Work on flying creature inertia
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@@ -76,7 +76,7 @@ crUpdate cid =
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checkDeath cid
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. doDamage cid
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. invItemEffs cid
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. updateWalkCycle cid -- stride appears to be updated elsewhere as well
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. updateCarriage cid -- stride appears to be updated elsewhere as well
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checkDeath :: Int -> World -> World
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checkDeath cid w = maybe id checkDeath' (w ^? cWorld . lWorld . creatures . ix cid) w
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