Improve window drawing
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@@ -10,5 +10,4 @@ void main()
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float cloudz = texture(cloudpos, vScreenPos).z;
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fColOverCloud = ( cloudz > vPos.z ? vec4(0) : vCol);
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fColUnderCloud = ( cloudz > vPos.z ? vCol : vec4(0));
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fColUnderCloud = vec4(0);
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}
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