Remove list layer while poking
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@@ -47,7 +47,7 @@ data FullShader = FullShader
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{ _shaderProgram :: Program
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, _shaderMatrixUniform :: UniformLocation
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, _shaderVAO :: VAO
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, _shaderPokeStrategy :: RenderType -> [[[Float]]]-- -> F.FoldM IO RenderType Int
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, _shaderPokeStrategy :: RenderType -> [[Float]]-- -> F.FoldM IO RenderType Int
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, _shaderDrawPrimitive :: PrimitiveMode
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, _shaderTexture :: Maybe ShaderTexture
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, _shaderCustomUnis :: [UniformLocation]
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