Implement slowed down aim turning
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@@ -131,6 +131,7 @@ miniGunX :: Int -> Item
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miniGunX i =
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autoRifle
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& itUse .~ miniGunUse i
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& itUse . heldAim . aimTurnSpeed .~ 0.5
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& itParams
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.~ BulletShooter
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{ _muzVel = 1
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@@ -10,15 +10,11 @@ flatShield :: Item
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flatShield =
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defaultHeldItem
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& itEffect . ieInv .~ EffectIfHeld CreateShieldWall RemoveShieldWall
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& itUse . heldAim
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.~ AimParams
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{ _aimWeight = 5
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, _aimRange = 0
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, _aimZoom = ItZoom 20 0.2 1
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, _aimStance = TwoHandFlat
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, _aimHandlePos = 0
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, _aimMuzPos = 0
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}
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& itUse . heldAim . aimWeight .~ 5
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& itUse . heldAim . aimTurnSpeed .~ 0.5
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& itUse . heldAim . aimStance .~ TwoHandFlat
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& itUse . heldAim . aimHandlePos .~ 0
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& itUse . heldAim . aimMuzPos .~ 0
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& itInvSize .~ 3
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& itType . iyBase .~ HELD FLATSHIELD
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