Commit before attempting to make storage of shaders mutable

This commit is contained in:
2021-08-12 06:11:08 +02:00
parent 4c9a3c8b3c
commit 0138f7b940
3 changed files with 10 additions and 18 deletions
+2 -3
View File
@@ -161,11 +161,10 @@ pokeBindFoldableLayer
:: MV.MVector (PrimState IO) VShader
-> UMV.MVector (PrimState IO) Int
-> Picture
-> IO (IM.IntMap (PicShads Int))
-> IO ()
pokeBindFoldableLayer shadV counts m = do
slist'' <- pokeLayVerxs shadV counts m
pokeLayVerxs shadV counts m
bindShaderLayers shadV counts
return slist''
renderFoldable
:: MV.MVector (PrimState IO) VShader