Add line shadow shader
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@@ -20,12 +20,9 @@ void main()
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vec4 a1 = theMat * p1;
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vec4 a2 = theMat * p2;
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// if (0 > isLHS (a1.xy - a2.xy, a1.xy - "viewFromPoint")) {
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vec4 p3 = vec4 (p1.xy,-0.5,1);
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vec4 p4 = vec4 (p2.xy,-0.5,1);
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vec4 p3 = vec4 (p1.xy,150,1);
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vec4 p4 = vec4 (p2.xy,150,1);
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vec4 a3 = theMat * p3;
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vec4 a4 = theMat * p4;
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@@ -15,10 +15,10 @@ void main()
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{
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gColor = vColor[0];
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vec4 p1 = vec4 (gl_in[0].gl_Position.xy,0.1,1);
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vec4 p2 = vec4 (gl_in[0].gl_Position.zw,0.1,1);
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vec4 p3 = vec4 (p1.xy,-0.5,1);
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vec4 p4 = vec4 (p2.xy,-0.5,1);
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vec4 p1 = vec4 (gl_in[0].gl_Position.xy,0,1);
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vec4 p2 = vec4 (gl_in[0].gl_Position.zw,0,1);
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vec4 p3 = vec4 (p1.xy,150,1);
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vec4 p4 = vec4 (p2.xy,150,1);
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vec4 a1 = theMat * p1;
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vec4 a2 = theMat * p2;
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