Fix error in circle wall collision detection
The wall zoning did not take into account the radius of the circle
This commit is contained in:
@@ -96,6 +96,8 @@ firstWorldLoad theConfig = do
|
||||
, _uvFrameTicks = 0
|
||||
, _uvRAMSave = Nothing
|
||||
, _uvDebug = mempty
|
||||
, _uvDebugFloat1 = 10
|
||||
, _uvDebugFloat2 = 0
|
||||
, _uvDebugMessageOffset = 0
|
||||
}
|
||||
return $ u & uvScreenLayers .~ [splashMenu u]
|
||||
|
||||
Reference in New Issue
Block a user