Make equipment indices point to item indices
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@@ -48,7 +48,7 @@ data Creature = Creature
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, _crHP :: Int
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, _crInv :: NewIntMap InvInt Int
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, _crManipulation :: Manipulation
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, _crEquipment :: M.Map EquipSite (NewInt InvInt)
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, _crEquipment :: M.Map EquipSite (NewInt ItmInt)
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, _crDamage :: [Damage]
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, _crPain :: Int
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, _crStance :: Stance
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