Work on chase crit animations, eating dead bees
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@@ -34,6 +34,7 @@ module Dodge.Base.Collide (
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collide3WallsFloor,
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collide3,
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crHeight,
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crMid,
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) where
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import AesonHelp
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@@ -194,6 +195,22 @@ crHeight cr = case cr ^. crHP of
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CrIsCorpse{} -> 5
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AvatarDestroyed{} -> 0
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crMid :: Creature -> Float
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crMid cr = case cr ^. crHP of
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HP{} -> case cr ^. crType of
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HoverCrit {} -> 2
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ChaseCrit {} -> 20
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Avatar {} -> 20
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CrabCrit {} -> 20
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SlinkCrit {} -> 20
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SlimeCrit {_slimeSlime = r} -> max 3 . min 20 $ 2 * slimeToRad r - 5
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BeeCrit {} -> 2
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HiveCrit {} -> 20
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BarrelCrit{} -> 20
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_ -> error $ "Need to define crHeight for this crType:\n" <> unlines (prettyShort (cr ^. crType))
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CrIsCorpse{} -> 2
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AvatarDestroyed{} -> 0
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wallToSurface :: Wall -> (Point3, Point3, [(Point3, Point3)])
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wallToSurface wl = (g x, g $ vNormal (x - y), [(g x, g (y - x)), (g y, g (x - y))])
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where
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