Work on flying creature inertia
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@@ -29,6 +29,10 @@ data CrMvType
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, _mvTurnJit :: Float
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, _mvAimSpeed :: FloatFloat
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}
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-- | CrAccMv
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-- { _mvAcc :: Float
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-- , _mvTopSpeed :: Float
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-- }
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deriving (Eq, Ord, Show, Read) --Generic, Flat)
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data Pulse = PulseStatus
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@@ -21,7 +21,7 @@ data Stance = Stance
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data Carriage
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= Walking {_strideAmount :: Float, _footForward :: FootForward}
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| Floating
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| Flying {_flyHeight :: Float}
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| Flying {_flyHeight :: Float, _flyInertia :: Float, _oldOldPos :: Point2}
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| Boosting Point2
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| Falling {_fallFlail :: Float, _fallFoot :: FootForward}
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deriving (Eq, Ord, Show, Read) --Generic, Flat)
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