Commit before attempting to make storage of shaders mutable
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-2
@@ -77,12 +77,11 @@ doDrawing pdata w = do
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then renderTextureWalls pdata nWalls
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else renderBlankWalls pdata nWalls
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let shads = _pictureShaders pdata
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shadV <- picShadToMV $ _pictureShaders pdata
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renderFoldable shadV $ polysToPic $ foregroundPics w
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layerCounts <- UMV.replicate (6*6) 0
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vnums <- pokeBindFoldableLayer shadV layerCounts $ worldPictures w
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pokeBindFoldableLayer shadV layerCounts $ worldPictures w
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renderLayer' 0 shadV layerCounts
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nTextArrayVs <- pokePoint33s (shadVBOptr $ _textureArrayShader pdata) (_floorTiles w)
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