Replace glDrawBuffers with glNamedFramebufferDrawBuffers
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@@ -215,7 +215,7 @@ spanColLightBlackI col h a b =
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V2 x y = 0.5 *.* (a +.+ b)
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spanLightI :: Point2 -> Point2 -> Placement
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spanLightI = spanColLightI 0.75 50
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spanLightI = spanColLightI 0.75 50.1
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spanLightY :: Point2 -> Point2 -> Point2 -> Point2 -> Placement
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spanLightY l x y z =
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