Add line shadow shader
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@@ -119,7 +119,7 @@ compileAndCheckShader str (theShaderType,sourceCode) = do
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success <- compileStatus theShader
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unless success $ do
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infoLog <- get (shaderInfoLog theShader)
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putStrLn $ str ++ ": Shader compile: " ++ show theShaderType ++ " : " ++ show infoLog
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putStrLn $ str ++ ": Shader compile: " ++ show theShaderType ++ " :\n" ++ infoLog
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return theShader
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bufferOffset :: Integral a => a -> Ptr b
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