Implement slowed down aim turning
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@@ -1,5 +1,6 @@
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module Dodge.Creature.Impulse.Movement where
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import Dodge.Base
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import Control.Lens
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import Dodge.Creature.Statistics
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import Dodge.Data.World
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@@ -30,9 +31,9 @@ crMvAbsolute p' cr =
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strengthFactor :: Int -> Float
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strengthFactor i
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| i > 9 = 1
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| i > 50 = 1
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| i < 1 = 0
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| otherwise = 0.1 * fromIntegral i
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| otherwise = 0.02 * fromIntegral i
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crMvForward ::
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-- | Speed
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@@ -74,15 +75,14 @@ creatureTurnTowardDir ::
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Creature ->
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Creature
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creatureTurnTowardDir a turnSpeed cr
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| normalizeAngle (abs (a - cdir)) <= turnSpeed =
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cr & crDir .~ dirToTarget
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| isLeftOfA (normalizeAngle dirToTarget) (normalizeAngle $ _crDir cr) =
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cr & crDir +~ turnSpeed
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| otherwise = cr & crDir -~ turnSpeed
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| abs (normalizeAnglePi (a - cdir)) <= turnSpeed = cr & crDir .~ dirToTarget
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| otherwise = cr & crDir %~ addOrSub turnSpeed
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where
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addOrSub | isLeftOfA dirToTarget cdir = (+)
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| otherwise = subtract
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cdir = _crDir cr
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vToTarg = rotateV a (V2 1 0)
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dirToTarget = argV vToTarg
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dirToTarget = argV $ rotateV a (V2 1 0)
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creatureTurnToward :: Point2 -> Float -> Creature -> Creature
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creatureTurnToward p turnSpeed cr
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@@ -2,6 +2,7 @@ module Dodge.Creature.YourControl (
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yourControl,
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) where
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import Data.Maybe
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import Data.Foldable
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import qualified Data.Map.Strict as M
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import Dodge.Base.Coordinate
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@@ -38,7 +39,8 @@ wasdWithAiming ::
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Creature ->
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Creature
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wasdWithAiming w speed cr
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| isAiming = addAnyTwist $ set crDir mouseDir $ theMovement cr
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-- | isAiming = addAnyTwist $ set crDir mouseDir $ theMovement cr
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| isAiming = addAnyTwist $ aimTurn mouseDir $ theMovement cr
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| crIsReloading cr && SDL.ButtonRight `M.member` _mouseButtons (_input w) =
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addAnyTwist $ set crDir (mouseDir + anytwist) $ theMovement cr
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| otherwise = theMovement $ theTurn $ removeTwist cr
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@@ -64,6 +66,11 @@ wasdWithAiming w speed cr
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Just _ -> argV $ mouseWorldPos (w ^. input) (w ^. cWorld . camPos) -.- _crPos cr
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_ -> argV (_mousePos (_input w)) + (w ^. cWorld . camPos . camRot)
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aimTurn :: Float -> Creature -> Creature
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aimTurn a cr = creatureTurnTowardDir a (x * 0.2) cr
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where
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x = fromMaybe 1 $ cr ^? crInv . ix (crSel cr) . itUse . heldAim . aimTurnSpeed
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wasdM :: SDL.Scancode -> Point2
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wasdM scancode = case scancode of
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SDL.ScancodeW -> V2 0 1
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