Allow mouse click interaction for nearby objects
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@@ -5,6 +5,7 @@ module Dodge.Update.Input.InGame (
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updateMouseInGame,
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) where
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import Dodge.SelectedClose
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import Control.Applicative
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import Control.Monad
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import Data.Foldable
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@@ -14,7 +15,6 @@ import Data.List (sort)
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import qualified Data.Map.Strict as M
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import Data.Maybe
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import Data.Monoid
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import Dodge.Button.Event
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import Dodge.Camera
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import Dodge.Creature.Action
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import Dodge.Data.Combine
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@@ -40,7 +40,7 @@ import SDL
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updateUseInputInGame :: Universe -> Universe
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updateUseInputInGame u = updateFunctionKeys $ case u ^. uvWorld . hud . hudElement of
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-- DisplayCarte -> over uvWorld updatePressedButtonsCarte u
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-- DisplayCarte -> over uvWorld updatePressedButtonsCarte u
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DisplayInventory{_subInventory = si, _diSelection = disel} -> case si of
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DisplayTerminal tmid -> updateKeysInTerminal tmid u
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CombineInventory{_ciSections = sss, _ciSelection = msel@(Just (-1, _, _))} ->
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@@ -437,7 +437,7 @@ updateInitialPressInGame uv sc = case sc of
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ScancodeSpace -> over uvWorld spaceAction uv
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ScancodeP -> pauseGame uv
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ScancodeF -> over uvWorld youDropItem uv
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-- ScancodeM -> toggleMap uv
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-- ScancodeM -> toggleMap uv
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ScancodeT -> over uvWorld testEvent uv
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ScancodeC -> toggleCombineInv uv
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-- the following should be put in a more sensible place
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@@ -538,40 +538,17 @@ pauseGame u = u & uvScreenLayers .~ [pauseMenu u]
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spaceAction :: World -> World
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spaceAction w = case w ^. hud . hudElement of
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-- DisplayCarte -> w & hud . carteCenter .~ theLoc
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DisplayInventory{_subInventory = NoSubInventory{}} -> fromMaybe w $ do
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cobj <- selCloseObj w
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return $ case cobj of
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(Left flit) ->
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pickUpItem 0 flit w
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& worldEventFlags . at InventoryChange ?~ ()
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(Right but) ->
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doButtonEvent (_btEvent but) but w
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& worldEventFlags . at InventoryChange ?~ ()
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DisplayInventory{_subInventory = NoSubInventory{}} ->
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maybe id interactWithCloseObj (getCloseObj w) w
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DisplayInventory{_subInventory = DisplayTerminal{}} ->
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w
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& hud . hudElement . subInventory .~ NoSubInventory
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& worldEventFlags . at InventoryChange ?~ ()
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_ -> w & hud . hudElement . subInventory .~ NoSubInventory
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-- where
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-- theLoc =
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-- doWorldPos
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-- (w ^?! cWorld . lWorld . seenLocations . ix (w ^. cWorld . lWorld . selLocation) . _1)
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-- w
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selCloseObj :: World -> Maybe (Either FloorItem Button)
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selCloseObj w = selobj <|> firstcitem <|> firstcbut
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getCloseObj :: World -> Maybe (Either FloorItem Button)
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getCloseObj w = getSelectedCloseObj w <|> firstcitem <|> firstcbut
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where
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selobj = do
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(i, j, _) <- w ^? hud . hudElement . diSelection . _Just
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case i of
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3 -> do
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NInt k <- w ^? hud . closeItems . ix j
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fmap Left $ w ^? cWorld . lWorld . floorItems . unNIntMap . ix k
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5 -> do
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k <- w ^? hud . closeButtons . ix j
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fmap Right $ w ^? cWorld . lWorld . buttons . ix k
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_ -> Nothing
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firstcitem = do
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k' <- (w ^? hud . hudElement . diSections . ix 3 . ssItems) >>= (fmap fst . IM.lookupMin)
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NInt k <- w ^? hud . closeItems . ix k'
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