First implementation of quadratic bezier curve shader

This commit is contained in:
2021-03-12 15:25:07 +01:00
parent 6f1f817ed3
commit 0489a092bc
21 changed files with 372 additions and 37 deletions
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#version 430 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec4 aColor;
layout (location = 2) in vec2 aTexCoord;
uniform vec2 winSize;
uniform float zoom;
uniform vec2 translation;
uniform float rotation;
out vec4 vColor;
out vec2 vTexCoord;
void main()
{
gl_Position = vec4(aPos, 1.0);
vColor = aColor;
vTexCoord = aTexCoord;
}