Make combine and tweak menus servicable

This commit is contained in:
2021-12-04 00:27:22 +00:00
parent ecbc8eab35
commit 0114a2f9f2
14 changed files with 208 additions and 175 deletions
+1 -8
View File
@@ -38,20 +38,13 @@ itemEffect cr it w = case it ^? itUse of
--this is ugly
useLeftItem :: Int -> World -> World
useLeftItem cid w = case _crInv cr IM.! crinvsel ^? itUse . lUse of
useLeftItem cid w = case cr ^? crInv . ix crinvsel . itUse . lUse of
Just f -> f cr crinvsel (w & creatures . ix cid . crLeftInvSel ?~ crinvsel)
Nothing -> case _crLeftInvSel cr of
Just invid -> case _itUse $ _crInv cr IM.! invid of
LeftUse {_lUse = f} -> f cr invid w
_ -> w & creatures . ix cid . crLeftInvSel .~ Nothing
Nothing -> w
-- Nothing -> case luse of
-- Nothing -> w
-- Just (invid, f) -> f cr invid w & creatures . ix cid . crLeftInvSel ?~ invid
where
crinvsel = _crInvSel cr
cr = _creatures w IM.! cid
-- luses = IM.mapMaybe (^? itUse . lUse) (_crInv cr)
-- luse = listToMaybe $ IM.toList luses
--the old code automatically selected the first unused item in the list: not
--sure if I want this behaviour, can probably set it as an option later
+8 -13
View File
@@ -166,7 +166,6 @@ arms cr
Just (Walking sa RightForward) -> waistSH $ translateSHf (-f sa) off aHand
_ -> emptySH
where
--crIt = _crInv cr IM.! _crInvSel cr
aHand :: Shape
aHand = translateSHz (-4) . upperPrismPolyHalf 4 $ polyCirc 3 4
off = 8
@@ -182,20 +181,18 @@ scalp cr
where
fhead = colorSH (greyN 0.9) . upperPrismPolyHalf 5 $ polyCirc 4 5
crInStance :: AimStance -> Creature -> Bool
crInStance as cr = crIsAiming' cr
&& cr ^? crInv . ix (_crInvSel cr) . itUse . useAim . aimStance == Just as
oneH :: Creature -> Bool
oneH cr = crIsAiming' cr && crIt ^? itUse . useAim . aimStance == Just OneHand
where
crIt = _crInv cr IM.! _crInvSel cr
oneH = crInStance OneHand
twoFlat :: Creature -> Bool
twoFlat cr = crIsAiming' cr && crIt ^? itUse . useAim . aimStance == Just TwoHandFlat
where
crIt = _crInv cr IM.! _crInvSel cr
twoFlat = crInStance TwoHandFlat
twists :: Creature -> Bool
twists cr = crIsAiming' cr && crIt ^? itUse . useAim . aimStance == Just TwoHandTwist
where
crIt = _crInv cr IM.! _crInvSel cr
twists = crInStance TwoHandTwist
torso :: Creature -> Shape
{-# INLINE torso #-}
@@ -244,9 +241,7 @@ light4 = light . light . light . light
-- where
-- setPos = translate 0 (_crRad cr)
drawEquipment
:: Creature
-> SPic
drawEquipment :: Creature -> SPic
{-# INLINE drawEquipment #-}
drawEquipment cr = mconcat $ map f $ IM.toList (_crInv cr)
where