Add line shadow shader
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@@ -33,17 +33,16 @@ lamp = defaultInanimate
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}
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lampPic :: Picture
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lampPic = pictures
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[ setDepth (0.09) $ color white $ p
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, setDepth (0) $ color yellow $ p
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[ setDepth (0.049) $ color white $ polygon $ rectNSEW 5 (-5) 5 (-5)
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, setDepth (0) $ color white $ circleSolid 3
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]
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where
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p = pictures [circleSolid 3, polygon $ rectNSEW 5 0 5 0]
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initialiseLamp :: CRUpdate
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initialiseLamp w (f,g) cr = ( (addLS . f , g), Just $ cr & crUpdate .~ updateLamp i)
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where
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i = IM.newKey $ _lightSources $ f w -- to give different lights different keys
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addLS = over lightSources (IM.insert i (lightAt (_crPos cr) i))
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addLS = over lightSources (IM.insert i (lightAt (x,y,0) i))
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(x,y) = _crPos cr
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updateLamp :: Int -> CRUpdate
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updateLamp i = unrandUpdate handleLS internalUpdate
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@@ -65,6 +64,7 @@ barrel = defaultInanimate
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, _crHP = 500
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, _crPict = picAtCrPos $ onLayer CrLayer $ pictures
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[ color orange $ circleSolid 10
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, setDepth 0.049 . color (greyN 0.5) $ circleSolid 8
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, color (greyN 0.5) $ circleSolid 8
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]
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, _crState = defaultState
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@@ -77,8 +77,9 @@ explosiveBarrel :: Creature
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explosiveBarrel = defaultInanimate
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{ _crUpdate = updateExpBarrel
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, _crHP = 400
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, _crPict = picAtCrPos $ onLayer CrLayer $ pictures
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, _crPict = picAtCrPos $ pictures
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[ color red $ circleSolid 8
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, setDepth 0.049 . color (greyN 0.5) $ circleSolid 10
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, color orange $ circleSolid 10
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]
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, _crState = defaultState
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