Tweak ordering of projectile movement

This commit is contained in:
2025-01-06 12:57:20 +00:00
parent 6ba16b06fb
commit 04ba9fcce2
2 changed files with 127 additions and 133 deletions
+14 -19
View File
@@ -25,9 +25,8 @@ import RandomHelp
updateProjectile :: Projectile -> World -> World
updateProjectile pj w =
(cWorld . lWorld . projectiles . ix (pj ^. pjID) . pjTimer -~ 1)
. shellCollisionCheck pj
. pjMovement pj
. shellCollisionCheck
pj
. doGravityPU pj
$ foldl' (flip $ upProjectile pj) w (_pjUpdates pj)
@@ -43,8 +42,6 @@ upProjectile pj pu = case pu of
| act st et -> pjRemoteSetDirection (pj ^? pjType . rkHoming) pj
| otherwise -> id
where
-- ApplyGravityPU -> applyGravityPU pj
time = _pjTimer pj
act st et = time <= st && time >= et
@@ -91,15 +88,13 @@ shellCollisionCheck pj w
| RetiredProjectile <- pj ^. pjType
, time <= 0 =
destroyProjectile (pj ^. pjScreenID) (_pjID pj) w
| time <= 0 = g
| time <= 0 = explodeShell pj w
| RetiredProjectile <- pj ^. pjType = w
| Just thit <- thingHit oldPos (oldPos + _pjVel pj) w = tryShellBounce thit pj w
-- | anythingHitCirc 2 oldPos (oldPos + _pjVel pj) w = g
| Just thit <- thingHit oldpos (oldpos + _pjVel pj) w = tryShellBounce thit pj w
| otherwise = w
where
g = explodeShell pj w
time = _pjTimer pj
oldPos = _pjPos pj
oldpos = _pjPos pj
-- note this doesn't take into account moving walls, which may break the
-- bouncing in some way
@@ -111,17 +106,17 @@ tryShellBounce (p, Right wl) pj w
w
& cWorld . lWorld . projectiles . ix (_pjID pj) . pjType
.~ Grenade (GStuckWall (wl ^. wlStructure))
-- & cWorld . lWorld . projectiles . ix (_pjID pj) . pjUpdates %~ delete ApplyGravityPU
& soundOriginIDsAt (ShellSound (pj ^. pjID)) [slapS, slap1S] (pj ^. pjPos)
| Just x <- pj ^? pjType . gnHitEffect . bounceTolerance =
if abs (dotV (pj ^. pjVel) (vNormal hitline)) < x
then
w
& cWorld . lWorld . projectiles . ix (_pjID pj) . pjVel
%~ reflectIn hitline
& cWorld . lWorld . projectiles . ix (_pjID pj) . pjPos .~ p
& soundStart (ShellSound (pj ^. pjID)) (pj ^. pjPos) click1S Nothing
else explodeShell pj w
| Just x <- pj ^? pjType . gnHitEffect . bounceTolerance
, abs (dotV (pj ^. pjVel) (vNormal hitline)) < x =
w
& cWorld . lWorld . projectiles . ix (_pjID pj) . pjVel
%~ reflectIn hitline
& cWorld . lWorld . projectiles . ix (_pjID pj) . pjPos
.~ p - normalizeV (pj ^. pjVel)
& soundStart (ShellSound (pj ^. pjID)) (pj ^. pjPos) click1S Nothing
| isJust $ pj ^? pjType . gnHitEffect . bounceTolerance =
explodeShell pj w
where
hitline = normalizeV $ uncurry (-) $ _wlLine wl
tryShellBounce (p, Left cr) pj w