Move towards unifying weapon barrels
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@@ -7,6 +7,7 @@ module Dodge.Item.Held.Rod (
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machineGun,
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) where
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import Dodge.Item.Held.SingleBarrel
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import Dodge.Data.Item
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import Dodge.Default
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import Dodge.Item.Weapon.Bullet
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@@ -22,7 +23,7 @@ bangRod =
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{ _muzVel = 0.8
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, _rifling = 1
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, _bore = 2
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, _gunBarrels = SingleBarrel 0.1
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, _gunBarrels = singleBarrel 0.1
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, _recoil = 50
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, _torqueAfter = 0.3
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, _randomOffset = 0
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@@ -47,7 +48,7 @@ elephantGun =
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bangRod
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& itType . iyBase .~ HELD ELEPHANTGUN
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& itUse . heldAim . aimStance .~ TwoHandTwist
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& itParams . gunBarrels .~ SingleBarrel 0.05
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& itParams . gunBarrels .~ singleBarrel 0.05
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& itUse . heldMods .~ ElephantGunMod
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& itParams . recoil .~ 50
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& itParams . torqueAfter .~ 0.1
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@@ -68,7 +69,7 @@ sniperRifle :: Item
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sniperRifle =
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elephantGun
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& itType . iyBase .~ HELD SNIPERRIFLE
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& itParams . gunBarrels .~ SingleBarrel 0
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& itParams . gunBarrels .~ singleBarrel 0
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& itUse . heldAim . aimZoom .~ defaultItZoom{_izMax = 0.5, _izMin = 0.5,_izFac = 1}
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& itUse . heldScroll .~ HeldScrollZoom -- zoomLongGun
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& itScope .~ ZoomScope (V2 0 0) 1 0.5 False
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