cr
|
||||||
. over (cWorld . lWorld . tempLightSources) (theTLS :)
|
. over (cWorld . lWorld . tempLightSources) (theTLS :)
|
||||||
where
|
where
|
||||||
theTLS = tlsTimeRadColPos time rad col (V3 x y 10)
|
theTLS = tlsTimeRadColPos time rad col (V3 x y 10)
|
||||||
V2 x y = _crPos cr +.+ 15 *.* unitVectorAtAngle (_crDir cr)
|
V2 x y = _crPos cr +.+ 15 *.* unitVectorAtAngle (_crDir cr)
|
||||||
|
|
||||||
modClock :: Int -> ChainEffect -> ChainEffect
|
modClock :: Int -> ChainEffect -> ChainEffect
|
||||||
modClock n chainEff eff it cr w
|
modClock n chainEff eff ams it cr w
|
||||||
| (w ^. cWorld . lWorld . lClock) `mod` n == 0 = chainEff eff it cr w
|
| (w ^. cWorld . lWorld . lClock) `mod` n == 0 = chainEff eff ams it cr w
|
||||||
| otherwise = eff it cr w
|
| otherwise = eff ams it cr w
|
||||||
|
|
||||||
withFlare :: ChainEffect
|
withFlare :: ChainEffect
|
||||||
withFlare f it cr =
|
withFlare f ams it cr =
|
||||||
makeTlsTimeRadColPos 2 100 (V3 1 1 0.5) (cpos `v2z` 20)
|
makeTlsTimeRadColPos 2 100 (V3 1 1 0.5) (cpos `v2z` 20)
|
||||||
-- . muzFlareAt (V4 5 5 0 2) (cpos `v2z` 20) cdir
|
-- . muzFlareAt (V4 5 5 0 2) (cpos `v2z` 20) cdir
|
||||||
. muzFlareAt (V4 10 10 1 3) (cpos `v2z` 20) cdir
|
. muzFlareAt (V4 10 10 1 3) (cpos `v2z` 20) cdir
|
||||||
. muzFlareAt (V4 10 10 1 3) (cpos `v2z` 20) cdir
|
. muzFlareAt (V4 10 10 1 3) (cpos `v2z` 20) cdir
|
||||||
. muzFlareAt (V4 10 10 1 3) (cpos `v2z` 20) cdir
|
. muzFlareAt (V4 10 10 1 3) (cpos `v2z` 20) cdir
|
||||||
. f it cr
|
. f ams it cr
|
||||||
where
|
where
|
||||||
cdir = _crDir cr
|
cdir = _crDir cr
|
||||||
cpos = _crPos cr
|
cpos = _crPos cr
|
||||||
|
|
||||||
withMuzFlare :: ChainEffect
|
withMuzFlare :: ChainEffect
|
||||||
withMuzFlare f itm cr =
|
withMuzFlare f ams itm cr =
|
||||||
makeTlsTimeRadColPos 2 100 (V3 1 1 0.5) (cpos `v2z` 20)
|
makeTlsTimeRadColPos 2 100 (V3 1 1 0.5) (cpos `v2z` 20)
|
||||||
-- . muzFlareAt (V4 5 5 0 2) (cpos `v2z` 20) cdir
|
-- . muzFlareAt (V4 5 5 0 2) (cpos `v2z` 20) cdir
|
||||||
. muzFlareAt (V4 10 10 1 3) (cpos `v2z` 20) cdir
|
. muzFlareAt (V4 10 10 1 3) (cpos `v2z` 20) cdir
|
||||||
. muzFlareAt (V4 10 10 1 3) (cpos `v2z` 20) cdir
|
. muzFlareAt (V4 10 10 1 3) (cpos `v2z` 20) cdir
|
||||||
. muzFlareAt (V4 10 10 1 3) (cpos `v2z` 20) cdir
|
. muzFlareAt (V4 10 10 1 3) (cpos `v2z` 20) cdir
|
||||||
. f itm cr
|
. f ams itm cr
|
||||||
where
|
where
|
||||||
cdir = _crDir cr
|
cdir = _crDir cr
|
||||||
cpos = _crPos cr + rotateV (_crDir cr) (_mzPos brl + aimingWeaponZeroPos cr itm)
|
cpos = _crPos cr + rotateV (_crDir cr) (_mzPos brl + aimingWeaponZeroPos cr itm)
|
||||||
@@ -486,7 +484,7 @@ withCrPos :: (Point3 -> World -> World) -> ChainEffect
|
|||||||
withCrPos = withCrPosShift (V2 0 0)
|
withCrPos = withCrPosShift (V2 0 0)
|
||||||
|
|
||||||
withCrPosShift :: Point2 -> (Point3 -> World -> World) -> ChainEffect
|
withCrPosShift :: Point2 -> (Point3 -> World -> World) -> ChainEffect
|
||||||
withCrPosShift p g f it cr = g thepos . f it cr
|
withCrPosShift p g f ams it cr = g thepos . f ams it cr
|
||||||
where
|
where
|
||||||
thepos = (_crPos cr +.+ rotateV (_crDir cr) p) `v2z` 20
|
thepos = (_crPos cr +.+ rotateV (_crDir cr) p) `v2z` 20
|
||||||
|
|
||||||
@@ -495,7 +493,7 @@ withRandomDirI ::
|
|||||||
-- | Max possible rotation
|
-- | Max possible rotation
|
||||||
Float ->
|
Float ->
|
||||||
ChainEffect
|
ChainEffect
|
||||||
withRandomDirI acc f it cr w = f it (cr & crDir +~ a) $ set randGen g w
|
withRandomDirI acc f ams it cr w = f ams it (cr & crDir +~ a) $ set randGen g w
|
||||||
where
|
where
|
||||||
(a, g) = randomR (- acc, acc) $ _randGen w
|
(a, g) = randomR (- acc, acc) $ _randGen w
|
||||||
|
|
||||||
@@ -503,38 +501,38 @@ withOldDir ::
|
|||||||
-- | The fraction of the old direction
|
-- | The fraction of the old direction
|
||||||
Float ->
|
Float ->
|
||||||
ChainEffect
|
ChainEffect
|
||||||
withOldDir aFrac eff item cr =
|
withOldDir aFrac eff ams item cr =
|
||||||
eff item (cr & crDir %~ tweenAngles aFrac (_crOldDir cr))
|
eff ams item (cr & crDir %~ tweenAngles aFrac (_crOldDir cr))
|
||||||
|
|
||||||
withRandomItemUpdate ::
|
withRandomItemUpdate ::
|
||||||
State StdGen (Item -> Item) ->
|
State StdGen (Item -> Item) ->
|
||||||
ChainEffect
|
ChainEffect
|
||||||
withRandomItemUpdate randItUp eff it cr w = eff (f it) cr $ w & randGen .~ g
|
withRandomItemUpdate randItUp eff ams it cr w = eff ams (f it) cr $ w & randGen .~ g
|
||||||
where
|
where
|
||||||
(f, g) = runState randItUp (_randGen w)
|
(f, g) = runState randItUp (_randGen w)
|
||||||
|
|
||||||
withRandomItemParams :: State StdGen (ItemParams -> ItemParams) -> ChainEffect
|
withRandomItemParams :: State StdGen (ItemParams -> ItemParams) -> ChainEffect
|
||||||
withRandomItemParams rip eff it cr w = eff (it & itParams %~ f) cr $ w & randGen .~ g
|
withRandomItemParams rip eff ams it cr w = eff ams (it & itParams %~ f) cr $ w & randGen .~ g
|
||||||
where
|
where
|
||||||
(f, g) = runState rip (_randGen w)
|
(f, g) = runState rip (_randGen w)
|
||||||
|
|
||||||
withRandomItem :: State StdGen (Item -> Item) -> ChainEffect
|
withRandomItem :: State StdGen (Item -> Item) -> ChainEffect
|
||||||
withRandomItem rip eff it cr w = eff (f it) cr $ w & randGen .~ g
|
withRandomItem rip eff ams it cr w = eff ams (f it) cr $ w & randGen .~ g
|
||||||
where
|
where
|
||||||
(f, g) = runState rip (_randGen w)
|
(f, g) = runState rip (_randGen w)
|
||||||
|
|
||||||
withPositionOffset ::
|
withPositionOffset ::
|
||||||
(Item -> Creature -> World -> (Point2, Float)) ->
|
(Item -> Creature -> World -> (Point2, Float)) ->
|
||||||
ChainEffect
|
ChainEffect
|
||||||
withPositionOffset h f it cr w = f it (cr & crPos .+.+~ p & crDir +~ a) w
|
withPositionOffset h f ams it cr w = f ams it (cr & crPos .+.+~ p & crDir +~ a) w
|
||||||
where
|
where
|
||||||
(p, a) = h it cr w
|
(p, a) = h it cr w
|
||||||
|
|
||||||
withPositionWallCheck ::
|
withPositionWallCheck ::
|
||||||
(Item -> Creature -> World -> Point2) ->
|
(Item -> Creature -> World -> Point2) ->
|
||||||
ChainEffect
|
ChainEffect
|
||||||
withPositionWallCheck h f it cr w
|
withPositionWallCheck h f ams it cr w
|
||||||
| hasLOS p (_crPos cr) w = f it (cr & crPos .~ p) w
|
| hasLOS p (_crPos cr) w = f ams it (cr & crPos .~ p) w
|
||||||
| otherwise = w
|
| otherwise = w
|
||||||
where
|
where
|
||||||
p = h it cr w
|
p = h it cr w
|
||||||
@@ -542,15 +540,15 @@ withPositionWallCheck h f it cr w
|
|||||||
withPosDirWallCheck ::
|
withPosDirWallCheck ::
|
||||||
(Item -> Creature -> World -> (Point2, Float)) ->
|
(Item -> Creature -> World -> (Point2, Float)) ->
|
||||||
ChainEffect
|
ChainEffect
|
||||||
withPosDirWallCheck h f it cr w
|
withPosDirWallCheck h f ams it cr w
|
||||||
| hasLOS p (_crPos cr) w = f it (cr & crPos .~ p & crDir .~ a) w
|
| hasLOS p (_crPos cr) w = f ams it (cr & crPos .~ p & crDir .~ a) w
|
||||||
| otherwise = w
|
| otherwise = w
|
||||||
where
|
where
|
||||||
(p, a) = h it cr w
|
(p, a) = h it cr w
|
||||||
|
|
||||||
-- | Apply the effect to a translated creature.
|
-- | Apply the effect to a translated creature.
|
||||||
withRandomOffset :: ChainEffect
|
withRandomOffset :: ChainEffect
|
||||||
withRandomOffset f item cr w = f item (cr & crPos %~ (+.+ offV)) $ set randGen g w
|
withRandomOffset f ams item cr w = f ams item (cr & crPos %~ (+.+ offV)) $ set randGen g w
|
||||||
where
|
where
|
||||||
(offsetVal, g) = randomR (- offsetAmount, offsetAmount) $ _randGen w
|
(offsetVal, g) = randomR (- offsetAmount, offsetAmount) $ _randGen w
|
||||||
offV = rotateV (_crDir cr) (V2 0 offsetVal)
|
offV = rotateV (_crDir cr) (V2 0 offsetVal)
|
||||||
@@ -561,15 +559,15 @@ torqueBefore ::
|
|||||||
-- | Max possible rotation
|
-- | Max possible rotation
|
||||||
Float ->
|
Float ->
|
||||||
ChainEffect
|
ChainEffect
|
||||||
torqueBefore torque feff item cr w
|
torqueBefore torque feff ams item cr w
|
||||||
| cid == 0 =
|
| cid == 0 =
|
||||||
feff item (cr & crDir +~ rot) $
|
feff ams item (cr & crDir +~ rot) $
|
||||||
w
|
w
|
||||||
& randGen .~ g
|
& randGen .~ g
|
||||||
& cWorld . lWorld . creatures . ix cid . crDir +~ rot
|
& cWorld . lWorld . creatures . ix cid . crDir +~ rot
|
||||||
& wCam . camRot +~ rot
|
& wCam . camRot +~ rot
|
||||||
& rotateScope
|
& rotateScope
|
||||||
| otherwise = feff item cr $ set randGen g $ over (cWorld . lWorld . creatures . ix cid . crDir) (+ rot) w
|
| otherwise = feff ams item cr $ set randGen g $ over (cWorld . lWorld . creatures . ix cid . crDir) (+ rot) w
|
||||||
where
|
where
|
||||||
cid = _crID cr
|
cid = _crID cr
|
||||||
(rot, g) = randomR (- torque, torque) $ _randGen w
|
(rot, g) = randomR (- torque, torque) $ _randGen w
|
||||||
@@ -586,15 +584,15 @@ torqueBeforeAtLeast ::
|
|||||||
-- | Extra possible rotation
|
-- | Extra possible rotation
|
||||||
Float ->
|
Float ->
|
||||||
ChainEffect
|
ChainEffect
|
||||||
torqueBeforeAtLeast minTorque exTorque feff item cr w
|
torqueBeforeAtLeast minTorque exTorque feff ams item cr w
|
||||||
| cid == 0 =
|
| cid == 0 =
|
||||||
feff item (cr & crDir +~ rot') $
|
feff ams item (cr & crDir +~ rot') $
|
||||||
w
|
w
|
||||||
& randGen .~ g
|
& randGen .~ g
|
||||||
& cWorld . lWorld . creatures . ix cid . crDir +~ rot'
|
& cWorld . lWorld . creatures . ix cid . crDir +~ rot'
|
||||||
& wCam . camRot +~ rot'
|
& wCam . camRot +~ rot'
|
||||||
& rotateScope
|
& rotateScope
|
||||||
| otherwise = feff item cr $ set randGen g $ over (cWorld . lWorld . creatures . ix cid . crDir) (+ rot') w
|
| otherwise = feff ams item cr $ set randGen g $ over (cWorld . lWorld . creatures . ix cid . crDir) (+ rot') w
|
||||||
where
|
where
|
||||||
cid = _crID cr
|
cid = _crID cr
|
||||||
(rot, g) = randomR (- exTorque, exTorque) $ _randGen w
|
(rot, g) = randomR (- exTorque, exTorque) $ _randGen w
|
||||||
@@ -607,11 +605,11 @@ torqueBeforeAtLeast minTorque exTorque feff item cr w
|
|||||||
|
|
||||||
-- | Rotate a randomly creature after applying an effect.
|
-- | Rotate a randomly creature after applying an effect.
|
||||||
withTorqueAfter :: ChainEffect
|
withTorqueAfter :: ChainEffect
|
||||||
withTorqueAfter feff item cr w
|
withTorqueAfter feff ams item cr w
|
||||||
-- | cid == 0 = rotateScope . set randGen g $ over (wCam . camRot) (+ rot) $ feff item cr w
|
-- | cid == 0 = rotateScope . set randGen g $ over (wCam . camRot) (+ rot) $ feff item cr w
|
||||||
-- | otherwise = set randGen g $ over (cWorld . lWorld . creatures . ix cid . crDir) (+ rot) $ feff item cr w
|
-- | otherwise = set randGen g $ over (cWorld . lWorld . creatures . ix cid . crDir) (+ rot) $ feff item cr w
|
||||||
| cid == 0 = w
|
| cid == 0 = w
|
||||||
& feff item cr
|
& feff ams item cr
|
||||||
& wCam . camRot +~ rot
|
& wCam . camRot +~ rot
|
||||||
& rotateScope
|
& rotateScope
|
||||||
& randGen .~ g
|
& randGen .~ g
|
||||||
@@ -631,8 +629,8 @@ sideEffectOnFrame ::
|
|||||||
Int ->
|
Int ->
|
||||||
(Item -> Creature -> WdWd) ->
|
(Item -> Creature -> WdWd) ->
|
||||||
ChainEffect
|
ChainEffect
|
||||||
sideEffectOnFrame i sf f it cr w =
|
sideEffectOnFrame i sf f ams it cr w =
|
||||||
f it cr w
|
f ams it cr w
|
||||||
& cWorld . lWorld . delayedEvents .:~ (i, sf it cr)
|
& cWorld . lWorld . delayedEvents .:~ (i, sf it cr)
|
||||||
|
|
||||||
torqueSideEffect :: Float -> Item -> Creature -> World -> World
|
torqueSideEffect :: Float -> Item -> Creature -> World -> World
|
||||||
@@ -649,8 +647,8 @@ torqueSideEffect torque _ cr w
|
|||||||
-- pump the updated creature into the chain in later frames
|
-- pump the updated creature into the chain in later frames
|
||||||
repeatOnFrames :: [Int] -> HeldMod -> ChainEffect
|
repeatOnFrames :: [Int] -> HeldMod -> ChainEffect
|
||||||
--repeatOnFrames is hm f it cr w = f it cr w
|
--repeatOnFrames is hm f it cr w = f it cr w
|
||||||
repeatOnFrames is hm f it cr w =
|
repeatOnFrames is hm f ams it cr w =
|
||||||
f it cr $
|
f ams it cr $
|
||||||
w
|
w
|
||||||
& cWorld . lWorld . delayedEvents .++~ (is <&> (,WdWdFromItCrixWdWd (it & itUse . heldMods .~ hm) (_crID cr) ItCrWdItemEffect))
|
& cWorld . lWorld . delayedEvents .++~ (is <&> (,WdWdFromItCrixWdWd (it & itUse . heldMods .~ hm) (_crID cr) ItCrWdItemEffect))
|
||||||
|
|
||||||
@@ -660,18 +658,18 @@ repeatOnFrames is hm f it cr w =
|
|||||||
-- return $ f it cr' w'
|
-- return $ f it cr' w'
|
||||||
|
|
||||||
duplicateLoaded :: ChainEffect
|
duplicateLoaded :: ChainEffect
|
||||||
duplicateLoaded eff it cr w = foldr f w (take numbul [1::Int .. ])
|
duplicateLoaded eff ams it cr w = foldr f w (take numbul [1::Int .. ])
|
||||||
where
|
where
|
||||||
f _ = eff it cr
|
f _ = eff ams it cr
|
||||||
numbul = fromMaybe 0 $ do
|
numbul = fromMaybe 0 $ do
|
||||||
i <- cr ^? crManipulation . manObject . inInventory . ispItem
|
i <- ams ^? ix 0 . itLocation . ipInvID
|
||||||
cr ^? crInv . ix (i+1) . itUse . amagLoadStatus . iaLoaded
|
cr ^? crInv . ix i . itUse . amagLoadStatus . iaLoaded
|
||||||
|
|
||||||
duplicateNumBarrels :: Int -> ChainEffect
|
duplicateNumBarrels :: Int -> ChainEffect
|
||||||
duplicateNumBarrels n eff itm cr w = foldr f w (take n $ itm ^?! itUse . heldAim . aimMuzzles)
|
duplicateNumBarrels n eff ams itm cr w = foldr f w (take n $ itm ^?! itUse . heldAim . aimMuzzles)
|
||||||
where
|
where
|
||||||
f brl w' =
|
f brl w' =
|
||||||
eff
|
eff ams
|
||||||
itm
|
itm
|
||||||
( cr & crPos +~ rotateV (_crDir cr) (_mzPos brl + aimingWeaponZeroPos cr itm)
|
( cr & crPos +~ rotateV (_crDir cr) (_mzPos brl + aimingWeaponZeroPos cr itm)
|
||||||
& crDir +~ (_mzRot brl + a)
|
& crDir +~ (_mzRot brl + a)
|
||||||
@@ -682,20 +680,20 @@ duplicateNumBarrels n eff itm cr w = foldr f w (take n $ itm ^?! itUse . heldAim
|
|||||||
(a,g) = randomR (-inacc,inacc) $ _randGen w'
|
(a,g) = randomR (-inacc,inacc) $ _randGen w'
|
||||||
|
|
||||||
duplicateLoadedBarrels :: ChainEffect
|
duplicateLoadedBarrels :: ChainEffect
|
||||||
duplicateLoadedBarrels eff itm cr = duplicateNumBarrels numbul eff itm cr
|
duplicateLoadedBarrels eff ams itm cr = duplicateNumBarrels numbul eff ams itm cr
|
||||||
where
|
where
|
||||||
numbul :: Int
|
numbul :: Int
|
||||||
numbul = fromMaybe 0 $ do
|
numbul = fromMaybe 0 $ do
|
||||||
i <- cr ^? crManipulation . manObject . inInventory . ispItem
|
i <- ams ^? ix 0 . itLocation . ipInvID
|
||||||
cr ^? crInv . ix (i+1) . itUse . amagLoadStatus . iaLoaded
|
cr ^? crInv . ix i . itUse . amagLoadStatus . iaLoaded
|
||||||
|
|
||||||
duplicateOffsetsFocus :: [Float] -> ChainEffect
|
duplicateOffsetsFocus :: [Float] -> ChainEffect
|
||||||
duplicateOffsetsFocus xs eff item cr w = foldr f w poss
|
duplicateOffsetsFocus xs eff ams item cr w = foldr f w poss
|
||||||
where
|
where
|
||||||
poss :: [V2 Float]
|
poss :: [V2 Float]
|
||||||
poss = map (rotateV (_crDir cr) . V2 0) xs
|
poss = map (rotateV (_crDir cr) . V2 0) xs
|
||||||
f pos =
|
f pos =
|
||||||
eff item $
|
eff ams item $
|
||||||
cr
|
cr
|
||||||
& crPos %~ (+.+ pos)
|
& crPos %~ (+.+ pos)
|
||||||
& crDir .~ thedir pos
|
& crDir .~ thedir pos
|
||||||
@@ -709,12 +707,12 @@ duplicateOffsetsFocus xs eff item cr w = foldr f w poss
|
|||||||
thedir pos = argV (mouseWorldPos (w ^. input) (w ^. wCam) -.- (_crPos cr +.+ pos))
|
thedir pos = argV (mouseWorldPos (w ^. input) (w ^. wCam) -.- (_crPos cr +.+ pos))
|
||||||
|
|
||||||
duplicateItem :: (Item -> [Item]) -> ChainEffect
|
duplicateItem :: (Item -> [Item]) -> ChainEffect
|
||||||
duplicateItem fit eff itm cr w = foldr f w (fit itm)
|
duplicateItem fit eff ams itm cr w = foldr f w (fit itm)
|
||||||
where
|
where
|
||||||
f itm' = eff itm' cr
|
f itm' = eff ams itm' cr
|
||||||
|
|
||||||
duplicateOffsetsV2 :: [Point2] -> ChainEffect
|
duplicateOffsetsV2 :: [Point2] -> ChainEffect
|
||||||
duplicateOffsetsV2 xs eff item cr w = foldr f w poss
|
duplicateOffsetsV2 xs eff ams item cr w = foldr f w poss
|
||||||
where
|
where
|
||||||
poss = map (rotateV (_crDir cr)) xs
|
poss = map (rotateV (_crDir cr)) xs
|
||||||
f pos = eff item (cr & crPos +.+.~ pos)
|
f pos = eff ams item (cr & crPos +.+.~ pos)
|
||||||
|
|||||||
@@ -4394,7 +4394,7 @@ airlockZ src/Dodge/Room/Airlock.hs 91;" f
|
|||||||
allHotkeys src/Dodge/Creature/YourControl.hs 52;" f
|
allHotkeys src/Dodge/Creature/YourControl.hs 52;" f
|
||||||
allVisibleWalls src/Dodge/Base/Collide.hs 131;" f
|
allVisibleWalls src/Dodge/Base/Collide.hs 131;" f
|
||||||
alongSegBy src/Geometry.hs 43;" f
|
alongSegBy src/Geometry.hs 43;" f
|
||||||
ammoCheckI src/Dodge/Item/Weapon/TriggerType.hs 143;" f
|
ammoCheckI src/Dodge/Item/Weapon/TriggerType.hs 144;" f
|
||||||
ammoTweakStrings src/Dodge/Render/HUD.hs 268;" f
|
ammoTweakStrings src/Dodge/Render/HUD.hs 268;" f
|
||||||
amr src/Dodge/Item/Held/Rod.hs 50;" f
|
amr src/Dodge/Item/Held/Rod.hs 50;" f
|
||||||
amr src/Dodge/Item/Weapon/BulletGun/Rod.hs 56;" f
|
amr src/Dodge/Item/Weapon/BulletGun/Rod.hs 56;" f
|
||||||
@@ -4484,7 +4484,7 @@ autoGun src/Dodge/Item/Weapon/AutoGun.hs 24;" f
|
|||||||
autoGunPic src/Dodge/Item/Weapon/AutoGun.hs 66;" f
|
autoGunPic src/Dodge/Item/Weapon/AutoGun.hs 66;" f
|
||||||
autoGunS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 496;" f
|
autoGunS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 496;" f
|
||||||
autoGunSound src/Dodge/SoundLogic/Synonyms.hs 4;" f
|
autoGunSound src/Dodge/SoundLogic/Synonyms.hs 4;" f
|
||||||
autoPistol src/Dodge/Item/Held/Stick.hs 55;" f
|
autoPistol src/Dodge/Item/Held/Stick.hs 53;" f
|
||||||
autoPistol src/Dodge/Item/Weapon/BulletGun/Stick.hs 79;" f
|
autoPistol src/Dodge/Item/Weapon/BulletGun/Stick.hs 79;" f
|
||||||
autoRadarEffect src/Dodge/Item/Weapon/ExtraEffect.hs 39;" f
|
autoRadarEffect src/Dodge/Item/Weapon/ExtraEffect.hs 39;" f
|
||||||
autoRifle src/Dodge/Item/Held/Cane.hs 78;" f
|
autoRifle src/Dodge/Item/Held/Cane.hs 78;" f
|
||||||
@@ -4509,7 +4509,7 @@ bangRod src/Dodge/Item/Weapon/BulletGun/Rod.hs 18;" f
|
|||||||
bangS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 478;" f
|
bangS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 478;" f
|
||||||
bangStick src/Dodge/Item/Held/Stick.hs 16;" f
|
bangStick src/Dodge/Item/Held/Stick.hs 16;" f
|
||||||
bangStick src/Dodge/Item/Weapon/BulletGun/Stick.hs 17;" f
|
bangStick src/Dodge/Item/Weapon/BulletGun/Stick.hs 17;" f
|
||||||
bangStickSoundChoice src/Dodge/HeldUse.hs 514;" f
|
bangStickSoundChoice src/Dodge/HeldUse.hs 515;" f
|
||||||
bangStickSoundChoice src/Dodge/HeldUse/BulletWeapon.hs 226;" f
|
bangStickSoundChoice src/Dodge/HeldUse/BulletWeapon.hs 226;" f
|
||||||
barPP src/Dodge/Room/Foreground.hs 236;" f
|
barPP src/Dodge/Room/Foreground.hs 236;" f
|
||||||
barrel src/Dodge/Creature/Inanimate.hs 17;" f
|
barrel src/Dodge/Creature/Inanimate.hs 17;" f
|
||||||
@@ -4548,7 +4548,7 @@ basicPerceptionUpdateR src/Dodge/Creature/AlertLevel.hs 17;" f
|
|||||||
basicTerminal src/Dodge/Terminal.hs 32;" f
|
basicTerminal src/Dodge/Terminal.hs 32;" f
|
||||||
battery src/Dodge/Item/Ammo.hs 69;" f
|
battery src/Dodge/Item/Ammo.hs 69;" f
|
||||||
batteryGuns src/Dodge/Combine/Combinations.hs 220;" f
|
batteryGuns src/Dodge/Combine/Combinations.hs 220;" f
|
||||||
batteryModules src/Dodge/Item/Held/BatteryGuns.hs 116;" f
|
batteryModules src/Dodge/Item/Held/BatteryGuns.hs 111;" f
|
||||||
batteryPack src/Dodge/Item/Equipment.hs 58;" f
|
batteryPack src/Dodge/Item/Equipment.hs 58;" f
|
||||||
belowNumX src/Dodge/Combine/Graph.hs 77;" f
|
belowNumX src/Dodge/Combine/Graph.hs 77;" f
|
||||||
beltMag src/Dodge/Item/Ammo.hs 42;" f
|
beltMag src/Dodge/Item/Ammo.hs 42;" f
|
||||||
@@ -4556,7 +4556,7 @@ bezierGun src/Dodge/Item/Weapon/Bezier.hs 24;" f
|
|||||||
bfsNodePoints src/Dodge/Path.hs 58;" f
|
bfsNodePoints src/Dodge/Path.hs 58;" f
|
||||||
bfsThenReturn src/Dodge/Creature/ReaderUpdate.hs 233;" f
|
bfsThenReturn src/Dodge/Creature/ReaderUpdate.hs 233;" f
|
||||||
bindFBO src/Render.hs 244;" f
|
bindFBO src/Render.hs 244;" f
|
||||||
blCheck src/Dodge/Item/Weapon/TriggerType.hs 380;" f
|
blCheck src/Dodge/Item/Weapon/TriggerType.hs 378;" f
|
||||||
black src/Color.hs 27;" f
|
black src/Color.hs 27;" f
|
||||||
blank src/Picture/Base.hs 59;" f
|
blank src/Picture/Base.hs 59;" f
|
||||||
blinkAcrossChallenge src/Dodge/Room/BlinkAcross.hs 14;" f
|
blinkAcrossChallenge src/Dodge/Room/BlinkAcross.hs 14;" f
|
||||||
@@ -4583,7 +4583,7 @@ blood6S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 500;" f
|
|||||||
blood7S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 342;" f
|
blood7S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 342;" f
|
||||||
blood8S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 330;" f
|
blood8S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 330;" f
|
||||||
bloodPuddleAt src/Dodge/Creature/State.hs 133;" f
|
bloodPuddleAt src/Dodge/Creature/State.hs 133;" f
|
||||||
blowTorch src/Dodge/Item/Held/SprayGuns.hs 46;" f
|
blowTorch src/Dodge/Item/Held/SprayGuns.hs 44;" f
|
||||||
blowTorch src/Dodge/Item/Weapon/SprayGuns.hs 49;" f
|
blowTorch src/Dodge/Item/Weapon/SprayGuns.hs 49;" f
|
||||||
blue src/Color.hs 16;" f
|
blue src/Color.hs 16;" f
|
||||||
blunderbuss src/Dodge/Item/Held/Cone.hs 28;" f
|
blunderbuss src/Dodge/Item/Held/Cone.hs 28;" f
|
||||||
@@ -4607,7 +4607,7 @@ boxSurfaces src/Shader/Poke.hs 269;" f
|
|||||||
boxSurfacesIndices src/Shader/Poke.hs 282;" f
|
boxSurfacesIndices src/Shader/Poke.hs 282;" f
|
||||||
boxXYZ src/Polyhedra.hs 93;" f
|
boxXYZ src/Polyhedra.hs 93;" f
|
||||||
boxXYZnobase src/Polyhedra.hs 79;" f
|
boxXYZnobase src/Polyhedra.hs 79;" f
|
||||||
brainHat src/Dodge/Item/Equipment.hs 97;" f
|
brainHat src/Dodge/Item/Equipment.hs 99;" f
|
||||||
branchRectWith src/Dodge/Room/Branch.hs 15;" f
|
branchRectWith src/Dodge/Room/Branch.hs 15;" f
|
||||||
branchWith src/Dodge/Room/Room.hs 69;" f
|
branchWith src/Dodge/Room/Room.hs 69;" f
|
||||||
bres src/Dodge/Base/Zone.hs 80;" f
|
bres src/Dodge/Base/Zone.hs 80;" f
|
||||||
@@ -4622,7 +4622,7 @@ bufferShaderLayers src/Shader/Bind.hs 35;" f
|
|||||||
bulDamageCr src/Dodge/Particle/Bullet/DestroyDamage.hs 21;" f
|
bulDamageCr src/Dodge/Particle/Bullet/DestroyDamage.hs 21;" f
|
||||||
bulDamageWall src/Dodge/Particle/Bullet/DestroyDamage.hs 30;" f
|
bulDamageWall src/Dodge/Particle/Bullet/DestroyDamage.hs 30;" f
|
||||||
bulSelTweak src/Dodge/TweakBullet.hs 15;" f
|
bulSelTweak src/Dodge/TweakBullet.hs 15;" f
|
||||||
bulletBeltBracer src/Dodge/Item/Equipment.hs 82;" f
|
bulletBeltBracer src/Dodge/Item/Equipment.hs 83;" f
|
||||||
bulletBeltPack src/Dodge/Item/Equipment.hs 74;" f
|
bulletBeltPack src/Dodge/Item/Equipment.hs 74;" f
|
||||||
bulletBodyCraft src/Dodge/Item/Craftable.hs 24;" f
|
bulletBodyCraft src/Dodge/Item/Craftable.hs 24;" f
|
||||||
bulletCombinations src/Dodge/Combine/Graph.hs 35;" f
|
bulletCombinations src/Dodge/Combine/Graph.hs 35;" f
|
||||||
@@ -4640,7 +4640,7 @@ canAttachTargeting src/Dodge/Item/Display.hs 33;" f
|
|||||||
canHeldScrollAttach src/Dodge/HeldScroll.hs 75;" f
|
canHeldScrollAttach src/Dodge/HeldScroll.hs 75;" f
|
||||||
canSee src/Dodge/Base/Collide.hs 228;" f
|
canSee src/Dodge/Base/Collide.hs 228;" f
|
||||||
canSeeIndirect src/Dodge/Base/Collide.hs 235;" f
|
canSeeIndirect src/Dodge/Base/Collide.hs 235;" f
|
||||||
caneStickSoundChoice src/Dodge/HeldUse.hs 509;" f
|
caneStickSoundChoice src/Dodge/HeldUse.hs 510;" f
|
||||||
cardList src/Dodge/Base/CardinalPoint.hs 6;" f
|
cardList src/Dodge/Base/CardinalPoint.hs 6;" f
|
||||||
cardVec src/Dodge/Base/CardinalPoint.hs 9;" f
|
cardVec src/Dodge/Base/CardinalPoint.hs 9;" f
|
||||||
cardinalVectors src/Dodge/FloorItem.hs 38;" f
|
cardinalVectors src/Dodge/FloorItem.hs 38;" f
|
||||||
@@ -4794,8 +4794,8 @@ composeTree src/Dodge/Tree/Compose.hs 46;" f
|
|||||||
computerBeepingS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 458;" f
|
computerBeepingS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 458;" f
|
||||||
conEffects src/Dodge/Concurrent.hs 17;" f
|
conEffects src/Dodge/Concurrent.hs 17;" f
|
||||||
concBall src/Dodge/WorldEvent/SpawnParticle.hs 27;" f
|
concBall src/Dodge/WorldEvent/SpawnParticle.hs 27;" f
|
||||||
coneRandItemParams src/Dodge/HeldUse.hs 523;" f
|
coneRandItemParams src/Dodge/HeldUse.hs 524;" f
|
||||||
coneRandItemUpdate src/Dodge/HeldUse.hs 517;" f
|
coneRandItemUpdate src/Dodge/HeldUse.hs 518;" f
|
||||||
connectRoom src/Dodge/Layout/Tree/Either.hs 48;" f
|
connectRoom src/Dodge/Layout/Tree/Either.hs 48;" f
|
||||||
connectTrunk src/Dodge/Layout/Tree/Either.hs 54;" f
|
connectTrunk src/Dodge/Layout/Tree/Either.hs 54;" f
|
||||||
connectionBlurb src/Dodge/Terminal.hs 100;" f
|
connectionBlurb src/Dodge/Terminal.hs 100;" f
|
||||||
@@ -5012,11 +5012,11 @@ defaultAimingCrit src/Dodge/Default/Creature.hs 131;" f
|
|||||||
defaultApplyDamage src/Dodge/Creature/Damage.hs 20;" f
|
defaultApplyDamage src/Dodge/Creature/Damage.hs 20;" f
|
||||||
defaultArcStep src/Dodge/Tesla/Arc/Default.hs 15;" f
|
defaultArcStep src/Dodge/Tesla/Arc/Default.hs 15;" f
|
||||||
defaultAudition src/Dodge/Default/Creature.hs 99;" f
|
defaultAudition src/Dodge/Default/Creature.hs 99;" f
|
||||||
defaultAutoBatteryGun src/Dodge/Item/Held/BatteryGuns.hs 123;" f
|
defaultAutoBatteryGun src/Dodge/Item/Held/BatteryGuns.hs 118;" f
|
||||||
defaultAutoWall src/Dodge/Default/Door.hs 15;" f
|
defaultAutoWall src/Dodge/Default/Door.hs 15;" f
|
||||||
defaultBangCane src/Dodge/Item/Held/Cane.hs 18;" f
|
defaultBangCane src/Dodge/Item/Held/Cane.hs 18;" f
|
||||||
defaultBangCane src/Dodge/Item/Weapon/BulletGun/Cane.hs 16;" f
|
defaultBangCane src/Dodge/Item/Weapon/BulletGun/Cane.hs 16;" f
|
||||||
defaultBatteryGun src/Dodge/Item/Held/BatteryGuns.hs 111;" f
|
defaultBatteryGun src/Dodge/Item/Held/BatteryGuns.hs 106;" f
|
||||||
defaultBlock src/Dodge/Default/Block.hs 5;" f
|
defaultBlock src/Dodge/Default/Block.hs 5;" f
|
||||||
defaultBounds src/Dodge/Bounds.hs 13;" f
|
defaultBounds src/Dodge/Bounds.hs 13;" f
|
||||||
defaultBounds src/Dodge/Data/Bounds.hs 20;" f
|
defaultBounds src/Dodge/Data/Bounds.hs 20;" f
|
||||||
@@ -5373,16 +5373,16 @@ dropExcept src/Dodge/Creature/Action.hs 178;" f
|
|||||||
dropItem src/Dodge/Creature/Action.hs 183;" f
|
dropItem src/Dodge/Creature/Action.hs 183;" f
|
||||||
dropItemKey src/Dodge/Config/KeyConfig.hs 24;" f
|
dropItemKey src/Dodge/Config/KeyConfig.hs 24;" f
|
||||||
drumMag src/Dodge/Item/Ammo.hs 36;" f
|
drumMag src/Dodge/Item/Ammo.hs 36;" f
|
||||||
dualBeam src/Dodge/Item/Held/BatteryGuns.hs 141;" f
|
dualBeam src/Dodge/Item/Held/BatteryGuns.hs 136;" f
|
||||||
dualBeamPic src/Dodge/Item/Draw/SPic.hs 463;" f
|
dualBeamPic src/Dodge/Item/Draw/SPic.hs 463;" f
|
||||||
dualRayAt src/Dodge/Item/Weapon/BatteryGuns.hs 194;" f
|
dualRayAt src/Dodge/Item/Weapon/BatteryGuns.hs 194;" f
|
||||||
dummyMenuOption src/Dodge/Menu/Option.hs 81;" f
|
dummyMenuOption src/Dodge/Menu/Option.hs 81;" f
|
||||||
duplicateItem src/Dodge/Item/Weapon/TriggerType.hs 711;" f
|
duplicateItem src/Dodge/Item/Weapon/TriggerType.hs 709;" f
|
||||||
duplicateLoaded src/Dodge/Item/Weapon/TriggerType.hs 662;" f
|
duplicateLoaded src/Dodge/Item/Weapon/TriggerType.hs 660;" f
|
||||||
duplicateLoadedBarrels src/Dodge/Item/Weapon/TriggerType.hs 684;" f
|
duplicateLoadedBarrels src/Dodge/Item/Weapon/TriggerType.hs 682;" f
|
||||||
duplicateNumBarrels src/Dodge/Item/Weapon/TriggerType.hs 670;" f
|
duplicateNumBarrels src/Dodge/Item/Weapon/TriggerType.hs 668;" f
|
||||||
duplicateOffsetsFocus src/Dodge/Item/Weapon/TriggerType.hs 692;" f
|
duplicateOffsetsFocus src/Dodge/Item/Weapon/TriggerType.hs 690;" f
|
||||||
duplicateOffsetsV2 src/Dodge/Item/Weapon/TriggerType.hs 716;" f
|
duplicateOffsetsV2 src/Dodge/Item/Weapon/TriggerType.hs 714;" f
|
||||||
ebFlicker src/Dodge/EnergyBall.hs 94;" f
|
ebFlicker src/Dodge/EnergyBall.hs 94;" f
|
||||||
edgeFormatting src/Dodge/Combine/Graph.hs 119;" f
|
edgeFormatting src/Dodge/Combine/Graph.hs 119;" f
|
||||||
edgeToPic src/Dodge/Debug/Picture.hs 392;" f
|
edgeToPic src/Dodge/Debug/Picture.hs 392;" f
|
||||||
@@ -5468,7 +5468,7 @@ findReverseEdgeList src/Polyhedra.hs 56;" f
|
|||||||
findWallFreeDropPoint src/Dodge/FloorItem.hs 46;" f
|
findWallFreeDropPoint src/Dodge/FloorItem.hs 46;" f
|
||||||
findWallsInPolygon src/Dodge/LevelGen/StaticWalls/Deprecated.hs 78;" f
|
findWallsInPolygon src/Dodge/LevelGen/StaticWalls/Deprecated.hs 78;" f
|
||||||
fireLoudS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 504;" f
|
fireLoudS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 504;" f
|
||||||
fireRemoteShell src/Dodge/HeldUse.hs 484;" f
|
fireRemoteShell src/Dodge/HeldUse.hs 485;" f
|
||||||
fireS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 332;" f
|
fireS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 332;" f
|
||||||
fireShell src/Dodge/Projectile/Create.hs 16;" f
|
fireShell src/Dodge/Projectile/Create.hs 16;" f
|
||||||
fireSound src/Dodge/SoundLogic/Synonyms.hs 4;" f
|
fireSound src/Dodge/SoundLogic/Synonyms.hs 4;" f
|
||||||
@@ -5481,13 +5481,13 @@ flDamageInArea src/Dodge/Flame.hs 110;" f
|
|||||||
flFlicker src/Dodge/Flame.hs 124;" f
|
flFlicker src/Dodge/Flame.hs 124;" f
|
||||||
flameBeamCombine src/Dodge/Beam.hs 24;" f
|
flameBeamCombine src/Dodge/Beam.hs 24;" f
|
||||||
flameShield src/Dodge/Item/Equipment.hs 37;" f
|
flameShield src/Dodge/Item/Equipment.hs 37;" f
|
||||||
flameSpitter src/Dodge/Item/Held/SprayGuns.hs 26;" f
|
flameSpitter src/Dodge/Item/Held/SprayGuns.hs 24;" f
|
||||||
flameSpitter src/Dodge/Item/Weapon/SprayGuns.hs 27;" f
|
flameSpitter src/Dodge/Item/Weapon/SprayGuns.hs 27;" f
|
||||||
flameThrower src/Dodge/Item/Held/SprayGuns.hs 67;" f
|
flameThrower src/Dodge/Item/Held/SprayGuns.hs 65;" f
|
||||||
flameThrower src/Dodge/Item/Weapon/SprayGuns.hs 70;" f
|
flameThrower src/Dodge/Item/Weapon/SprayGuns.hs 70;" f
|
||||||
flameTorrent src/Dodge/Item/Held/SprayGuns.hs 35;" f
|
flameTorrent src/Dodge/Item/Held/SprayGuns.hs 33;" f
|
||||||
flameTorrent src/Dodge/Item/Weapon/SprayGuns.hs 38;" f
|
flameTorrent src/Dodge/Item/Weapon/SprayGuns.hs 38;" f
|
||||||
flameWall src/Dodge/Item/Held/SprayGuns.hs 51;" f
|
flameWall src/Dodge/Item/Held/SprayGuns.hs 49;" f
|
||||||
flameWall src/Dodge/Item/Weapon/SprayGuns.hs 54;" f
|
flameWall src/Dodge/Item/Weapon/SprayGuns.hs 54;" f
|
||||||
flamerPic src/Dodge/Item/Draw/SPic.hs 407;" f
|
flamerPic src/Dodge/Item/Draw/SPic.hs 407;" f
|
||||||
flareCircleAt src/Dodge/WorldEvent/Flash.hs 46;" f
|
flareCircleAt src/Dodge/WorldEvent/Flash.hs 46;" f
|
||||||
@@ -5579,6 +5579,7 @@ geometryTests test/Spec.hs 17;" f
|
|||||||
geometryUnitTests test/Spec.hs 22;" f
|
geometryUnitTests test/Spec.hs 22;" f
|
||||||
geqConstr src/SameConstr.hs 21;" f
|
geqConstr src/SameConstr.hs 21;" f
|
||||||
getAmmoMagazine src/Dodge/HeldUse.hs 462;" f
|
getAmmoMagazine src/Dodge/HeldUse.hs 462;" f
|
||||||
|
getAmmoMags src/Dodge/Creature/Impulse/UseItem.hs 35;" f
|
||||||
getArguments src/Dodge/Update/Scroll.hs 147;" f
|
getArguments src/Dodge/Update/Scroll.hs 147;" f
|
||||||
getArguments' src/Dodge/Update/Scroll.hs 135;" f
|
getArguments' src/Dodge/Update/Scroll.hs 135;" f
|
||||||
getAvailableListLines src/Dodge/SelectionList.hs 11;" f
|
getAvailableListLines src/Dodge/SelectionList.hs 11;" f
|
||||||
@@ -5656,7 +5657,7 @@ hackOutline src/Dodge/Render/Outline.hs 5;" f
|
|||||||
halfHeight src/Dodge/Base/Window.hs 48;" f
|
halfHeight src/Dodge/Base/Window.hs 48;" f
|
||||||
halfWidth src/Dodge/Base/Window.hs 48;" f
|
halfWidth src/Dodge/Base/Window.hs 48;" f
|
||||||
haltSound src/Dodge/SoundLogic.hs 37;" f
|
haltSound src/Dodge/SoundLogic.hs 37;" f
|
||||||
hammerCheckL src/Dodge/Item/Weapon/TriggerType.hs 388;" f
|
hammerCheckL src/Dodge/Item/Weapon/TriggerType.hs 386;" f
|
||||||
handleEvent src/Dodge/Event.hs 27;" f
|
handleEvent src/Dodge/Event.hs 27;" f
|
||||||
handleHotkeys src/Dodge/Creature/YourControl.hs 42;" f
|
handleHotkeys src/Dodge/Creature/YourControl.hs 42;" f
|
||||||
handleKeyboardEvent src/Dodge/Event/Input.hs 22;" f
|
handleKeyboardEvent src/Dodge/Event/Input.hs 22;" f
|
||||||
@@ -5676,10 +5677,10 @@ hasFrontArmour src/Dodge/Creature/Property.hs 19;" f
|
|||||||
hasFrontArmour src/Dodge/Creature/Test.hs 112;" f
|
hasFrontArmour src/Dodge/Creature/Test.hs 112;" f
|
||||||
hasLOS src/Dodge/Base/Collide.hs 200;" f
|
hasLOS src/Dodge/Base/Collide.hs 200;" f
|
||||||
hasLOSIndirect src/Dodge/Base/Collide.hs 214;" f
|
hasLOSIndirect src/Dodge/Base/Collide.hs 214;" f
|
||||||
hat src/Dodge/Item/Equipment.hs 103;" f
|
hat src/Dodge/Item/Equipment.hs 105;" f
|
||||||
hatCombinations src/Dodge/Combine/Combinations.hs 31;" f
|
hatCombinations src/Dodge/Combine/Combinations.hs 31;" f
|
||||||
head src/DoubleStack.hs 14;" f
|
head src/DoubleStack.hs 14;" f
|
||||||
headLamp src/Dodge/Item/Equipment.hs 116;" f
|
headLamp src/Dodge/Item/Equipment.hs 118;" f
|
||||||
headLampShape src/Dodge/Item/Draw/SPic.hs 486;" f
|
headLampShape src/Dodge/Item/Draw/SPic.hs 486;" f
|
||||||
heal src/Dodge/Item/Consumable.hs 17;" f
|
heal src/Dodge/Item/Consumable.hs 17;" f
|
||||||
heal25 src/Dodge/Item/Consumable.hs 14;" f
|
heal25 src/Dodge/Item/Consumable.hs 14;" f
|
||||||
@@ -5859,7 +5860,7 @@ itemDisplay src/Dodge/Item/Display.hs 47;" f
|
|||||||
itemDisplayOffset src/Dodge/Item/Display.hs 21;" f
|
itemDisplayOffset src/Dodge/Item/Display.hs 21;" f
|
||||||
itemDisplayPad src/Dodge/Item/Display.hs 59;" f
|
itemDisplayPad src/Dodge/Item/Display.hs 59;" f
|
||||||
itemEffect src/Dodge/Creature/Action/UseItem.hs 28;" f
|
itemEffect src/Dodge/Creature/Action/UseItem.hs 28;" f
|
||||||
itemEffect src/Dodge/Creature/Impulse/UseItem.hs 35;" f
|
itemEffect src/Dodge/Creature/Impulse/UseItem.hs 40;" f
|
||||||
itemEquipPict src/Dodge/Item/Draw.hs 17;" f
|
itemEquipPict src/Dodge/Item/Draw.hs 17;" f
|
||||||
itemFromAmmoMag src/Dodge/Item.hs 29;" f
|
itemFromAmmoMag src/Dodge/Item.hs 29;" f
|
||||||
itemFromAttachType src/Dodge/Item.hs 38;" f
|
itemFromAttachType src/Dodge/Item.hs 38;" f
|
||||||
@@ -5888,7 +5889,7 @@ ixZone src/Dodge/Base/Zone.hs 197;" f
|
|||||||
jShape src/Dodge/Placement/Instance/LightSource.hs 86;" f
|
jShape src/Dodge/Placement/Instance/LightSource.hs 86;" f
|
||||||
jShape src/Dodge/Placements/LightSource.hs 43;" f
|
jShape src/Dodge/Placements/LightSource.hs 43;" f
|
||||||
jaggedShape src/Dodge/Block/Debris.hs 191;" f
|
jaggedShape src/Dodge/Block/Debris.hs 191;" f
|
||||||
jetPack src/Dodge/Item/Equipment.hs 90;" f
|
jetPack src/Dodge/Item/Equipment.hs 92;" f
|
||||||
jps0' src/Dodge/LevelGen/Data.hs 60;" f
|
jps0' src/Dodge/LevelGen/Data.hs 60;" f
|
||||||
jps0' src/Dodge/LevelGen/PlacementHelper.hs 60;" f
|
jps0' src/Dodge/LevelGen/PlacementHelper.hs 60;" f
|
||||||
jps0PushPS src/Dodge/LevelGen/Data.hs 63;" f
|
jps0PushPS src/Dodge/LevelGen/Data.hs 63;" f
|
||||||
@@ -5901,7 +5902,7 @@ jsps0J src/Dodge/LevelGen/Data.hs 48;" f
|
|||||||
jsps0J src/Dodge/LevelGen/PlacementHelper.hs 48;" f
|
jsps0J src/Dodge/LevelGen/PlacementHelper.hs 48;" f
|
||||||
jspsJ src/Dodge/LevelGen/Data.hs 45;" f
|
jspsJ src/Dodge/LevelGen/Data.hs 45;" f
|
||||||
jspsJ src/Dodge/LevelGen/PlacementHelper.hs 45;" f
|
jspsJ src/Dodge/LevelGen/PlacementHelper.hs 45;" f
|
||||||
jumpLegs src/Dodge/Item/Equipment.hs 132;" f
|
jumpLegs src/Dodge/Item/Equipment.hs 134;" f
|
||||||
justify src/Justify.hs 9;" f
|
justify src/Justify.hs 9;" f
|
||||||
keyCard src/Dodge/Item/Held/Utility.hs 20;" f
|
keyCard src/Dodge/Item/Held/Utility.hs 20;" f
|
||||||
keyCard src/Dodge/Item/PassKey.hs 8;" f
|
keyCard src/Dodge/Item/PassKey.hs 8;" f
|
||||||
@@ -5925,18 +5926,18 @@ lampCoverWhen src/Dodge/Placement/Instance/LightSource/Cover.hs 19;" f
|
|||||||
lampCrSPic src/Dodge/Render/ShapePicture.hs 93;" f
|
lampCrSPic src/Dodge/Render/ShapePicture.hs 93;" f
|
||||||
lasBeamCombine src/Dodge/Beam.hs 31;" f
|
lasBeamCombine src/Dodge/Beam.hs 31;" f
|
||||||
lasCenSensEdge src/Dodge/Room/LasTurret.hs 112;" f
|
lasCenSensEdge src/Dodge/Room/LasTurret.hs 112;" f
|
||||||
lasCircle src/Dodge/Item/Held/BatteryGuns.hs 128;" f
|
lasCircle src/Dodge/Item/Held/BatteryGuns.hs 123;" f
|
||||||
lasDronesPic src/Dodge/Item/Weapon/Drone.hs 22;" f
|
lasDronesPic src/Dodge/Item/Weapon/Drone.hs 22;" f
|
||||||
lasGun src/Dodge/Item/Held/BatteryGuns.hs 36;" f
|
lasGun src/Dodge/Item/Held/BatteryGuns.hs 36;" f
|
||||||
lasGunPic src/Dodge/Item/Draw/SPic.hs 449;" f
|
lasGunPic src/Dodge/Item/Draw/SPic.hs 449;" f
|
||||||
lasGunTweak src/Dodge/Item/Held/BatteryGuns.hs 67;" f
|
lasGunTweak src/Dodge/Item/Held/BatteryGuns.hs 65;" f
|
||||||
lasRayAt src/Dodge/Beam.hs 62;" f
|
lasRayAt src/Dodge/Beam.hs 62;" f
|
||||||
lasSensorTurretTest src/Dodge/Room/LasTurret.hs 105;" f
|
lasSensorTurretTest src/Dodge/Room/LasTurret.hs 105;" f
|
||||||
lasTunnel src/Dodge/Room/LasTurret.hs 124;" f
|
lasTunnel src/Dodge/Room/LasTurret.hs 124;" f
|
||||||
lasTunnelRunPast src/Dodge/Room/LasTurret.hs 165;" f
|
lasTunnelRunPast src/Dodge/Room/LasTurret.hs 165;" f
|
||||||
lasTurret src/Dodge/Placement/Instance/Turret.hs 23;" f
|
lasTurret src/Dodge/Placement/Instance/Turret.hs 23;" f
|
||||||
lasTurret src/Dodge/Placements/Turret.hs 29;" f
|
lasTurret src/Dodge/Placements/Turret.hs 29;" f
|
||||||
lasWide src/Dodge/Item/Held/BatteryGuns.hs 102;" f
|
lasWide src/Dodge/Item/Held/BatteryGuns.hs 97;" f
|
||||||
lasWideRate src/Dodge/HeldUse.hs 377;" f
|
lasWideRate src/Dodge/HeldUse.hs 377;" f
|
||||||
latchkey src/Dodge/Item/Held/Utility.hs 23;" f
|
latchkey src/Dodge/Item/Held/Utility.hs 23;" f
|
||||||
latchkey src/Dodge/Item/PassKey.hs 14;" f
|
latchkey src/Dodge/Item/PassKey.hs 14;" f
|
||||||
@@ -6006,7 +6007,7 @@ loadingScreen src/Dodge/Menu/Loading.hs 7;" f
|
|||||||
loadme src/Dodge/Debug/Terminal.hs 135;" f
|
loadme src/Dodge/Debug/Terminal.hs 135;" f
|
||||||
lockAndKeyRoomList src/Dodge/Room/LockAndKeyList.hs 11;" f
|
lockAndKeyRoomList src/Dodge/Room/LockAndKeyList.hs 11;" f
|
||||||
lockInv src/Dodge/Inventory/Lock.hs 6;" f
|
lockInv src/Dodge/Inventory/Lock.hs 6;" f
|
||||||
lockInvFor src/Dodge/Item/Weapon/TriggerType.hs 89;" f
|
lockInvFor src/Dodge/Item/Weapon/TriggerType.hs 90;" f
|
||||||
lockRoomKeyItems src/Dodge/LockAndKey.hs 25;" f
|
lockRoomKeyItems src/Dodge/LockAndKey.hs 25;" f
|
||||||
lockRoomMultiItems src/Dodge/LockAndKey.hs 14;" f
|
lockRoomMultiItems src/Dodge/LockAndKey.hs 14;" f
|
||||||
lockedStart src/Dodge/Room/RunPast.hs 34;" f
|
lockedStart src/Dodge/Room/RunPast.hs 34;" f
|
||||||
@@ -6035,7 +6036,7 @@ ltAutoCrit src/Dodge/Creature/LtAutoCrit.hs 13;" f
|
|||||||
machineAddSound src/Dodge/Machine.hs 49;" f
|
machineAddSound src/Dodge/Machine.hs 49;" f
|
||||||
machineGun src/Dodge/Item/Held/Rod.hs 68;" f
|
machineGun src/Dodge/Item/Held/Rod.hs 68;" f
|
||||||
machineGun src/Dodge/Item/Weapon/BulletGun/Rod.hs 79;" f
|
machineGun src/Dodge/Item/Weapon/BulletGun/Rod.hs 79;" f
|
||||||
machinePistol src/Dodge/Item/Held/Stick.hs 62;" f
|
machinePistol src/Dodge/Item/Held/Stick.hs 60;" f
|
||||||
machinePistol src/Dodge/Item/Weapon/BulletGun/Stick.hs 86;" f
|
machinePistol src/Dodge/Item/Weapon/BulletGun/Stick.hs 86;" f
|
||||||
machineUpdateDeathEff src/Dodge/Machine.hs 34;" f
|
machineUpdateDeathEff src/Dodge/Machine.hs 34;" f
|
||||||
machineUpdateLiveDieEff src/Dodge/Machine.hs 16;" f
|
machineUpdateLiveDieEff src/Dodge/Machine.hs 16;" f
|
||||||
@@ -6145,7 +6146,7 @@ mcProximitySensorUpdate src/Dodge/Machine/Update.hs 104;" f
|
|||||||
mcSPic src/Dodge/Render/ShapePicture.hs 169;" f
|
mcSPic src/Dodge/Render/ShapePicture.hs 169;" f
|
||||||
mcSensorTriggerUpdate src/Dodge/Machine/Update.hs 69;" f
|
mcSensorTriggerUpdate src/Dodge/Machine/Update.hs 69;" f
|
||||||
mcSensorUpdate src/Dodge/Machine/Update.hs 99;" f
|
mcSensorUpdate src/Dodge/Machine/Update.hs 99;" f
|
||||||
mcShootLaser src/Dodge/HeldUse.hs 531;" f
|
mcShootLaser src/Dodge/HeldUse.hs 532;" f
|
||||||
mcTriggerVal src/Dodge/Machine/Update.hs 75;" f
|
mcTriggerVal src/Dodge/Machine/Update.hs 75;" f
|
||||||
mcTypeUpdate src/Dodge/Machine/Update.hs 24;" f
|
mcTypeUpdate src/Dodge/Machine/Update.hs 24;" f
|
||||||
mcUseHeld src/Dodge/HeldUse.hs 380;" f
|
mcUseHeld src/Dodge/HeldUse.hs 380;" f
|
||||||
@@ -6221,7 +6222,7 @@ mntLight src/Dodge/Placement/Instance/LightSource.hs 154;" f
|
|||||||
mntLight src/Dodge/Placements/LightSource.hs 89;" f
|
mntLight src/Dodge/Placements/LightSource.hs 89;" f
|
||||||
mntLightLnkCond src/Dodge/Placement/Instance/LightSource.hs 159;" f
|
mntLightLnkCond src/Dodge/Placement/Instance/LightSource.hs 159;" f
|
||||||
mntLightLnkCond src/Dodge/Placements/LightSource.hs 94;" f
|
mntLightLnkCond src/Dodge/Placements/LightSource.hs 94;" f
|
||||||
modClock src/Dodge/Item/Weapon/TriggerType.hs 447;" f
|
modClock src/Dodge/Item/Weapon/TriggerType.hs 445;" f
|
||||||
modTo src/Geometry/Zone.hs 10;" f
|
modTo src/Geometry/Zone.hs 10;" f
|
||||||
modifierKey src/Dodge/Config/KeyConfig.hs 34;" f
|
modifierKey src/Dodge/Config/KeyConfig.hs 34;" f
|
||||||
moduleAttachPosition src/Dodge/Item/Module.hs 6;" f
|
moduleAttachPosition src/Dodge/Item/Module.hs 6;" f
|
||||||
@@ -6384,9 +6385,9 @@ overColObj src/Shape.hs 269;" f
|
|||||||
overColSH src/Shape.hs 237;" f
|
overColSH src/Shape.hs 237;" f
|
||||||
overLnkPosDir src/Dodge/RoomLink.hs 100;" f
|
overLnkPosDir src/Dodge/RoomLink.hs 100;" f
|
||||||
overLnkType src/Dodge/RoomLink.hs 87;" f
|
overLnkType src/Dodge/RoomLink.hs 87;" f
|
||||||
overNozzle src/Dodge/HeldUse.hs 444;" f
|
overNozzle src/Dodge/HeldUse.hs 443;" f
|
||||||
overNozzles src/Dodge/HeldUse.hs 424;" f
|
overNozzles src/Dodge/HeldUse.hs 421;" f
|
||||||
overNozzles' src/Dodge/HeldUse.hs 432;" f
|
overNozzles' src/Dodge/HeldUse.hs 430;" f
|
||||||
overPos src/Picture/Base.hs 302;" f
|
overPos src/Picture/Base.hs 302;" f
|
||||||
overPosObj src/Shape.hs 273;" f
|
overPosObj src/Shape.hs 273;" f
|
||||||
overPosSH src/Shape.hs 257;" f
|
overPosSH src/Shape.hs 257;" f
|
||||||
@@ -6588,7 +6589,7 @@ postUniverseLoadSideEffect src/Dodge/WorldLoad.hs 11;" f
|
|||||||
postWorldLoad src/Dodge/WorldLoad.hs 14;" f
|
postWorldLoad src/Dodge/WorldLoad.hs 14;" f
|
||||||
powerFakeout src/Dodge/Room/Start.hs 37;" f
|
powerFakeout src/Dodge/Room/Start.hs 37;" f
|
||||||
powerFakeout' src/Dodge/Room/Start.hs 34;" f
|
powerFakeout' src/Dodge/Room/Start.hs 34;" f
|
||||||
powerLegs src/Dodge/Item/Equipment.hs 123;" f
|
powerLegs src/Dodge/Item/Equipment.hs 125;" f
|
||||||
powlist src/Multiset.hs 55;" f
|
powlist src/Multiset.hs 55;" f
|
||||||
powlistUpToN src/Multiset.hs 20;" f
|
powlistUpToN src/Multiset.hs 20;" f
|
||||||
powlistUpToN' src/Multiset.hs 9;" f
|
powlistUpToN' src/Multiset.hs 9;" f
|
||||||
@@ -6804,8 +6805,8 @@ renderLayer src/Render.hs 233;" f
|
|||||||
renderLightingNoShadows src/Render.hs 48;" f
|
renderLightingNoShadows src/Render.hs 48;" f
|
||||||
renderListAt src/Dodge/Render/List.hs 160;" f
|
renderListAt src/Dodge/Render/List.hs 160;" f
|
||||||
renderShadows src/Render.hs 117;" f
|
renderShadows src/Render.hs 117;" f
|
||||||
repeatOnFrames src/Dodge/Item/Weapon/TriggerType.hs 650;" f
|
repeatOnFrames src/Dodge/Item/Weapon/TriggerType.hs 648;" f
|
||||||
repeatTransformed src/Dodge/Item/Weapon/TriggerType.hs 94;" f
|
repeatTransformed src/Dodge/Item/Weapon/TriggerType.hs 95;" f
|
||||||
repeater src/Dodge/Item/Held/Cane.hs 72;" f
|
repeater src/Dodge/Item/Held/Cane.hs 72;" f
|
||||||
repeater src/Dodge/Item/Weapon/BulletGun/Cane.hs 89;" f
|
repeater src/Dodge/Item/Weapon/BulletGun/Cane.hs 89;" f
|
||||||
replaceNullWith src/Dodge/Creature/ReaderUpdate.hs 161;" f
|
replaceNullWith src/Dodge/Creature/ReaderUpdate.hs 161;" f
|
||||||
@@ -7110,7 +7111,7 @@ shootFirstMiss src/Dodge/Creature/Volition.hs 33;" f
|
|||||||
shootFlameSpitter src/Dodge/HeldUse/SprayWeapon.hs 9;" f
|
shootFlameSpitter src/Dodge/HeldUse/SprayWeapon.hs 9;" f
|
||||||
shootFlameSpitterRepeat src/Dodge/HeldUse/SprayWeapon.hs 19;" f
|
shootFlameSpitterRepeat src/Dodge/HeldUse/SprayWeapon.hs 19;" f
|
||||||
shootFlameThrower src/Dodge/HeldUse/SprayWeapon.hs 26;" f
|
shootFlameThrower src/Dodge/HeldUse/SprayWeapon.hs 26;" f
|
||||||
shootL src/Dodge/Item/Weapon/TriggerType.hs 402;" f
|
shootL src/Dodge/Item/Weapon/TriggerType.hs 400;" f
|
||||||
shootLaser src/Dodge/Item/Weapon/BatteryGuns.hs 127;" f
|
shootLaser src/Dodge/Item/Weapon/BatteryGuns.hs 127;" f
|
||||||
shootMachineGun src/Dodge/HeldUse/BulletWeapon.hs 218;" f
|
shootMachineGun src/Dodge/HeldUse/BulletWeapon.hs 218;" f
|
||||||
shootMachinePistol src/Dodge/HeldUse/BulletWeapon.hs 62;" f
|
shootMachinePistol src/Dodge/HeldUse/BulletWeapon.hs 62;" f
|
||||||
@@ -7122,7 +7123,7 @@ shootRevolverXRepeat src/Dodge/HeldUse/BulletWeapon.hs 49;" f
|
|||||||
shootRifle src/Dodge/HeldUse/BulletWeapon.hs 140;" f
|
shootRifle src/Dodge/HeldUse/BulletWeapon.hs 140;" f
|
||||||
shootShatter src/Dodge/Item/Weapon/Shatter.hs 12;" f
|
shootShatter src/Dodge/Item/Weapon/Shatter.hs 12;" f
|
||||||
shootSmgMod src/Dodge/HeldUse/BulletWeapon.hs 86;" f
|
shootSmgMod src/Dodge/HeldUse/BulletWeapon.hs 86;" f
|
||||||
shootTeslaArc src/Dodge/HeldUse.hs 540;" f
|
shootTeslaArc src/Dodge/HeldUse.hs 541;" f
|
||||||
shootTillEmpty src/Dodge/Creature/Volition.hs 18;" f
|
shootTillEmpty src/Dodge/Creature/Volition.hs 18;" f
|
||||||
shootVolleyGun src/Dodge/HeldUse/BulletWeapon.hs 128;" f
|
shootVolleyGun src/Dodge/HeldUse/BulletWeapon.hs 128;" f
|
||||||
shootersRoom src/Dodge/Room/Room.hs 317;" f
|
shootersRoom src/Dodge/Room/Room.hs 317;" f
|
||||||
@@ -7160,7 +7161,7 @@ shuffleLinks src/Dodge/Room/Link.hs 30;" f
|
|||||||
shuffleRoomPos src/Dodge/Layout.hs 78;" f
|
shuffleRoomPos src/Dodge/Layout.hs 78;" f
|
||||||
shuffleTail src/Dodge/RandomHelp.hs 50;" f
|
shuffleTail src/Dodge/RandomHelp.hs 50;" f
|
||||||
shuffleTail src/RandomHelp.hs 55;" f
|
shuffleTail src/RandomHelp.hs 55;" f
|
||||||
sideEffectOnFrame src/Dodge/Item/Weapon/TriggerType.hs 630;" f
|
sideEffectOnFrame src/Dodge/Item/Weapon/TriggerType.hs 628;" f
|
||||||
sideEffectUpdatePreload src/Dodge/PreloadData.hs 7;" f
|
sideEffectUpdatePreload src/Dodge/PreloadData.hs 7;" f
|
||||||
sigmoid src/Dodge/Base.hs 129;" f
|
sigmoid src/Dodge/Base.hs 129;" f
|
||||||
simpleCrSprings src/Dodge/Update.hs 639;" f
|
simpleCrSprings src/Dodge/Update.hs 639;" f
|
||||||
@@ -7197,7 +7198,7 @@ smallGlass3S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 372;" f
|
|||||||
smallGlass4S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 334;" f
|
smallGlass4S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 334;" f
|
||||||
smallPillar src/Dodge/Room/Pillar.hs 32;" f
|
smallPillar src/Dodge/Room/Pillar.hs 32;" f
|
||||||
smallRoom src/Dodge/Room/RunPast.hs 31;" f
|
smallRoom src/Dodge/Room/RunPast.hs 31;" f
|
||||||
smg src/Dodge/Item/Held/Stick.hs 71;" f
|
smg src/Dodge/Item/Held/Stick.hs 69;" f
|
||||||
smg src/Dodge/Item/Weapon/BulletGun/Stick.hs 95;" f
|
smg src/Dodge/Item/Weapon/BulletGun/Stick.hs 95;" f
|
||||||
smokeCloudAt src/Dodge/WorldEvent/Cloud.hs 41;" f
|
smokeCloudAt src/Dodge/WorldEvent/Cloud.hs 41;" f
|
||||||
smokeTrailSound src/Dodge/SoundLogic/Synonyms.hs 4;" f
|
smokeTrailSound src/Dodge/SoundLogic/Synonyms.hs 4;" f
|
||||||
@@ -7239,7 +7240,7 @@ spawnGun src/Dodge/Item/Weapon/Spawn.hs 12;" f
|
|||||||
spawnSmokeAtCursor src/Dodge/WorldEvent/Cloud.hs 73;" f
|
spawnSmokeAtCursor src/Dodge/WorldEvent/Cloud.hs 73;" f
|
||||||
spawnerCrit src/Dodge/Creature.hs 55;" f
|
spawnerCrit src/Dodge/Creature.hs 55;" f
|
||||||
spawnerRoom src/Dodge/Room/Room.hs 362;" f
|
spawnerRoom src/Dodge/Room/Room.hs 362;" f
|
||||||
speedLegs src/Dodge/Item/Equipment.hs 129;" f
|
speedLegs src/Dodge/Item/Equipment.hs 131;" f
|
||||||
spinDrag src/Dodge/Item/Held/Launcher.hs 62;" f
|
spinDrag src/Dodge/Item/Held/Launcher.hs 62;" f
|
||||||
spinStart src/Dodge/Item/Held/Launcher.hs 70;" f
|
spinStart src/Dodge/Item/Held/Launcher.hs 70;" f
|
||||||
splashMenu src/Dodge/Menu.hs 27;" f
|
splashMenu src/Dodge/Menu.hs 27;" f
|
||||||
@@ -7377,7 +7378,7 @@ targetYouCognizant src/Dodge/Creature/ChooseTarget.hs 13;" f
|
|||||||
targetYouLOS src/Dodge/Creature/ChooseTarget.hs 7;" f
|
targetYouLOS src/Dodge/Creature/ChooseTarget.hs 7;" f
|
||||||
targetYouWhenCognizant src/Dodge/Creature/ReaderUpdate.hs 211;" f
|
targetYouWhenCognizant src/Dodge/Creature/ReaderUpdate.hs 211;" f
|
||||||
targetYouWhenCognizant src/Dodge/Creature/SetTarget.hs 9;" f
|
targetYouWhenCognizant src/Dodge/Creature/SetTarget.hs 9;" f
|
||||||
targetingHat src/Dodge/Item/Equipment.hs 109;" f
|
targetingHat src/Dodge/Item/Equipment.hs 111;" f
|
||||||
targetingInfo src/Dodge/Item/Info.hs 142;" f
|
targetingInfo src/Dodge/Item/Info.hs 142;" f
|
||||||
targetingScope src/Dodge/Item/Scope.hs 16;" f
|
targetingScope src/Dodge/Item/Scope.hs 16;" f
|
||||||
telRoomLev src/Dodge/Room/Teleport.hs 14;" f
|
telRoomLev src/Dodge/Room/Teleport.hs 14;" f
|
||||||
@@ -7460,7 +7461,7 @@ toV3 src/Geometry/Data.hs 38;" f
|
|||||||
toV4 src/Geometry/Data.hs 40;" f
|
toV4 src/Geometry/Data.hs 40;" f
|
||||||
toggleCombineInv src/Dodge/DisplayInventory.hs 30;" f
|
toggleCombineInv src/Dodge/DisplayInventory.hs 30;" f
|
||||||
toggleCommand src/Dodge/Terminal.hs 194;" f
|
toggleCommand src/Dodge/Terminal.hs 194;" f
|
||||||
toggleEquipmentAt src/Dodge/Creature/Impulse/UseItem.hs 55;" f
|
toggleEquipmentAt src/Dodge/Creature/Impulse/UseItem.hs 60;" f
|
||||||
toggleJust src/MaybeHelp.hs 41;" f
|
toggleJust src/MaybeHelp.hs 41;" f
|
||||||
toggleMap src/Dodge/Update/Input/InGame.hs 237;" f
|
toggleMap src/Dodge/Update/Input/InGame.hs 237;" f
|
||||||
toggleMapKey src/Dodge/Config/KeyConfig.hs 25;" f
|
toggleMapKey src/Dodge/Config/KeyConfig.hs 25;" f
|
||||||
@@ -7474,17 +7475,17 @@ topPrismEdgeIndices src/Shader/Poke.hs 327;" f
|
|||||||
topPrismIndices src/Shader/Poke.hs 402;" f
|
topPrismIndices src/Shader/Poke.hs 402;" f
|
||||||
torch src/Dodge/Item/Held/Utility.hs 26;" f
|
torch src/Dodge/Item/Held/Utility.hs 26;" f
|
||||||
torchShape src/Dodge/Item/Draw/SPic.hs 195;" f
|
torchShape src/Dodge/Item/Draw/SPic.hs 195;" f
|
||||||
torqueBefore src/Dodge/Item/Weapon/TriggerType.hs 560;" f
|
torqueBefore src/Dodge/Item/Weapon/TriggerType.hs 558;" f
|
||||||
torqueBeforeAtLeast src/Dodge/Item/Weapon/TriggerType.hs 583;" f
|
torqueBeforeAtLeast src/Dodge/Item/Weapon/TriggerType.hs 581;" f
|
||||||
torqueCr src/Dodge/WorldEffect.hs 64;" f
|
torqueCr src/Dodge/WorldEffect.hs 64;" f
|
||||||
torqueSideEffect src/Dodge/Item/Weapon/TriggerType.hs 638;" f
|
torqueSideEffect src/Dodge/Item/Weapon/TriggerType.hs 636;" f
|
||||||
torso src/Dodge/Creature/Picture.hs 132;" f
|
torso src/Dodge/Creature/Picture.hs 132;" f
|
||||||
tractCr src/Dodge/TractorBeam/Update.hs 27;" f
|
tractCr src/Dodge/TractorBeam/Update.hs 27;" f
|
||||||
tractFlIt src/Dodge/TractorBeam/Update.hs 22;" f
|
tractFlIt src/Dodge/TractorBeam/Update.hs 22;" f
|
||||||
tractorBeamAt src/Dodge/Item/Weapon/BatteryGuns.hs 210;" f
|
tractorBeamAt src/Dodge/Item/Weapon/BatteryGuns.hs 210;" f
|
||||||
tractorGun src/Dodge/Item/Held/BatteryGuns.hs 75;" f
|
tractorGun src/Dodge/Item/Held/BatteryGuns.hs 73;" f
|
||||||
tractorGunPic src/Dodge/Item/Draw/SPic.hs 477;" f
|
tractorGunPic src/Dodge/Item/Draw/SPic.hs 477;" f
|
||||||
tractorGunTweak src/Dodge/Item/Held/BatteryGuns.hs 94;" f
|
tractorGunTweak src/Dodge/Item/Held/BatteryGuns.hs 89;" f
|
||||||
tractorPullPos src/Dodge/TractorBeam/Update.hs 32;" f
|
tractorPullPos src/Dodge/TractorBeam/Update.hs 32;" f
|
||||||
tractorSPic src/Dodge/TractorBeam/Draw.hs 10;" f
|
tractorSPic src/Dodge/TractorBeam/Draw.hs 10;" f
|
||||||
tranRot src/Picture/Base.hs 124;" f
|
tranRot src/Picture/Base.hs 124;" f
|
||||||
@@ -7541,7 +7542,7 @@ treePost src/TreeHelp.hs 45;" f
|
|||||||
triLootRoom src/Dodge/Room/Treasure.hs 22;" f
|
triLootRoom src/Dodge/Room/Treasure.hs 22;" f
|
||||||
triangulate src/Shader/Poke/Triangulate.hs 5;" f
|
triangulate src/Shader/Poke/Triangulate.hs 5;" f
|
||||||
triangulateIndices src/Shader/Poke/Triangulate.hs 9;" f
|
triangulateIndices src/Shader/Poke/Triangulate.hs 9;" f
|
||||||
trigDoAlso src/Dodge/Item/Weapon/TriggerType.hs 101;" f
|
trigDoAlso src/Dodge/Item/Weapon/TriggerType.hs 102;" f
|
||||||
triggerDoorRoom src/Dodge/Room/Door.hs 30;" f
|
triggerDoorRoom src/Dodge/Room/Door.hs 30;" f
|
||||||
triggerSwitch src/Dodge/Placement/Instance/Button.hs 47;" f
|
triggerSwitch src/Dodge/Placement/Instance/Button.hs 47;" f
|
||||||
triggerSwitch src/Dodge/Placements/Button.hs 35;" f
|
triggerSwitch src/Dodge/Placements/Button.hs 35;" f
|
||||||
@@ -7748,20 +7749,19 @@ upperPrismPolyTS src/Shape.hs 118;" f
|
|||||||
upperRounded src/Shape.hs 181;" f
|
upperRounded src/Shape.hs 181;" f
|
||||||
upsProjectile src/Dodge/Projectile/Update.hs 53;" f
|
upsProjectile src/Dodge/Projectile/Update.hs 53;" f
|
||||||
useAllAmmo src/Dodge/Item/Weapon/TriggerType.hs 339;" f
|
useAllAmmo src/Dodge/Item/Weapon/TriggerType.hs 339;" f
|
||||||
useAmmoAmount src/Dodge/Item/Weapon/TriggerType.hs 354;" f
|
useAmmoAmount src/Dodge/Item/Weapon/TriggerType.hs 356;" f
|
||||||
useAmmoAmount' src/Dodge/Item/Weapon/TriggerType.hs 361;" f
|
|
||||||
useAmmoParams src/Dodge/Item/Weapon/AmmoParams.hs 17;" f
|
useAmmoParams src/Dodge/Item/Weapon/AmmoParams.hs 17;" f
|
||||||
useAmmoUpTo src/Dodge/Item/Weapon/TriggerType.hs 346;" f
|
useAmmoUpTo src/Dodge/Item/Weapon/TriggerType.hs 347;" f
|
||||||
useC src/Dodge/Cuse.hs 6;" f
|
useC src/Dodge/Cuse.hs 6;" f
|
||||||
useE src/Dodge/Euse.hs 24;" f
|
useE src/Dodge/Euse.hs 24;" f
|
||||||
useEquipment src/Dodge/Creature/State.hs 219;" f
|
useEquipment src/Dodge/Creature/State.hs 219;" f
|
||||||
useForceFieldGun src/Dodge/HeldUse.hs 553;" f
|
useForceFieldGun src/Dodge/HeldUse.hs 554;" f
|
||||||
useGasParams src/Dodge/HeldUse.hs 471;" f
|
useGasParams src/Dodge/HeldUse.hs 471;" f
|
||||||
useHeld src/Dodge/HeldUse.hs 385;" f
|
useHeld src/Dodge/HeldUse.hs 385;" f
|
||||||
useHotKey src/Dodge/Creature/YourControl.hs 49;" f
|
useHotKey src/Dodge/Creature/YourControl.hs 49;" f
|
||||||
useItem src/Dodge/Creature/Action/UseItem.hs 14;" f
|
useItem src/Dodge/Creature/Action/UseItem.hs 14;" f
|
||||||
useItemHotkey src/Dodge/Creature/Impulse/UseItem.hs 115;" f
|
useItemHotkey src/Dodge/Creature/Impulse/UseItem.hs 120;" f
|
||||||
useItemLeftClick src/Dodge/Creature/Impulse/UseItem.hs 98;" f
|
useItemLeftClick src/Dodge/Creature/Impulse/UseItem.hs 103;" f
|
||||||
useItemRightClick src/Dodge/Creature/Impulse/UseItem.hs 23;" f
|
useItemRightClick src/Dodge/Creature/Impulse/UseItem.hs 23;" f
|
||||||
useL src/Dodge/Luse.hs 13;" f
|
useL src/Dodge/Luse.hs 13;" f
|
||||||
useLeftItem src/Dodge/Creature/Action/UseItem.hs 38;" f
|
useLeftItem src/Dodge/Creature/Action/UseItem.hs 38;" f
|
||||||
@@ -7771,14 +7771,14 @@ useMod src/Dodge/HeldUse.hs 28;" f
|
|||||||
useNormalCamera src/Dodge/Camera.hs 6;" f
|
useNormalCamera src/Dodge/Camera.hs 6;" f
|
||||||
usePayload src/Dodge/Payload.hs 7;" f
|
usePayload src/Dodge/Payload.hs 7;" f
|
||||||
usePjCreation src/Dodge/HeldUse.hs 404;" f
|
usePjCreation src/Dodge/HeldUse.hs 404;" f
|
||||||
usePjCreationX src/Dodge/HeldUse.hs 412;" f
|
usePjCreationX src/Dodge/HeldUse.hs 409;" f
|
||||||
useRewindGun src/Dodge/Luse.hs 41;" f
|
useRewindGun src/Dodge/Luse.hs 41;" f
|
||||||
useRoomPosCond src/Dodge/PlacementSpot.hs 178;" f
|
useRoomPosCond src/Dodge/PlacementSpot.hs 178;" f
|
||||||
useRoomPosRoomCond src/Dodge/PlacementSpot.hs 181;" f
|
useRoomPosRoomCond src/Dodge/PlacementSpot.hs 181;" f
|
||||||
useShrinkGun src/Dodge/Luse.hs 59;" f
|
useShrinkGun src/Dodge/Luse.hs 59;" f
|
||||||
useStopWatch src/Dodge/Luse.hs 24;" f
|
useStopWatch src/Dodge/Luse.hs 24;" f
|
||||||
useTargetPos src/Dodge/Item/Weapon/Targeting.hs 9;" f
|
useTargetPos src/Dodge/Item/Weapon/Targeting.hs 9;" f
|
||||||
useTimeCheck src/Dodge/Item/Weapon/TriggerType.hs 369;" f
|
useTimeCheck src/Dodge/Item/Weapon/TriggerType.hs 367;" f
|
||||||
useTimeScrollGun src/Dodge/Luse.hs 32;" f
|
useTimeScrollGun src/Dodge/Luse.hs 32;" f
|
||||||
useUnusedLnk src/Dodge/PlacementSpot.hs 169;" f
|
useUnusedLnk src/Dodge/PlacementSpot.hs 169;" f
|
||||||
useUpdate src/Dodge/Creature/State.hs 211;" f
|
useUpdate src/Dodge/Creature/State.hs 211;" f
|
||||||
@@ -7875,35 +7875,35 @@ windowxsize src/LoadConfig.hs 12;" f
|
|||||||
windowysize src/LoadConfig.hs 13;" f
|
windowysize src/LoadConfig.hs 13;" f
|
||||||
withAlpha src/Color.hs 10;" f
|
withAlpha src/Color.hs 10;" f
|
||||||
withByteString src/Shader/Compile.hs 370;" f
|
withByteString src/Shader/Compile.hs 370;" f
|
||||||
withCrPos src/Dodge/Item/Weapon/TriggerType.hs 485;" f
|
withCrPos src/Dodge/Item/Weapon/TriggerType.hs 483;" f
|
||||||
withCrPosShift src/Dodge/Item/Weapon/TriggerType.hs 488;" f
|
withCrPosShift src/Dodge/Item/Weapon/TriggerType.hs 486;" f
|
||||||
withFlare src/Dodge/Item/Weapon/TriggerType.hs 452;" f
|
withFlare src/Dodge/Item/Weapon/TriggerType.hs 450;" f
|
||||||
withItem src/Dodge/Item/Weapon/TriggerType.hs 425;" f
|
withItem src/Dodge/Item/Weapon/TriggerType.hs 423;" f
|
||||||
withItemUpdate src/Dodge/Item/Weapon/TriggerType.hs 434;" f
|
withItemUpdate src/Dodge/Item/Weapon/TriggerType.hs 432;" f
|
||||||
withItemUpdateFirst src/Dodge/Item/Weapon/TriggerType.hs 429;" f
|
withItemUpdateFirst src/Dodge/Item/Weapon/TriggerType.hs 427;" f
|
||||||
withMuzFlare src/Dodge/Item/Weapon/TriggerType.hs 464;" f
|
withMuzFlare src/Dodge/Item/Weapon/TriggerType.hs 462;" f
|
||||||
withOldDir src/Dodge/Item/Weapon/TriggerType.hs 502;" f
|
withOldDir src/Dodge/Item/Weapon/TriggerType.hs 500;" f
|
||||||
withPosDirWallCheck src/Dodge/Item/Weapon/TriggerType.hs 542;" f
|
withPosDirWallCheck src/Dodge/Item/Weapon/TriggerType.hs 540;" f
|
||||||
withPositionOffset src/Dodge/Item/Weapon/TriggerType.hs 526;" f
|
withPositionOffset src/Dodge/Item/Weapon/TriggerType.hs 524;" f
|
||||||
withPositionWallCheck src/Dodge/Item/Weapon/TriggerType.hs 533;" f
|
withPositionWallCheck src/Dodge/Item/Weapon/TriggerType.hs 531;" f
|
||||||
withRandomDirI src/Dodge/Item/Weapon/TriggerType.hs 494;" f
|
withRandomDirI src/Dodge/Item/Weapon/TriggerType.hs 492;" f
|
||||||
withRandomItem src/Dodge/Item/Weapon/TriggerType.hs 521;" f
|
withRandomItem src/Dodge/Item/Weapon/TriggerType.hs 519;" f
|
||||||
withRandomItemParams src/Dodge/Item/Weapon/TriggerType.hs 516;" f
|
withRandomItemParams src/Dodge/Item/Weapon/TriggerType.hs 514;" f
|
||||||
withRandomItemUpdate src/Dodge/Item/Weapon/TriggerType.hs 509;" f
|
withRandomItemUpdate src/Dodge/Item/Weapon/TriggerType.hs 507;" f
|
||||||
withRandomOffset src/Dodge/Item/Weapon/TriggerType.hs 552;" f
|
withRandomOffset src/Dodge/Item/Weapon/TriggerType.hs 550;" f
|
||||||
withRecoil src/Dodge/Item/Weapon/TriggerType.hs 297;" f
|
withRecoil src/Dodge/Item/Weapon/TriggerType.hs 297;" f
|
||||||
withSidePushAfterI src/Dodge/Item/Weapon/TriggerType.hs 326;" f
|
withSidePushAfterI src/Dodge/Item/Weapon/TriggerType.hs 326;" f
|
||||||
withSidePushI src/Dodge/Item/Weapon/TriggerType.hs 307;" f
|
withSidePushI src/Dodge/Item/Weapon/TriggerType.hs 307;" f
|
||||||
withSmoke src/Dodge/Item/Weapon/TriggerType.hs 114;" f
|
withSmoke src/Dodge/Item/Weapon/TriggerType.hs 115;" f
|
||||||
withSoundContinue src/Dodge/Item/Weapon/TriggerType.hs 250;" f
|
withSoundContinue src/Dodge/Item/Weapon/TriggerType.hs 250;" f
|
||||||
withSoundForI src/Dodge/Item/Weapon/TriggerType.hs 263;" f
|
withSoundForI src/Dodge/Item/Weapon/TriggerType.hs 263;" f
|
||||||
withSoundForVol src/Dodge/Item/Weapon/TriggerType.hs 276;" f
|
withSoundForVol src/Dodge/Item/Weapon/TriggerType.hs 276;" f
|
||||||
withSoundItemChoiceStart src/Dodge/Item/Weapon/TriggerType.hs 221;" f
|
withSoundItemChoiceStart src/Dodge/Item/Weapon/TriggerType.hs 221;" f
|
||||||
withSoundStart src/Dodge/Item/Weapon/TriggerType.hs 237;" f
|
withSoundStart src/Dodge/Item/Weapon/TriggerType.hs 237;" f
|
||||||
withTempLight src/Dodge/Item/Weapon/TriggerType.hs 439;" f
|
withTempLight src/Dodge/Item/Weapon/TriggerType.hs 437;" f
|
||||||
withThickSmokeI src/Dodge/Item/Weapon/TriggerType.hs 132;" f
|
withThickSmokeI src/Dodge/Item/Weapon/TriggerType.hs 133;" f
|
||||||
withThinSmokeI src/Dodge/Item/Weapon/TriggerType.hs 123;" f
|
withThinSmokeI src/Dodge/Item/Weapon/TriggerType.hs 124;" f
|
||||||
withTorqueAfter src/Dodge/Item/Weapon/TriggerType.hs 609;" f
|
withTorqueAfter src/Dodge/Item/Weapon/TriggerType.hs 607;" f
|
||||||
withWarmUp src/Dodge/Item/Weapon/TriggerType.hs 201;" f
|
withWarmUp src/Dodge/Item/Weapon/TriggerType.hs 201;" f
|
||||||
wlDustAt src/Dodge/Wall/Dust.hs 10;" f
|
wlDustAt src/Dodge/Wall/Dust.hs 10;" f
|
||||||
wlIXsNearCirc src/Dodge/Zoning/Wall.hs 32;" f
|
wlIXsNearCirc src/Dodge/Zoning/Wall.hs 32;" f
|
||||||
@@ -7931,7 +7931,7 @@ worldShape src/Dodge/Render/Shape.hs 14;" f
|
|||||||
worldToGenWorld src/Dodge/LevelGen/LevelStructure.hs 14;" f
|
worldToGenWorld src/Dodge/LevelGen/LevelStructure.hs 14;" f
|
||||||
wpAdd src/Dodge/Room/RezBox.hs 134;" f
|
wpAdd src/Dodge/Room/RezBox.hs 134;" f
|
||||||
wristArmour src/Dodge/Item/Equipment.hs 49;" f
|
wristArmour src/Dodge/Item/Equipment.hs 49;" f
|
||||||
wristInvisibility src/Dodge/Item/Equipment.hs 135;" f
|
wristInvisibility src/Dodge/Item/Equipment.hs 137;" f
|
||||||
writeConfig src/Dodge/Menu.hs 159;" f
|
writeConfig src/Dodge/Menu.hs 159;" f
|
||||||
writeSaveSlot src/Dodge/Save.hs 34;" f
|
writeSaveSlot src/Dodge/Save.hs 34;" f
|
||||||
xCylinder src/Shape.hs 134;" f
|
xCylinder src/Shape.hs 134;" f
|
||||||
|
|||||||
Reference in New Issue
Block a user