Add line shadow shader
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@@ -65,7 +65,6 @@ doDrawing pdata w = do
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$ polyToTris $ map addC $ screenPolygon w ]
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bindShaderBuffers [_lightingSurfaceShader pdata] [nsurfVs]
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depthFunc $= Just Less
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-- draw the lightmap. Probably changes the bound framebufferObject
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createLightMap pdata (w ^. config . shadow_resolution) wallPoints lightPoints viewFroms
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