Refactor EBO to use DSA
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+2
-2
@@ -16,7 +16,7 @@ module Shader.Data
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, vboPtr
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, vboAttribSizes
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, vboStride
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, ebo
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, eboName
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, eboPtr
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, shadProg'
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@@ -59,7 +59,7 @@ data VBO = VBO
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, _vboStride :: Int
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}
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data EBO = EBO
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{ _ebo :: BufferObject
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{ _eboName :: GLuint
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, _eboPtr :: Ptr GLushort
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}
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{- | Datatype containing the reference to a texture object. -}
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