Work on flying creature inertia

This commit is contained in:
2026-04-02 22:04:58 +01:00
parent ff903bfb3b
commit 06c7e89dee
19 changed files with 205 additions and 171 deletions
+25 -25
View File
@@ -55,30 +55,30 @@ doCrWdAc cw = case cw of
-- $
-- DoReplicate t $
-- foldr DoActionThen NoAction as
ChooseMovementSpreadGun -> chooseMovementSpreadGun
-- ChooseMovementSpreadGun -> chooseMovementSpreadGun
ChooseMovementLtAuto -> chooseMovementLtAuto
chooseMovementSpreadGun :: Creature -> World -> Action
chooseMovementSpreadGun cr w
| dist cpos p < 30 && safeAngleVV (p -.- cpos) (unitVectorAtAngle (_crDir cr)) > pi =
DoImpulses [UseItem, MoveForward (-3)]
| d < 30 = DoImpulses [UseItem, TurnToward p 0.06]
| d < 60 = DoImpulses [UseItem, TurnToward p 0.06, MoveForward 3]
| d < 100 = DoImpulses [TurnToward p 0.06, MoveForward 3]
| d < 200 = DoImpulses [TurnToward p (0.06 + 0.002 * (d -100)), MoveForward 3]
| otherwise =
DoImpulses [TurnToward p 0.26, MoveForward 3]
where
d = dist cpos p
cpos = cr ^. crPos . _xy
--tcr = _creatures (_cWorld w) IM.! 0
tcr = w ^?! cWorld . lWorld . creatures . ix 0
p = tcr ^. crPos . _xy
--chooseMovementSpreadGun :: Creature -> World -> Action
--chooseMovementSpreadGun cr w
-- | dist cpos p < 30 && safeAngleVV (p -.- cpos) (unitVectorAtAngle (_crDir cr)) > pi =
-- DoImpulses [UseItem, MoveForward (-3)]
-- | d < 30 = DoImpulses [UseItem, TurnToward p 0.06]
-- | d < 60 = DoImpulses [UseItem, TurnToward p 0.06, MoveForward 3]
-- | d < 100 = DoImpulses [TurnToward p 0.06, MoveForward 3]
-- | d < 200 = DoImpulses [TurnToward p (0.06 + 0.002 * (d -100)), MoveForward 3]
-- | otherwise =
-- DoImpulses [TurnToward p 0.26, MoveForward 3]
-- where
-- d = dist cpos p
-- cpos = cr ^. crPos . _xy
-- --tcr = _creatures (_cWorld w) IM.! 0
-- tcr = w ^?! cWorld . lWorld . creatures . ix 0
-- p = tcr ^. crPos . _xy
chooseMovementLtAuto :: Creature -> World -> Action
chooseMovementLtAuto cr w
| dist cpos p > 200 = DoImpulses [UseItem, TurnToward p 0.05, MoveForward 3]
| dist cpos p < 80 = DoImpulses [UseItem, TurnToward p 0.05, MoveForward (-3)]
-- | dist cpos p > 200 = DoImpulses [UseItem, TurnToward p 0.05, MoveForward 3]
-- | dist cpos p < 80 = DoImpulses [UseItem, TurnToward p 0.05, MoveForward (-3)]
| errorAngleVV 22 (p' -.- cpos) (unitVectorAtAngle (_crDir cr)) < 0.4 =
DoImpulses [UseItem, TurnToward p' 0.01, Move (V2 0 3)]
| otherwise =
@@ -90,9 +90,9 @@ chooseMovementLtAuto cr w
v = vNormal $ p -.- cpos
p' = p +.+ 0.5 *.* (v -.- 20 *.* normalizeV v)
fleeFrom :: Creature -> Maybe Creature -> Action
fleeFrom cr mtcr = case mtcr of
Just tcr -> DoImpulses
[MoveForward 3
, TurnToward ((2 *.* (cr ^. crPos ._xy)) -.- (tcr ^. crPos . _xy)) (pi / 4)]
Nothing -> NoAction
--fleeFrom :: Creature -> Maybe Creature -> Action
--fleeFrom cr mtcr = case mtcr of
-- Just tcr -> DoImpulses
-- [MoveForward 3
-- , TurnToward ((2 *.* (cr ^. crPos ._xy)) -.- (tcr ^. crPos . _xy)) (pi / 4)]
-- Nothing -> NoAction