Initial working prototype of general lighting surfaces

This commit is contained in:
2021-06-25 03:01:18 +02:00
parent b252c52ffe
commit 06a92e70ee
2 changed files with 19 additions and 3 deletions
+1 -1
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@@ -34,7 +34,7 @@ preloadRender = do
<- makeShader "lighting/wall" [vert,geom,frag] [4] Points pokeWPStrat
>>= addUniforms ["lightPos","radLum"]
lightingSurfaceShad
<- makeShader "lighting/surface" [vert,frag] [3] Points poke3
<- makeShader "lighting/surface" [vert,frag] [3] Triangles poke3
>>= addUniforms ["lightPos","radLum"]
-- 2D draw shaders
bslist <- makeShader "twoD/basic" [vert,frag] [3,4] Triangles pokeTriStrat