Add sound source files

This commit is contained in:
2021-02-23 14:48:00 +01:00
parent 5bdd646900
commit 058873af50
7 changed files with 59 additions and 28 deletions
-1
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@@ -64,7 +64,6 @@ data World = World
, _pressPlates :: IM.IntMap PressPlate
, _buttons :: IM.IntMap Button
, _soundQueue :: [Int]
-- , _loadedSounds :: IM.IntMap Mix.Chunk
, _sounds :: M.Map SoundOrigin Sound
, _decorations :: IM.IntMap Drawing
, _corpses :: IM.IntMap (IM.IntMap [Corpse])
+8 -21
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@@ -111,27 +111,14 @@ loadSounds = do
-- -- fmap (set soundQueue creatureSounds) $ return w
-- where creatureSounds = []
--playSounds :: a -> World -> IO ()
--playSounds _ w = do
-- forM_ (_soundQueue w) (\n -> Mix.playOn (-1) 0 (_loadedSounds w IM.! n))
-- -- = return $ set soundQueue creatureSounds w
-- -- = do forM_ (_soundQueue w) (\n -> Mix.playOn (-1) (_loadedSounds w IM.! n) 0)
-- -- fmap (set soundQueue creatureSounds) $ return w
-- where creatureSounds = []
soundOnce :: Int -> World -> World
soundOnce i = over soundQueue ((:) i)
--stepSoundTimers :: World -> IO World
--stepSoundTimers w = M.foldrWithKey stepSoundTimer (return w) (_sounds w)
-- ok, this is hard to reason about-- bugs can occur because I am unsure when
-- everything is evaluated
--stepSoundTimer :: SoundOrigin -> Sound -> IO World -> IO World
--stepSoundTimer so s w =
-- case _soundChannel s of
-- Nothing -> do w1 <- w
-- let soundChunk = _loadedSounds w1 IM.! _soundType s
---- n <- Mix.playingCount
-- channel <- Mix.playOn (-1) (-1) soundChunk
-- -- w2 <- w -- Note that using w2 instead of w1 in the
-- -- final return breaks the sound sometimes, must be
-- -- something to do with order of evaluation
-- return $ set (sounds . ix so . soundChannel) (Just $ fromIntegral channel) w1
-- Just channel -> case _soundTime s of
-- x | x > 0 -> fmap (set (sounds . ix so . soundTime) (x-1)) w
-- | x <= 0 -> do Mix.fadeOut channel (fromIntegral $ _soundFadeTime s+ 1)
-- fmap (over sounds (M.delete so)) w
-- the sound fade doesn't seem to like being 0
+24
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@@ -61,6 +61,30 @@ update w
where (x,y) = zoneOfPoint $ _clPos cr
cid = _clID cr
--updateSound :: World -> World
--updateSound = set soundQueue [] . stepSoundTimers
--stepSoundTimers :: World -> IO World
--stepSoundTimers w = M.foldrWithKey stepSoundTimer (return w) (_sounds w)
---- ok, this is hard to reason about-- bugs can occur because I am unsure when
---- everything is evaluated
--stepSoundTimer :: SoundOrigin -> Sound -> IO World -> IO World
--stepSoundTimer so s w =
-- case _soundChannel s of
-- Nothing -> do w1 <- w
-- let soundChunk = _loadedSounds w1 IM.! _soundType s
---- n <- Mix.playingCount
-- channel <- Mix.playOn (-1) (-1) soundChunk
-- -- w2 <- w -- Note that using w2 instead of w1 in the
-- -- final return breaks the sound sometimes, must be
-- -- something to do with order of evaluation
-- return $ set (sounds . ix so . soundChannel) (Just $ fromIntegral channel) w1
-- Just channel -> case _soundTime s of
-- x | x > 0 -> fmap (set (sounds . ix so . soundTime) (x-1)) w
-- | x <= 0 -> do Mix.fadeOut channel (fromIntegral $ _soundFadeTime s+ 1)
-- fmap (over sounds (M.delete so)) w
---- the sound fade doesn't seem to like being 0
updateLightSources w = set tempLightSources (catMaybes tlss) w'
where (w',tlss) = mapAccumR (\a b -> _tlsUpdate b a b) w $ _tempLightSources w