Rethink selection lists as intmaps
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@@ -5,6 +5,7 @@ module Dodge.Update.Input (
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doSubInvRegexInput,
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) where
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import SelectionIntMap
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import qualified Data.Map.Strict as M
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import Data.Char
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import Dodge.Base.You
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@@ -45,8 +46,12 @@ backspaceInputted u = case u ^. uvWorld . input . pressedKeys . at ScancodeBacks
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doSubInvRegexInput :: Universe -> Universe
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doSubInvRegexInput u
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| any ( (== Just InitialPress) . (`M.lookup` pkeys)) [ScancodeReturn,ScancodeEscape,ScancodeSlash]
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= u & uvWorld . hud . hudElement . subInventory . subInvRegexInput .~ False
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| otherwise = u & doTextInputOver (uvWorld . hud . hudElement . subInventory . subInvRegex)
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= u & uvWorld . hud . hudElement . subInventory . subInvMap . smRegexInput .~ False
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| ScancodeBackspace `M.member` pkeys
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&& u ^? uvWorld . hud . hudElement . subInventory . subInvMap . smRegex == Just ""
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= u & uvWorld . hud . hudElement . subInventory . subInvMap . smRegexInput .~ False
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| otherwise = u & doTextInputOver (uvWorld . hud . hudElement . subInventory . subInvMap . smRegex)
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& uvWorld . hud . hudElement . subInventory . subInvMap %~ setShownIntMap
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where
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pkeys = u ^. uvWorld . input . pressedKeys
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@@ -89,7 +94,7 @@ updateKeyInGame uv sc InitialPress = case sc of
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ScancodeC -> over uvWorld toggleCombineInv uv
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-- the following should be put in a more sensible place
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--ScancodeSlash -> set (uvWorld . hud . hudElement . subInventory . subInvRegexInput) True uv
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ScancodeSlash -> set (uvWorld . hud . hudElement . subInventory . subInvRegexInput) True uv
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ScancodeSlash -> set (uvWorld . hud . hudElement . subInventory . subInvMap . smRegexInput) True uv
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-- in fact the whole logic should probably be rethought, oh well
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_ -> uv
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updateKeyInGame uv sc LongPress = case sc of
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