Rethink damage data type, work on damage sensors

This commit is contained in:
2022-03-13 09:27:35 +00:00
parent d340fd73c3
commit 06a501ff88
30 changed files with 356 additions and 240 deletions
+6 -6
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@@ -28,12 +28,12 @@ door = defaultRoom
,uncurry inLink (V2 20 5,pi)
]
switchDoorRoom :: Int -> Room
switchDoorRoom inplid = defaultRoom
{ _rmPolys = [rectNSWE 40 0 0 40]
, _rmLinks = init lnks++ [last lnks]
, _rmPath = [(V2 20 35,V2 20 5)]
, _rmInPmnt = [InPlacement f inplid]
triggerDoorRoom :: Int -> Room
triggerDoorRoom inplid = defaultRoom
{ _rmPolys = [rectNSWE 40 0 0 40]
, _rmLinks = init lnks++ [last lnks]
, _rmPath = [(V2 20 35,V2 20 5)]
, _rmInPmnt = [InPlacement f inplid]
-- door extends into side walls (for shadows as rendered 12/03/21)
-- note no bounds
}
+5 -5
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@@ -33,8 +33,8 @@ import System.Random
cenLasTur :: Room
cenLasTur = roomNgon 8 200 & rmPmnts .~
[ putLasTurret 0.02
, heightWallPS (roomPosRoomBoolShift (\rp _ -> isInLnk rp) (shiftInBy 100)) 30 covershape
, mntLightLnkCond unusedLnkToPS
, heightWallPS (resetPLUse $ rprBoolShift (const . isInLnk) (shiftInBy 100)) 30 covershape
, mntLightLnkCond $ rpBool isInLnk
]
where
covershape = rectNSEW 10 (-10) 20 (-20)
@@ -53,7 +53,7 @@ lasSensLightAboveDoor wth ps = extTrigLitPos
(atFstLnkOutShiftBy (\(p,a) -> (p +.+ rotateV a (V2 18.5 (-2.5)), a)))
( \tp -> Just $ lightSensor wth (upf $ fromJust $ _plMID tp) ps )
where
upf trid mc w | _mcSensor mc > 900 = w & triggers . ix trid .~ const True
upf trid mc w | _mcSensorAmount mc > 900 = w & triggers . ix trid .~ const True
| otherwise = w
lightSensByDoor :: Int -> Room -> Room
@@ -72,13 +72,13 @@ lightSensByDoor outplid rm = rm
lasSensorTurretTest :: RandomGen g => Int -> State g (SubCompTree Room)
lasSensorTurretTest n = do
cenroom <- shuffleLinks $ lightSensInsideDoor n cenLasTur
let doorroom = switchDoorRoom n
let doorroom = triggerDoorRoom n
return $ treeFromPost [PassDown door,PassDown cenroom,PassDown doorroom] (UseAll door)
lasCenSensEdge :: RandomGen g => Int -> State g (SubCompTree Room)
lasCenSensEdge n = do
cenroom <- shuffleLinks $ lightSensByDoor n cenLasTur
let doorroom = switchDoorRoom n
let doorroom = triggerDoorRoom n
return $ treeFromTrunk [PassDown door] $ Node (PassDown cenroom)
[ treeFromPost [PassDown doorroom] (UseAll door)
, treeFromPost [PassDown door] (UseLabel 0 corridor)
+1 -1
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@@ -101,7 +101,7 @@ roomRectAutoLinks :: Float -> Float -> Room
roomRectAutoLinks x y = (roomRect x y (f x) (f y)) {_rmPmnts = plmnts}
where
f z = max 1 $ (ceiling z - 40) `div` 60
plmnts = replicate 3 . mntLightLnkCond $ useRoomPosCond isUsedLnkUnplaced
plmnts = [mntLightLnkCond $ resetPLUse $ rpBool isInLnk]
{- Combines two rooms into one room.
- will have to work out exactly what to do with combining links
Mostly involves concatenation. -}
+5 -5
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@@ -156,8 +156,8 @@ roomCenterPillar = randomiseAllLinks . restrictInLinks ((\p -> dist p (V2 120 0)
, blockLine (V2 125 115) (V2 125 125)
--, sPS (V2 40 120) 0 putLamp
--, sPS (V2 200 120) 0 putLamp
, mntLightLnkCond unusedLnkToPS
, mntLightLnkCond unusedLnkToPS
, mntLightLnkCond useUnusedLnk
, mntLightLnkCond useUnusedLnk
]
roomOctogon :: Room
@@ -187,7 +187,7 @@ roomNgon n x = defaultRoom
{ _rmPolys = [poly]
, _rmLinks = muout (init lnks) ++ muin[last lnks]
, _rmPath = [] -- TODO
, _rmPmnts = []
, _rmPmnts = [mntLightLnkCond $ resetPLUse $ rpBool isInLnk]
, _rmBound = [poly]
, _rmFloor = Tiled [makeTileFromPoly poly 9]
, _rmName = show n ++ "gon"
@@ -225,7 +225,7 @@ weaponEmptyRoom = do
,sPS (V2 20 20) (pi/2) randC1
,sPS (V2 (w-20) 20) (pi/2) randC1
--,sPS (V2 (w/2) (h/2)) 0 putLamp
,mntLightLnkCond unusedLnkToPS
,mntLightLnkCond useUnusedLnk
]
f (V2 x y,a) = (a == pi && x > 25 && x < w - 25) || (a /= 0 && y > w - 30)
rm <- shuffleLinks $ restrictRMInLinksPD f (roomRect w h 2 2 & rmPmnts .~ plmnts)
@@ -396,7 +396,7 @@ pillarGrid = do
-- cornerRestrict (V2 x y,_)
-- = (x > 40 && x < h - 40)
-- || (y > 40 && y < h - 40)
let plmnts = replicate 8 (mntLightLnkCond unusedLnkToPS)
let plmnts = replicate 8 (mntLightLnkCond useUnusedLnk)
++
concat [f x y | x<-xs,y<-ys]
return $ roomRect w h (max i 2) (max i 2)
+1 -1
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@@ -60,7 +60,7 @@ runPastRoom i = do
{_rmOutPmnt = [OutPlacement (putLitButOnPosExtTrig red useUnusedLnk) i]
,_rmPmnts = []
}
switchdoor = switchDoorRoom i
switchdoor = triggerDoorRoom i
n = length $ filter theedgetest $ map lnkPosDir $ _rmLinks cenroom
controom = treeFromPost [PassDown switchdoor,PassDown linkcor] (UseAll door)
critrooms :: [SubCompTree Room]
+57
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@@ -0,0 +1,57 @@
module Dodge.Room.SensorDoor where
import Dodge.LevelGen.Data
import Dodge.PlacementSpot
import Dodge.Data
import Dodge.Tree
--import Dodge.RoomLink
import Dodge.Room.Door
import Dodge.Room.Procedural
import Dodge.Room.Room
--import Dodge.Room.Corridor
import Dodge.Room.Link
--import Dodge.Room.Procedural
import Dodge.Room.Foreground
--import Dodge.Room.RoadBlock
import Dodge.Placement.Instance
--import Dodge.Default.Room
--import Dodge.Item.Weapon.BulletGuns
--import Dodge.Item.Weapon.Utility
--import Dodge.LevelGen.Data
--import Geometry.Data
import Geometry
--import Padding
import Color
import Shape
import LensHelp
import Dodge.RandomHelp
--import qualified Data.Set as S
import Data.Maybe
--import Data.Tree
import Control.Monad.State
import System.Random
sensorRoom :: RandomGen g => DamageType -> Int -> State g (SubCompTree Room)
sensorRoom senseType n = do
rm <- takeOne [roomNgon 8 200, roomRectAutoLinks 200 200]
cenroom <- shuffleLinks $ sensInsideDoor senseType n rm
let doorroom = triggerDoorRoom n
return $ treeFromPost [PassDown door,PassDown cenroom,PassDown doorroom] (UseAll door)
sensAboveDoor :: DamageType -> Float -> PlacementSpot -> Placement
sensAboveDoor sensetype wth ps = extTrigLitPos
(atFstLnkOutShiftBy (\(p,a) -> (p +.+ rotateV a (V2 18.5 (-2.5)), a)))
( \tp -> Just $ damageSensor sensetype wth (upf $ fromJust $ _plMID tp) ps )
where
upf trid mc w | _mcSensorAmount mc > 900 = w & triggers . ix trid .~ const True
| otherwise = w
sensInsideDoor :: DamageType -> Int -> Room -> Room
sensInsideDoor senseType outplid rm = rm
& rmPmnts .:~ psPt atFstLnkOut
(PutShape $ colorSH yellow $
thinHighBar 0 (V2 20 (-1)) (V2 20 (-100))
<> thinHighBar 0 (V2 0 (-100)) (V2 20 (-100))
<> barPP 1.5 (V3 20 (-1) 0) (V3 20 (-1) 80))
& rmOutPmnt .~ [OutPlacement (sensAboveDoor senseType 10 (atFstLnkOutShiftInward 100)) outplid]