Remove unnecessary uniforms

This commit is contained in:
jgk
2021-06-10 18:07:26 +02:00
parent 95f8e57e45
commit 02511afa80
10 changed files with 69 additions and 93 deletions
+2 -2
View File
@@ -138,7 +138,7 @@ renderBlankWalls pdata wps pmat = do
n <- F.foldM (pokeShader $ _wallBlankShader pdata) wps
bindShaderBuffers [_wallBlankShader pdata] [n]
currentProgram $= Just (_shaderProgram $ _wallBlankShader pdata)
uniform (head ( _shaderCustomUnis $ _wallBlankShader pdata) )
uniform (( _shaderMatrixUniform $ _wallBlankShader pdata) )
$= pmat
cullFace $= Just Back
drawShader (_wallBlankShader pdata) n
@@ -153,7 +153,7 @@ renderTextureWalls pdata wps pmat = do
n <- F.foldM (pokeShader $ _wallTextureShader pdata) wps
bindShaderBuffers [_wallTextureShader pdata] [n]
currentProgram $= Just (_shaderProgram $ _wallTextureShader pdata)
uniform (head ( _shaderCustomUnis $ _wallTextureShader pdata) )
uniform (( _shaderMatrixUniform $ _wallTextureShader pdata) )
$= pmat
cullFace $= Just Back
drawShader (_wallTextureShader pdata) n