Fix muzzle flare

This commit is contained in:
2023-05-29 16:52:29 +01:00
parent 9283ae187f
commit 02c34f99f1
3 changed files with 79 additions and 61 deletions
+43 -41
View File
@@ -1,7 +1,5 @@
module Dodge.HeldUse where
import Dodge.Wall.Move
import Dodge.Wall.ForceField
import Color
import Data.Maybe
import Data.Traversable
@@ -18,6 +16,8 @@ import Dodge.Item.Weapon.TriggerType
import Dodge.Projectile.Create
import Dodge.SoundLogic
import Dodge.Tesla.Arc
import Dodge.Wall.ForceField
import Dodge.Wall.Move
import Dodge.WorldEvent.Flash
import Geometry
import qualified IntMapHelp as IM
@@ -52,8 +52,8 @@ useMod hm = case hm of
]
FlameThrowerMod ->
[ withSidePushAfterI 20
--, withTempLight 1 100 (V3 1 0 0)
, withSidePushI 5
, --, withTempLight 1 100 (V3 1 0 0)
withSidePushI 5
, useAmmoAmount 1
, ammoCheckI
]
@@ -81,9 +81,12 @@ useMod hm = case hm of
]
LasWideMod n ->
[ useAmmoAmount 1
, withItem $ \it -> duplicateNumBarrels (min
(it ^?! itUse . heldConsumption . laSource . _InternalSource . iaLoaded)
(it ^?! itParams . lasCycle `div` lasWideRate))
, withItem $ \it ->
duplicateNumBarrels
( min
(it ^?! itUse . heldConsumption . laSource . _InternalSource . iaLoaded)
(it ^?! itParams . lasCycle `div` lasWideRate)
)
, withItem $ \it -> withCrPos $ flareCircleAt (_lasColor $ _itParams it) 0.8
, withItem $ \it -> withTempLight 1 100 (xyzV4 (_lasColor $ _itParams it))
, withSoundForI tone440sawtoothquietS 2
@@ -114,13 +117,13 @@ useMod hm = case hm of
]
ShatterMod ->
[ useAmmoAmount 1
-- , withSoundStart tap3S
, useTimeCheck
, -- , withSoundStart tap3S
useTimeCheck
, ammoCheckI
, blCheck
]
AmmoCheckMod -> [ammoCheckI]
AmmoUseCheckMod -> [useAmmoAmount 1,useTimeCheck, ammoCheckI]
AmmoUseCheckMod -> [useAmmoAmount 1, useTimeCheck, ammoCheckI]
AmmoHammerTimeUseOneMod ->
[ useAmmoAmount 1
, useTimeCheck
@@ -128,7 +131,7 @@ useMod hm = case hm of
, blCheck
]
BangCaneMod ->
[ withMuzFlareI
[ withFlare
, withSmoke 1 black 20 200 5
, withRecoil
, duplicateLoadedBarrels
@@ -141,7 +144,7 @@ useMod hm = case hm of
]
VolleyGunMod ->
[ withRecoil
, withMuzFlareI
, withFlare
, duplicateLoadedBarrels
, withTorqueAfter
, useAllAmmo
@@ -152,7 +155,7 @@ useMod hm = case hm of
]
AutoRifleMod ->
-- note this is the same as BangCanemMod with the first changed
[ withMuzFlareI
[ withFlare
, withSmoke 1 black 20 200 5
, withRecoil
, duplicateLoadedBarrels
@@ -164,7 +167,7 @@ useMod hm = case hm of
]
BangRodMod ->
[ withRecoil
, withMuzFlareI
, withFlare
, withThickSmokeI
, duplicateLoadedBarrels
, withTorqueAfter
@@ -176,7 +179,7 @@ useMod hm = case hm of
]
ElephantGunMod ->
[ withRecoil
, withMuzFlareI
, withFlare
, withThickSmokeI
, duplicateLoadedBarrels
, withTorqueAfter
@@ -188,7 +191,7 @@ useMod hm = case hm of
]
AutoAmrMod ->
[ withRecoil
, withMuzFlareI
, withFlare
, withThickSmokeI
, duplicateLoadedBarrels
, withTorqueAfter
@@ -198,7 +201,7 @@ useMod hm = case hm of
, ammoCheckI -- cf ElephantGun
]
MachineGunMod ->
[ withMuzFlareI
[ withFlare
, withThinSmokeI
, withSoundStart bangEchoS
, rateIncAB (torqueBeforeAtLeast 0.1 0.1) withTorqueAfter
@@ -212,7 +215,7 @@ useMod hm = case hm of
, withSoundItemChoiceStart bangStickSoundChoice
, duplicateLoadedBarrels
, withTorqueAfter
, withMuzFlareI
, withFlare
, useTimeCheck
, ammoCheckI
, blCheck
@@ -220,7 +223,7 @@ useMod hm = case hm of
PistolMod ->
[ withSidePushI 50
, withRecoil
, withMuzFlareI
, withFlare
, withTorqueAfter
, duplicateLoadedBarrels
, withSoundStart tap3S
@@ -230,7 +233,7 @@ useMod hm = case hm of
, blCheck
]
AutoPistolMod ->
[ withMuzFlareI
[ withFlare
, withSidePushI 50
, withRecoil
, withTorqueAfter
@@ -241,7 +244,7 @@ useMod hm = case hm of
, ammoCheckI
]
MachinePistolMod ->
[ withMuzFlareI
[ withFlare
, withRecoil
, withSidePushI 50
, withTorqueAfter
@@ -253,7 +256,7 @@ useMod hm = case hm of
]
BurstRifleMod ->
[ withRecoil
, withMuzFlareI
, withFlare
, duplicateLoadedBarrels
, useAmmoAmount 1
, withSoundStart tap3S
@@ -266,7 +269,7 @@ useMod hm = case hm of
]
BurstRifleRepeatMod ->
[ withRecoil
, withMuzFlareI
, withFlare
, duplicateLoadedBarrels
, useAmmoAmount 1
, withSoundStart tap3S
@@ -274,23 +277,23 @@ useMod hm = case hm of
, ammoCheckI
]
MiniGunMod i ->
reverse [ trigDoAlso' (moddelay x) (modcrpos x) useAmmoParams
| x <- map ((/ fromIntegral i) . fromIntegral) [1 .. i -1]
]
<>
[ afterRecoil (fromIntegral i * 5)
[ duplicateNumBarrels 1
, repeatTransformed
[ (moddelay x, modcrpos x)
| x <- map ((/ (fromIntegral i - 1)) . fromIntegral) [0 .. i -1]
]
, afterRecoil (fromIntegral i * 5)
, torqueBefore (fromIntegral i * 0.05)
, withSidePushI (fromIntegral i * 50)
, withSidePushI (fromIntegral i * 25)
, withMuzFlare
, withSmoke 1 black 20 200 5
, useAmmoAmount i
, withMuzFlareI
, withSmoke 1 black 20 200 5
--, withThinSmokeI
, withSoundForI mini1S 2
, withWarmUp crankSlowS
, ammoCheckI
]
SmgMod ->
[ withMuzFlareI
[ withFlare
, withSidePushI 30
, withRecoil
, withTorqueAfter
@@ -303,26 +306,25 @@ useMod hm = case hm of
RevolverXMod ->
[ withRecoil
, withTorqueAfter
-- , spreadLoaded
, withMuzFlareI
, withFlare
, duplicateLoadedBarrels
, useAmmoUpTo 1
, withSoundStart tap3S
, repeatOnFrames [2, 4, 6, 8, 10] RevolverXRepeatMod
, lockInvFor 10
-- rather than locking the inventory, a better solution may be to check
, lockInvFor 10
, -- rather than locking the inventory, a better solution may be to check
-- that the weapon is still in your hands in the repeated frames
, useTimeCheck
useTimeCheck
, ammoCheckI
, blCheck
]
RevolverXRepeatMod ->
[ withRecoil
, withTorqueAfter
, withMuzFlareI
, withFlare
, duplicateLoadedBarrels
, useAmmoUpTo 1
, withSoundStart tap3S
, withSoundStart tap3S
, ammoCheckI
]
BangConeMod ->
@@ -331,7 +333,7 @@ useMod hm = case hm of
, withRandomOffset
, duplicateLoadedBarrels
, duplicateLoaded
, withMuzFlareI
, withMuzFlare
, withRecoil
, withTorqueAfter
, useAllAmmo