Fix muzzle flare
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@@ -110,16 +110,11 @@ miniGunX i =
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autoRifle
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& itUse .~ miniGunUse i
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& itUse . heldAim . aimTurnSpeed .~ 0.5
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& itUse . heldAim . aimMuzzles .~ replicate i (Muzzle (V2 15 0) 0 0.05)
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& itParams
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.~ BulletShooter
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{ _muzVel = 1
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, _rifling = 0.9
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, _bore = 2
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, _recoil = 10
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, _torqueAfter = 0
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, _randomOffset = 10
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}
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& itUse . heldAim . aimMuzzles .~ replicate i (Muzzle (V2 30 0) 0 0.05)
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-- & itUse . heldAim . aimMuzzles .~ replicate i (Muzzle (V2 50 0) 0 0.05)
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& itParams . recoil .~ 10
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& itParams . torqueAfter .~ 0.01
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& itParams . randomOffset .~ 10
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& itInvSize .~ fromIntegral i + 1
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& itDimension . dimRad .~ 20
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& itDimension . dimCenter .~ V3 5 0 0
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@@ -8,12 +8,12 @@ module Dodge.Item.Weapon.TriggerType (
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useAllAmmo,
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useAmmoUpTo,
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lockInvFor,
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withMuzFlareI,
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withFlare,
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withMuzFlare,
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withCrPos,
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withCrPosShift,
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withOldDir,
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trigDoAlso,
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trigDoAlso',
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withTempLight,
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withItem,
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withItemUpdate,
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@@ -57,6 +57,7 @@ module Dodge.Item.Weapon.TriggerType (
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ammoCheckI,
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modClock,
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blCheck,
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repeatTransformed,
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) where
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import Dodge.Item.Location
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@@ -90,18 +91,25 @@ lockInvFor i f it cr =
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f it cr . (cWorld . lWorld . delayedEvents .:~ (i, UnlockInv (_crID cr)))
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. lockInv (_crID cr)
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trigDoAlso' ::
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repeatTransformed ::
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[(Item -> Item,Creature -> Creature)] ->
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ChainEffect
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repeatTransformed xs f itm cr w = foldr g w xs
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where
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g (fit,fcr) = f (fit itm) (fcr cr)
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trigDoAlso ::
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(Item -> Item) ->
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(Creature -> Creature) ->
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(Item -> Creature -> World -> World) ->
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ChainEffect
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trigDoAlso' fit fcr f g itm cr = g itm cr . f (fit itm) (fcr cr)
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trigDoAlso fit fcr f g itm cr = g itm cr . f (fit itm) (fcr cr)
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-- Note that this uses the "base" creature and item values
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trigDoAlso ::
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(Item -> Creature -> World -> World) ->
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ChainEffect
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trigDoAlso afterEff eff item cr = afterEff item cr . eff item cr
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--trigDoAlso ::
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-- (Item -> Creature -> World -> World) ->
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-- ChainEffect
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--trigDoAlso afterEff eff item cr = afterEff item cr . eff item cr
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withSmoke :: Int -> Point4 -> Float -> Int -> Float -> ChainEffect
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withSmoke num col rad t alt eff item cr w =
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@@ -453,8 +461,8 @@ modClock n chainEff eff it cr w
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| (w ^. cWorld . lWorld . lClock) `mod` n == 0 = chainEff eff it cr w
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| otherwise = eff it cr w
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withMuzFlareI :: ChainEffect
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withMuzFlareI f it cr =
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withFlare :: ChainEffect
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withFlare f it cr =
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makeTlsTimeRadColPos 2 100 (V3 1 1 0.5) (cpos `v2z` 20)
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-- . muzFlareAt (V4 5 5 0 2) (cpos `v2z` 20) cdir
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. muzFlareAt (V4 10 10 1 3) (cpos `v2z` 20) cdir
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@@ -465,6 +473,19 @@ withMuzFlareI f it cr =
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cdir = _crDir cr
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cpos = _crPos cr
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withMuzFlare :: ChainEffect
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withMuzFlare f itm cr =
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makeTlsTimeRadColPos 2 100 (V3 1 1 0.5) (cpos `v2z` 20)
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-- . muzFlareAt (V4 5 5 0 2) (cpos `v2z` 20) cdir
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. muzFlareAt (V4 10 10 1 3) (cpos `v2z` 20) cdir
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. muzFlareAt (V4 10 10 1 3) (cpos `v2z` 20) cdir
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. muzFlareAt (V4 10 10 1 3) (cpos `v2z` 20) cdir
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. f itm cr
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where
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cdir = _crDir cr
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cpos = _crPos cr + rotateV (_crDir cr) (_mzPos brl + aimingWeaponZeroPos cr itm)
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brl = itm ^?! itUse . heldAim . aimMuzzles . ix 0
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--muzzleOffset :: Creature -> Item -> Point3
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--muzzleOffset cr it = V3 (holdOffset + 5 + _aimMuzPos dimPort - _aimHandlePos dimPort) 0 0
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-- where
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