Remove unnecessary uniforms
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+2
-2
@@ -138,7 +138,7 @@ renderBlankWalls pdata wps pmat = do
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n <- F.foldM (pokeShader $ _wallBlankShader pdata) wps
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bindShaderBuffers [_wallBlankShader pdata] [n]
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currentProgram $= Just (_shaderProgram $ _wallBlankShader pdata)
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uniform (head ( _shaderCustomUnis $ _wallBlankShader pdata) )
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uniform (( _shaderMatrixUniform $ _wallBlankShader pdata) )
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$= pmat
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cullFace $= Just Back
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drawShader (_wallBlankShader pdata) n
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@@ -153,7 +153,7 @@ renderTextureWalls pdata wps pmat = do
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n <- F.foldM (pokeShader $ _wallTextureShader pdata) wps
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bindShaderBuffers [_wallTextureShader pdata] [n]
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currentProgram $= Just (_shaderProgram $ _wallTextureShader pdata)
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uniform (head ( _shaderCustomUnis $ _wallTextureShader pdata) )
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uniform (( _shaderMatrixUniform $ _wallTextureShader pdata) )
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$= pmat
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cullFace $= Just Back
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drawShader (_wallTextureShader pdata) n
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