Unify debug pictures
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+39
-37
@@ -1,5 +1,5 @@
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{-# LANGUAGE LambdaCase #-}
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module Dodge.Debug where
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module Dodge.Debug (debugEvents) where
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import Data.Aeson.Types
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import AesonHelp
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@@ -15,59 +15,61 @@ import Dodge.WorldEvent.ThingsHit
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import Geometry.Vector
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import qualified SDL
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import Data.Ord
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import Data.Foldable (fold)
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debugEvents :: Universe -> Universe
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debugEvents u = case dbools ^. at Enable_debug of
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Nothing -> u
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Just () -> S.foldr debugEvent u dbools
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Just () -> S.foldr debugEvent (u & uvDebug .~ mempty) dbools
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where
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dbools = u ^. uvConfig . debug_booleans
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debugEvent :: DebugBool -> Universe -> Universe
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debugEvent db u = u & uvDebug . at db .~ debugEvent' u db
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-- case db of
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-- Collision_test -> u & uvDebug . at Collision_test ?~ collisionDebugItem u
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-- Circ_collision_test -> u & uvDebug . at Circ_collision_test ?~ circCollisionDebugItem u
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-- Select_creature -> u & uvDebug . at Select_creature ?~ selectCreatureDebugItem u
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-- _ -> u
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debugEvent db u = u & uvDebug . at db .~ debugItem db u
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debugEvent' :: Universe -> DebugBool -> Maybe DebugItem
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debugEvent' u = \case
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Collision_test -> Just $ collisionDebugItem u
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Circ_collision_test -> Just $ circCollisionDebugItem u
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Select_creature -> Just $ selectCreatureDebugItem u
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Show_walls_near_point_cursor -> Just
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(DebugItem (const $ drawWallsNearCursor w) (const mempty) NoDebugInfo)
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Show_walls_near_segment -> Just
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(DebugItem (const $ drawWallsNearSegment w) (const mempty) NoDebugInfo)
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_ -> Nothing
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where
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w = u ^. uvWorld
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debugItem :: DebugBool -> Universe -> Maybe DebugItem
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debugItem = \case
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Collision_test -> constDPic (drawCollisionTest . _uvWorld)
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Circ_collision_test -> constDPic (drawCircCollisionTest . _uvWorld)
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Select_creature -> Just . selectCreatureDebugItem
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Show_walls_near_point_cursor -> constDPic (drawWallsNearCursor . _uvWorld)
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Show_walls_near_segment -> constDPic (drawWallsNearSegment . _uvWorld)
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Enable_debug -> const Nothing
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Noclip -> const Nothing
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Remove_LOS -> const Nothing
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Cull_more_lights -> const Nothing
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Close_shape_culling -> const Nothing
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Bound_box_screen -> const Nothing
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Show_ms_frame -> const Nothing
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View_boundaries -> constDPic (viewBoundaries . _uvWorld)
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Show_bound_box -> constDPic (drawBoundingBox . _uvWorld)
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Show_wall_search_rays -> constDPic $ drawWallSearchRays . _uvWorld
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Show_dda_test -> constDPic $ drawDDATest . _uvWorld
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Show_far_wall_detect -> constDPic $ drawFarWallDetect . _uvWorld
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Show_walls_near_point_you -> constDPic $ drawWallsNearYou . _uvWorld
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Show_zone_near_point_cursor -> constDPic $ drawZoneNearPointCursor . _uvWorld
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Show_zone_circ -> constDPic $ drawZoneCirc . _uvWorld
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Inspect_wall -> constDPic $ drawInspectWalls . _uvWorld
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Cr_awareness -> constDPic $ drawCreatureDisplayTexts . _uvWorld
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Show_sound -> constDPic $ \u ->
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fold (M.map (soundPic (u ^. uvConfig) (u ^. uvWorld)) $ u ^. uvWorld . playingSounds)
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Cr_status -> constDPic $ \u -> drawCrInfo (u ^. uvConfig) (u ^. uvWorld)
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Mouse_position -> constDPic $ drawMousePosition . _uvWorld
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Walls_info -> constDPic $ drawWlIDs . _uvWorld
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Pathing -> constDPic $ \u -> drawPathing (u ^. uvConfig) (u ^. uvWorld)
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Show_path_between -> constDPic $ drawPathBetween . _uvWorld
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collisionDebugItem :: Universe -> DebugItem
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collisionDebugItem u =
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DebugItem
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{ _debugPic = const $ drawCollisionTest $ u ^. uvWorld
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, _debugMessage = const []
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, _debugInfo = NoDebugInfo
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}
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constDPic :: (Universe -> Picture) -> Universe -> Maybe DebugItem
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constDPic p u = Just $ DebugItem (p u) mempty NoDebugInfo
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selectCreatureDebugItem :: Universe -> DebugItem
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selectCreatureDebugItem u =
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DebugItem
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{ _debugPic = const mempty
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, _debugMessage = debugSelectCreatureMessage
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{ _debugPic = mempty
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, _debugMessage = debugSelectCreatureMessage u
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, _debugInfo = scrollDebugInfoInt (length $ debugSelectCreatureList 0 u) u $ clickGetCreature u
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}
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circCollisionDebugItem :: Universe -> DebugItem
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circCollisionDebugItem _ =
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DebugItem
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{ _debugPic = drawCircCollisionTest . (^. uvWorld)
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, _debugMessage = const []
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, _debugInfo = NoDebugInfo
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}
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scrollDebugInfoInt :: Int -> Universe -> DebugInfo -> DebugInfo
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scrollDebugInfoInt i u
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| SDL.ScancodeRShift `M.member` (u ^. uvWorld . input . pressedKeys) =
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