Rethink damage data type, work on damage sensors

This commit is contained in:
2022-03-13 09:27:35 +00:00
parent d340fd73c3
commit 06a501ff88
30 changed files with 356 additions and 240 deletions
+26 -23
View File
@@ -183,35 +183,37 @@ defaultConsumable = Item
, _itScope = NoScope
, _itTargeting = NoTargeting
}
defaultApplyDamage :: [DamageType] -> Creature -> (World -> World, Creature)
defaultApplyDamage :: [Damage] -> Creature -> (World -> World, Creature)
defaultApplyDamage ds cr = (id, doPoisonDam $ foldl' (flip $ \d c -> snd $ applyIndividualDamage d c) cr ds')
where
(ps,ds') = partition isPoison ds
isPoison PoisonDam{} = True
isPoison Damage{_dmType=PoisonDam} = True
isPoison _ = False
poisonDam = quot (max 0 (sum (map _dmAmount ps))) 10
doPoisonDam = over crHP (\hp -> hp - poisonDam)
applyIndividualDamage :: DamageType -> Creature -> (World -> World, Creature)
applyIndividualDamage (Concussive amount fromDir push pushexp pushRad) cr
= ( id
, over crHP (\hp -> hp - amount)
$ over crPos (+.+ (pushAmount *.* squashNormalizeV (_crPos cr -.- fromDir)))
cr
)
where
pushAmount
| dist (_crPos cr) fromDir == 0 = 0
| otherwise = min 5 $ (push*5*pushRad / (dist (_crPos cr) fromDir * _crMass cr))**pushexp
applyIndividualDamage (TorqueDam amount rot) cr
= ( id
, over crHP (\hp -> hp - amount) $ over crDir (+ rot) cr)
applyIndividualDamage (PushDam amount pback) cr
= ( id
, over crHP (\hp -> hp - amount) $ over crPos (+.+ ((1/_crMass cr) *.* pback )) cr
)
applyIndividualDamage dt cr
= ( id , over crHP (\hp -> hp - _dmAmount dt) cr )
applyDamageEffect :: Damage -> DamageEffect -> Creature -> Creature
applyDamageEffect dm de cr = case de of
NoDamageEffect -> cr
PushDamage push pushexp pushRad -> cr
& crPos %~ (+.+ (pushAmount *.* squashNormalizeV (_crPos cr -.- fromDir)))
where
pushAmount
| dist (_crPos cr) fromDir == 0 = 0
| otherwise = min 5 $ (push*5*pushRad / (dist (_crPos cr) fromDir * _crMass cr))**pushexp
PushBackDamage pback -> cr
& crPos %~ (+.+ ((1/_crMass cr) *.* pback ))
TorqueDamage rot -> cr & crDir +~ rot
where
fromDir = _dmFrom dm
applyIndividualDamage :: Damage -> Creature -> (World -> World, Creature)
applyIndividualDamage dm cr = ( id
, cr
& crHP -~ _dmAmount dm
& applyDamageEffect dm (_dmEffect dm)
)
defaultFlIt :: FloorItem
defaultFlIt = FlIt {_flItRot=0,_flIt = defaultConsumable, _flItPos = V2 0 0, _flItID = 0}
defaultMachine :: Machine
@@ -223,7 +225,8 @@ defaultMachine = Machine
, _mcPos = V2 0 0
, _mcDir = 0
, _mcHP = 1000
, _mcSensor = 0
, _mcSensorAmount = 0
, _mcSensorToggle = False
, _mcDamage = []
, _mcLSs = []
, _mcType = StaticMachine