Rethink selection lists as intmaps

This commit is contained in:
2023-01-15 23:17:47 +00:00
parent 17734738f6
commit 048135c370
17 changed files with 245 additions and 93 deletions
+8 -3
View File
@@ -5,6 +5,7 @@ module Dodge.Update.Input (
doSubInvRegexInput,
) where
import SelectionIntMap
import qualified Data.Map.Strict as M
import Data.Char
import Dodge.Base.You
@@ -45,8 +46,12 @@ backspaceInputted u = case u ^. uvWorld . input . pressedKeys . at ScancodeBacks
doSubInvRegexInput :: Universe -> Universe
doSubInvRegexInput u
| any ( (== Just InitialPress) . (`M.lookup` pkeys)) [ScancodeReturn,ScancodeEscape,ScancodeSlash]
= u & uvWorld . hud . hudElement . subInventory . subInvRegexInput .~ False
| otherwise = u & doTextInputOver (uvWorld . hud . hudElement . subInventory . subInvRegex)
= u & uvWorld . hud . hudElement . subInventory . subInvMap . smRegexInput .~ False
| ScancodeBackspace `M.member` pkeys
&& u ^? uvWorld . hud . hudElement . subInventory . subInvMap . smRegex == Just ""
= u & uvWorld . hud . hudElement . subInventory . subInvMap . smRegexInput .~ False
| otherwise = u & doTextInputOver (uvWorld . hud . hudElement . subInventory . subInvMap . smRegex)
& uvWorld . hud . hudElement . subInventory . subInvMap %~ setShownIntMap
where
pkeys = u ^. uvWorld . input . pressedKeys
@@ -89,7 +94,7 @@ updateKeyInGame uv sc InitialPress = case sc of
ScancodeC -> over uvWorld toggleCombineInv uv
-- the following should be put in a more sensible place
--ScancodeSlash -> set (uvWorld . hud . hudElement . subInventory . subInvRegexInput) True uv
ScancodeSlash -> set (uvWorld . hud . hudElement . subInventory . subInvRegexInput) True uv
ScancodeSlash -> set (uvWorld . hud . hudElement . subInventory . subInvMap . smRegexInput) True uv
-- in fact the whole logic should probably be rethought, oh well
_ -> uv
updateKeyInGame uv sc LongPress = case sc of
+4 -3
View File
@@ -2,10 +2,11 @@ module Dodge.Update.Scroll (
updateWheelEvent,
) where
import SelectionIntMap
import Dodge.SelectionList
import qualified Data.Map.Strict as M
import Data.Maybe
import Dodge.Base
import Dodge.Combine
import Dodge.Data.Universe
import Dodge.HeldScroll
import Dodge.InputFocus
@@ -49,11 +50,11 @@ updateWheelEvent yi w = case w ^. hud . hudElement of
invKeyDown = ScancodeCapsLock `M.member` _pressedKeys (_input w)
moveCombineSel :: Int -> World -> World
moveCombineSel yi w = moveSubSel yi (length $ combineItemListYou w) w
moveCombineSel yi = hud . hudElement . subInventory . subInvMap %~ moveSelectionMapSelection yi
moveSubSel :: Int -> Int -> World -> World
moveSubSel yi maxyi =
hud . hudElement . subInventory . subInvSel . _Just
hud . hudElement . subInventory . subInvMSel . _Just
%~ ((`mod` maxyi) . subtract yi)
guardDisconnectedID :: Int -> World -> World -> World
+5 -3
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@@ -3,6 +3,7 @@ module Dodge.Update.UsingInput (
updateUsingInput,
) where
import Dodge.Data.SelectionList
import Control.Lens
import qualified Data.Map.Strict as M
import Dodge.Base.You
@@ -30,11 +31,12 @@ pressedMBEffects subinv pkeys w = case subinv of
| ButtonLeft `M.member` pkeys && w ^?! input . hammers . ix SubInvHam /= HammerUp ->
w & input . hammers . ix SubInvHam .~ HammerDown
| otherwise -> pressedMBEffectsNoInventory pkeys w
CombineInventory mi _ False
CombineInventory SelectionIntMap {_smSelPos = mi, _smRegexInput = False}
| pkeys ^? ix ButtonLeft == Just False ->
maybeexitcombine (maybe id doCombine mi w) & input . hammers . ix SubInvHam .~ HammerDown
CombineInventory _ _ True | pkeys ^? ix ButtonLeft == Just False
-> w & hud . hudElement . subInventory . subInvRegexInput .~ False
CombineInventory SelectionIntMap {_smRegexInput = True}
| pkeys ^? ix ButtonLeft == Just False
-> w & hud . hudElement . subInventory . subInvMap . smRegexInput .~ False
DisplayTerminal tmid
| pkeys ^? ix ButtonLeft == Just False && inTermFocus w ->
doTerminalEffectLB (w ^?! cWorld . lWorld . terminals . ix tmid) w