Rethink damage data type, work on damage sensors
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@@ -101,7 +101,7 @@ roomRectAutoLinks :: Float -> Float -> Room
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roomRectAutoLinks x y = (roomRect x y (f x) (f y)) {_rmPmnts = plmnts}
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where
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f z = max 1 $ (ceiling z - 40) `div` 60
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plmnts = replicate 3 . mntLightLnkCond $ useRoomPosCond isUsedLnkUnplaced
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plmnts = [mntLightLnkCond $ resetPLUse $ rpBool isInLnk]
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{- Combines two rooms into one room.
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- will have to work out exactly what to do with combining links
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Mostly involves concatenation. -}
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