Work on flying creature inertia
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@@ -48,6 +48,7 @@ doDamage cid w = fromMaybe w $ do
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-- TODO generalise shake to arbitrary damage amounts
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applyPastDamages :: Creature -> World -> World
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applyPastDamages cr w
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| HoverCrit {} <- cr ^. crType = w
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| _crPain cr > 200 = dojitter 3 100
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| _crPain cr > 20 = dojitter 2 10
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| _crPain cr > 0 = dojitter 1 1
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