Improve door crushing
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@@ -276,7 +276,7 @@ drawFarWallDetect w =
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( \q ->
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line
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[ p
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, fst $ collidePoint p q $ filter wlIsOpaque $ wlsNearSeg p q w
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, fst $ collidePoint p q $ filter wlIsOpaque $ IM.elems $ wlsNearSeg p q w
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]
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)
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$ getViewpoints p (_cWorld w)
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