Initial working prototype of general lighting surfaces
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@@ -34,7 +34,7 @@ preloadRender = do
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<- makeShader "lighting/wall" [vert,geom,frag] [4] Points pokeWPStrat
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>>= addUniforms ["lightPos","radLum"]
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lightingSurfaceShad
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<- makeShader "lighting/surface" [vert,frag] [3] Points poke3
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<- makeShader "lighting/surface" [vert,frag] [3] Triangles poke3
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>>= addUniforms ["lightPos","radLum"]
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-- 2D draw shaders
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bslist <- makeShader "twoD/basic" [vert,frag] [3,4] Triangles pokeTriStrat
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