Allow for rooms to inherit floor tiling from parents
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@@ -52,7 +52,7 @@ roomRect x y xn yn = defaultRoom
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, _rmPos = map (`UnusedSpot` 0) posps
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, _rmPmnts = []
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, _rmBound = [rectNSWE (y+5) (-5) (-5) (x+5)]
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, _rmFloor = [Tile
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, _rmFloor = Tiled [Tile
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{ _tilePoly = rectNSWE y 0 0 x
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, _tileZero = V2 0 0
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, _tileX = V2 1 0
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@@ -93,7 +93,7 @@ combineRooms r r' = defaultRoom
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, _rmPmnts = map (shiftPlacement $ _rmShift r) (_rmPmnts r)
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++ map (shiftPlacement $ _rmShift r') (_rmPmnts r')
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, _rmBound = _rmBound r ++ _rmBound r'
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, _rmFloor = _rmFloor r ++ _rmFloor r'
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, _rmFloor = combineFloors (_rmFloor r) (_rmFloor r')
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, _rmShift = (V2 0 0 , 0)
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}
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-- not that this assumes that any link paths are integral
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@@ -102,6 +102,9 @@ clampPath = bimap f f
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where
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f (V2 x y) = V2 (g x) (g y)
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g = (fromIntegral :: Int -> Float) . floor
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combineFloors :: Floor -> Floor -> Floor
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combineFloors f _ = f
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{- Randomly generate a top fourth of a room possibly with a wall.
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Add a light and a 'PutNothing' placement. -}
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quarterRoomFlat :: RandomGen g => Float -> State g Room
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