Commit before attempting to make storage of shaders mutable
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+2
-3
@@ -161,11 +161,10 @@ pokeBindFoldableLayer
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:: MV.MVector (PrimState IO) VShader
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-> UMV.MVector (PrimState IO) Int
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-> Picture
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-> IO (IM.IntMap (PicShads Int))
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-> IO ()
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pokeBindFoldableLayer shadV counts m = do
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slist'' <- pokeLayVerxs shadV counts m
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pokeLayVerxs shadV counts m
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bindShaderLayers shadV counts
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return slist''
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renderFoldable
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:: MV.MVector (PrimState IO) VShader
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