Rethink damage data type, work on damage sensors
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+3
-1
@@ -8,9 +8,11 @@ module Dodge.Floor
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import Dodge.LockAndKey
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--import Dodge.Creature.State.Data
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import Dodge.Room
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import Dodge.Data.DamageType
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--import Dodge.Placement.Instance.Button
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import Dodge.Tree
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import Dodge.Annotation
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import Dodge.Placement.Instance.Sensor
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--import Dodge.Creature
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--import Dodge.LevelGen.Data
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--import Dodge.LevelGen.Switch
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@@ -34,7 +36,7 @@ import System.Random
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initialAnoTree :: RandomGen g => Tree [Annotation g]
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initialAnoTree = padSucWithCorridors $ treeFromTrunk
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[[AnoApplyInt 0 startRoom]
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-- , [SpecificRoom $ fmap (return . UseAll) lasTunnelRunnable]
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, [SpecificRoom $ sensorRoom Flaming 50]
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, [PassthroughLockKeyLists 2 lockRoomKeyItems itemRooms]
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, [SpecificRoom randomChallenges]
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, [AnoApplyInt 1 lasSensorTurretTest]
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