Remove non-existent import
This commit is contained in:
+97
-75
@@ -1,122 +1,144 @@
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--{-# LANGUAGE TupleSections #-}
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--{-# LANGUAGE TupleSections #-}
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{-# LANGUAGE BangPatterns #-}
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{-# LANGUAGE BangPatterns #-}
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{- |
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{- |
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Basic helpers.
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Basic helpers.
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These modules should have few dependencies. -}
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These modules should have few dependencies.
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module Dodge.Base
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-}
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( module Dodge.Base
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module Dodge.Base (
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, module Dodge.Base.Arithmetic
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module Dodge.Base,
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, module Dodge.Base.You
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module Dodge.Base.You,
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, module Dodge.Base.NewID
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module Dodge.Base.NewID,
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, module Dodge.Base.Window
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module Dodge.Base.Window,
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, module Dodge.Base.Coordinate
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module Dodge.Base.Coordinate,
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, module Dodge.Base.Collide
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module Dodge.Base.Collide,
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, module Dodge.Base.CardinalPoint
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module Dodge.Base.CardinalPoint,
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, module Dodge.Base.Wall
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module Dodge.Base.Wall,
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) where
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) where
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import Dodge.Base.Wall
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import Dodge.Base.Arithmetic
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import Dodge.Base.NewID
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import Dodge.Base.Coordinate
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import Dodge.Base.CardinalPoint
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import Data.List (unfoldr)
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--import Dodge.Zone
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--import Dodge.Zone.Data
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import Dodge.Base.Window
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import Dodge.Base.Collide
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import Geometry
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--import Picture
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import qualified IntMapHelp as IM
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--import FoldableHelp
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import Dodge.Base.You
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import Control.Lens
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import Control.Lens
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--import Data.Bifunctor
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import Data.List (unfoldr)
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--import qualified Data.IntSet as IS
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import Dodge.Base.CardinalPoint
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--import qualified Data.Set as S
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import Dodge.Base.Collide
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import Dodge.Base.Coordinate
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import Dodge.Base.NewID
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import Dodge.Base.Wall
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import Dodge.Base.Window
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import Dodge.Base.You
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import Geometry
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import qualified IntMapHelp as IM
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{- | Expands a line out to a given thickness. -}
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-- | Expands a line out to a given thickness.
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lineGeom :: Float -> Point2 -> Point2 -> [Point2]
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lineGeom :: Float -> Point2 -> Point2 -> [Point2]
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lineGeom t x y
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lineGeom t x y
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| x == y = []
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| x == y = []
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| otherwise = [x +.+ n x y, x -.- n x y, y +.+ n x y, y -.- n x y]
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| otherwise = [x +.+ n x y, x -.- n x y, y +.+ n x y, y -.- n x y]
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where
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where
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n a b = (t * 0.5) *.* errorNormalizeV 4200 (vNormal (a -.- b))
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n a b = (t * 0.5) *.* errorNormalizeV 4200 (vNormal (a -.- b))
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{- | A triangular wedge thick at the first point and
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{- | A triangular wedge thick at the first point and
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- tapering off to the second. -}
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- tapering off to the second.
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wedgeGeom
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-}
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:: Float -- Thickness
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wedgeGeom ::
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-> Point2
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Float -> -- Thickness
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-> Point2
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Point2 ->
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-> [Point2]
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Point2 ->
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[Point2]
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wedgeGeom t x y
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wedgeGeom t x y
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| x == y = []
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| x == y = []
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| otherwise = [x +.+ n x y, x -.- n x y, y]
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| otherwise = [x +.+ n x y, x -.- n x y, y]
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where
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where
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n a b = (t * 0.5) *.* errorNormalizeV 4200 (vNormal (a -.- b))
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n a b = (t * 0.5) *.* errorNormalizeV 4200 (vNormal (a -.- b))
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{- | I believe this overwrites the value if it already exists, but not sure. -}
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-- | I believe this overwrites the value if it already exists, but not sure.
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insertIMInZone
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insertIMInZone ::
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:: Int -- ^ First key
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-- | First key
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-> Int -- ^ Second key
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Int ->
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-> Int -- ^ Third key
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-- | Second key
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-> a -- ^ Item to insert
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Int ->
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-> IM.IntMap (IM.IntMap (IM.IntMap a))
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-- | Third key
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-> IM.IntMap (IM.IntMap (IM.IntMap a))
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Int ->
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-- | Item to insert
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a ->
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IM.IntMap (IM.IntMap (IM.IntMap a)) ->
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IM.IntMap (IM.IntMap (IM.IntMap a))
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insertIMInZone x y obid obj = IM.insertWith f x $ IM.singleton y $ IM.singleton obid obj
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insertIMInZone x y obid obj = IM.insertWith f x $ IM.singleton y $ IM.singleton obid obj
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where
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where
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f _ = IM.insertWith g y $ IM.singleton obid obj
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f _ = IM.insertWith g y $ IM.singleton obid obj
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g _ = IM.insert obid obj
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g _ = IM.insert obid obj
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deleteIMInZone
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:: Int -- ^ First key
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deleteIMInZone ::
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-> Int -- ^ Second key
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-- | First key
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-> Int -- ^ Third key
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Int ->
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-> IM.IntMap (IM.IntMap (IM.IntMap a))
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-- | Second key
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-> IM.IntMap (IM.IntMap (IM.IntMap a))
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Int ->
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-- | Third key
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Int ->
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IM.IntMap (IM.IntMap (IM.IntMap a)) ->
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IM.IntMap (IM.IntMap (IM.IntMap a))
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deleteIMInZone x y z = ix x . ix y %~ IM.delete z
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deleteIMInZone x y z = ix x . ix y %~ IM.delete z
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adjustIMZone
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:: (a -> a) -- ^ Update function
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adjustIMZone ::
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-> Int -- ^ First key
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-- | Update function
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-> Int -- ^ Second key
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(a -> a) ->
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-> Int -- ^ Third key
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-- | First key
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-> IM.IntMap (IM.IntMap (IM.IntMap a))
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Int ->
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-> IM.IntMap (IM.IntMap (IM.IntMap a))
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-- | Second key
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Int ->
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-- | Third key
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Int ->
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IM.IntMap (IM.IntMap (IM.IntMap a)) ->
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IM.IntMap (IM.IntMap (IM.IntMap a))
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adjustIMZone f x y n = IM.adjust f' x
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adjustIMZone f x y n = IM.adjust f' x
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where
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where
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f' = IM.adjust f'' y
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f' = IM.adjust f'' y
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f'' = IM.adjust f n
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f'' = IM.adjust f n
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{- | Create a logistic function given three parameters. -}
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-- | Create a logistic function given three parameters.
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logistic :: Float -> Float -> Float -> (Float -> Float)
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logistic :: Float -> Float -> Float -> (Float -> Float)
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logistic x0 l k x = l / (1 + exp (k * (x0 - x)))
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logistic x0 l k x = l / (1 + exp (k * (x0 - x)))
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{- | given a target and a start point, shift toward the end point by a given
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{- | given a target and a start point, shift toward the end point by a given
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amount.
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amount.
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If close enough, end up on the end point -}
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If close enough, end up on the end point
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mvPointTowardAtSpeed
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-}
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:: Float -- ^ Speed.
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mvPointTowardAtSpeed ::
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-> Point2 -- ^ End point.
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-- | Speed.
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-> Point2 -- ^ Start point.
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Float ->
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-> Point2
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-- | End point.
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Point2 ->
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-- | Start point.
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Point2 ->
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Point2
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mvPointTowardAtSpeed !speed !ep !p
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mvPointTowardAtSpeed !speed !ep !p
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| dist p ep < speed = ep
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| dist p ep < speed = ep
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| otherwise = p +.+ speed *.* normalizeV (ep -.- p)
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| otherwise = p +.+ speed *.* normalizeV (ep -.- p)
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{- | given a target and a start point, shift toward the end point by a given
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{- | given a target and a start point, shift toward the end point by a given
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amount.
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amount.
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If close enough, go past the end point -}
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If close enough, go past the end point
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mvPointAlongAtSpeed
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-}
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:: Float -- ^ Speed.
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mvPointAlongAtSpeed ::
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-> Point2 -- ^ End point.
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-- | Speed.
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-> Point2 -- ^ Start point.
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Float ->
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-> Point2
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-- | End point.
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Point2 ->
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-- | Start point.
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Point2 ->
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Point2
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mvPointAlongAtSpeed !speed !ep !p
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mvPointAlongAtSpeed !speed !ep !p
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| dist p ep == 0 = ep
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| dist p ep == 0 = ep
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| otherwise = p +.+ speed *.* normalizeV (ep -.- p)
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| otherwise = p +.+ speed *.* normalizeV (ep -.- p)
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{- | given a target and a start point, shift toward the end point by 1.
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{- | given a target and a start point, shift toward the end point by 1.
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If close enough, end up on the end point -}
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If close enough, end up on the end point
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mvPointToward
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-}
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:: Point2 -- ^ End point.
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mvPointToward ::
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-> Point2 -- ^ Start point.
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-- | End point.
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-> Point2
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Point2 ->
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-- | Start point.
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Point2 ->
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Point2
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mvPointToward !ep !p
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mvPointToward !ep !p
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| dist p ep < 1 = ep
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| dist p ep < 1 = ep
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| otherwise = p +.+ normalizeV (ep -.- p)
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| otherwise = p +.+ normalizeV (ep -.- p)
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