Stop equip after combining
This commit is contained in:
@@ -46,7 +46,7 @@ followImpulse cr w imp = case imp of
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TurnToward p a -> crup $ creatureTurnToward p a cr
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TurnTo p -> crup $ creatureTurnTo p cr
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ChangePosture post -> crup $ cr & crStance . posture .~ post
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UseItem -> (useItem cr, cr)
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UseItem -> (useItemRightClick cr, cr)
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SwitchToItem i -> crup $ cr & crManipulation . manObject .~ InInventory (SelItem i NoInvSelAction)
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Melee cid' ->
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( hitCr cid'
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@@ -1,8 +1,8 @@
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module Dodge.Creature.Impulse.UseItem (
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useItem,
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doTopInvLeftClick,
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useItemRightClick,
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useItemLeftClick,
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itemEffect,
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tryUseL,
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useItemHotkey,
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) where
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import Dodge.Hotkey
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@@ -22,8 +22,8 @@ import Dodge.Reloading
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import qualified IntMapHelp as IM
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import qualified SDL
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useItem :: Creature -> World -> World
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useItem cr' w = fromMaybe (f w) $ do
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useItemRightClick :: Creature -> World -> World
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useItemRightClick cr' w = fromMaybe (f w) $ do
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cr <- w ^? cWorld . lWorld . creatures . ix (_crID cr')
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itRef <- cr ^? crManipulation . manObject . inInventory . ispItem
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it <- cr ^? crInv . ix itRef
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@@ -113,25 +113,19 @@ toggleEquipmentAt rbops invid cr w = case rbops ^? opAllocateEquipment of
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onequip itm' = useE ((_eeOnEquip . _equipEffect . _itUse) itm') itm'
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onremove itm' = useE ((_eeOnRemove . _equipEffect . _itUse) itm') itm'
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doTopInvLeftClick :: Creature -> World -> World
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doTopInvLeftClick cr w = fromMaybe w $ do
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useItemLeftClick :: Creature -> World -> World
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useItemLeftClick cr w = fromMaybe w $ do
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guard . not $ _crInvLock cr
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invid <- cr ^? crManipulation . manObject . inInventory . ispItem
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ituse <- cr ^? crInv . ix invid . itUse
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case ituse of
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ConsumeUse{} -> return $ useItem cr w
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EquipUse{} -> return $ useItem cr w
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LeftUse{} -> return $ equipAndUse (_leftUseOnEquip ituse) invid cr w
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ConsumeUse{} -> return $ useItemRightClick cr w
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EquipUse{} -> return $ useItemRightClick cr w
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LeftUse{} -> return $ useItemRightClick cr w
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_ -> Nothing
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equipAndUse :: Bool -> Int -> Creature -> World -> World
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equipAndUse useonequip invid cr w = case cr ^? crInvEquipped . ix invid of
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Nothing | useonequip -> tryUseL (_crID cr) invid $ useItem cr w
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| otherwise -> useItem cr w
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_ -> tryUseL (_crID cr) invid w
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tryUseL :: Int -> Int -> World -> World
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tryUseL crid invid w = fromMaybe w $ do
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useItemHotkey :: Int -> Int -> World -> World
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useItemHotkey crid invid w = fromMaybe w $ do
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cr <- w ^? cWorld . lWorld . creatures . ix crid
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itm <- cr ^? crInv . ix invid
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luse <- itm ^? itUse . leftUse
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@@ -48,7 +48,7 @@ handleHotkeys w
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hotkeys = M.mapKeys hotkeyToScancode $ w ^?! cWorld . lWorld . creatures . ix 0 . crHotkeys
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useHotKey :: World -> Int -> World
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useHotKey w invid = tryUseL 0 invid w
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useHotKey w invid = useItemHotkey 0 invid w
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allHotkeys :: [SDL.Scancode]
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allHotkeys = map hotkeyToScancode [minBound .. maxBound]
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@@ -161,8 +161,8 @@ mouseActionsCr pkeys cr
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pressedMBEffectsTopInventory :: M.Map SDL.MouseButton Int -> World -> World
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pressedMBEffectsTopInventory pkeys w
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| isDown SDL.ButtonLeft && isDown SDL.ButtonRight && inTopInv = useItem (you w) w
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| isDown SDL.ButtonLeft && inTopInv = doTopInvLeftClick (you w) w
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| isDown SDL.ButtonLeft && isDown SDL.ButtonRight && inTopInv = useItemRightClick (you w) w
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| isDown SDL.ButtonLeft && inTopInv = useItemLeftClick (you w) w
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| isDown SDL.ButtonMiddle =
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w & wCam . camRot -~ rotation
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| otherwise = w
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@@ -42,7 +42,6 @@ data ItemUse
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, _leftHammer :: HammerPosition
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, _equipEffect :: EquipEffect
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, _leftConsumption :: LeftConsumption
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, _leftUseOnEquip :: Bool
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}
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| ConsumeUse
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{ _cUse :: Cuse
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@@ -18,7 +18,6 @@ defaultLeftUse =
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, _leftHammer = HammerUp
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, _equipEffect = defaultEquip
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, _leftConsumption = defaultLeftLoadable
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, _leftUseOnEquip = False
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}
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defaultEquipUse :: ItemUse
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@@ -54,7 +54,6 @@ rmInvItem cid invid w = case w ^? getcid . crInv . ix invid . itUse . useAmount
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& doanyitemeffect
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& dounequipfunction --the ordering of these is
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& pointcid . crInv %~ f -- important
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-- & pointcid . crLeftInvSel . lisMPos %~ g'
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& removeAnySlotEquipment
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& pointcid . crEquipment . each %~ g
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@@ -100,11 +99,6 @@ rmInvItem cid invid w = case w ^? getcid . crInv . ix invid . itUse . useAmount
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g x
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| x > invid || Just x == maxk = max 0 $ x - 1
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| otherwise = x
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-- g' Nothing = Nothing
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-- g' (Just x)
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-- | x == invid = Nothing
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-- | x > invid || Just x == maxk = Just $ max 0 $ x - 1
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-- | otherwise = Just x
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rmSelectedInvItem :: Int -> World -> World
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rmSelectedInvItem cid w = case w ^? cWorld . lWorld . creatures . ix cid . crManipulation . manObject . inInventory . ispItem of
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@@ -4,7 +4,7 @@ import Dodge.Data.Universe
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import LensHelp
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popScreen :: Universe -> Universe
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popScreen = uvScreenLayers %~ tail
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popScreen = (uvScreenLayers . ix 0 . scDisplayTime .~ 0) . (uvScreenLayers %~ tail)
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pushScreen :: (Universe -> ScreenLayer) -> Universe -> Universe
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pushScreen ml u = u & uvScreenLayers .:~ ml u
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@@ -204,7 +204,7 @@ combineInventoryExtra sss cfig w = fromMaybe mempty $ do
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where
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invcursor i = fromMaybe mempty $ do
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sss' <- w ^? hud . hudElement . diSections
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let idp = (invDisplayParams w & ldpCursorSides .~ [North, South, East, West])
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let idp = invDisplayParams w & ldpCursorSides .~ [North, South, East, West]
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return $
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translateScreenPos cfig (idp ^. ldpPos) $
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selSecDrawCursor 17 idp (sss' & sssExtra . sssSelPos ?~ (0, i))
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@@ -261,7 +261,7 @@ lnkMidPosInvSelsCol cfig w i col = foldMap f
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lp <- selNumPos cfig (invDisplayParams w) sss 0 j
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rp <- selNumPos cfig secondColumnParams combinesss 0 i
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invcol <- selSecSelCol 0 j sss
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return $ zConnectCol (rp - V2 5 0) (lp + V2 175 0) col white white invcol
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return $ zConnectCol (rp - V2 5 0) (lp + V2 175 0) col col col invcol
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tweakItems :: Maybe Item -> [SelectionItem ()]
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tweakItems = textSelItems . ammoTweakStrings
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@@ -2,7 +2,7 @@ module Dodge.Render.List (
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renderListAt,
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drawList,
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drawSelectionList,
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listPicturesYgapScaleYoff,
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drawListYgapScaleYoff,
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drawListElement,
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selSecDrawCursor,
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dShadCol,
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@@ -30,7 +30,7 @@ drawSelectionList ldps cfig sl =
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translateScreenPos
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cfig
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(ldps ^. ldpPos)
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$ listPicturesYgapScaleYoff
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$ drawListYgapScaleYoff
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(_ldpVerticalGap ldps)
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(_ldpScale ldps)
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0
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@@ -72,10 +72,10 @@ getLDPWidth ldps = case _ldpWidth ldps of
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_ -> 1
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drawListYoff :: Int -> [Picture] -> Picture
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drawListYoff = listPicturesYgapScaleYoff 0 1
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drawListYoff = drawListYgapScaleYoff 0 1
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listPicturesYgapScaleYoff :: Float -> Float -> Int -> [Picture] -> Picture
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listPicturesYgapScaleYoff ygap s i = mconcat . zipWith (drawListElement ygap s 0) [i ..]
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drawListYgapScaleYoff :: Float -> Float -> Int -> [Picture] -> Picture
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drawListYgapScaleYoff ygap s i = mconcat . zipWith (drawListElement ygap s 0) [i ..]
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stackPicturesAt :: [Picture] -> Picture
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stackPicturesAt = stackPicturesAtOff 0
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@@ -113,8 +113,8 @@ listCursorChooseBorderScale ::
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Picture
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listCursorChooseBorderScale ygap s borders yint xint col cursxsize cursysize =
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translate
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((10 * s * (fromIntegral xint) - 5 * s))
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(- (ygap + (s * 20 + ygap) * (fromIntegral yint) + 1))
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((10 * fromIntegral xint - 5) * s)
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(- (ygap + (s * 20 + ygap) * fromIntegral yint ))
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. color col
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$ chooseCursorBorders (s * wth) (s * hgt) borders
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where
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@@ -162,7 +162,7 @@ renderListAt tx ty = translate tx (- ty) . drawList . map (\(str, col) -> color
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-- given a list of pictures that are each the size of a "text" call, displays them as
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-- a list on the screen
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drawList :: [Picture] -> Picture
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drawList = listPicturesYgapScaleYoff 0 1 0
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drawList = drawListYgapScaleYoff 0 1 0
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--TODO put the following functions in an appropriate place
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@@ -172,7 +172,4 @@ dShadCol :: Color -> Picture -> Picture
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dShadCol c p = color black (translate 1.2 (-1.2) p) <> color c p
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toTopLeft :: Configuration -> Picture -> Picture
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toTopLeft cfig = translate (- hw) (hh)
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where
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hw = halfWidth cfig
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hh = halfHeight cfig
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toTopLeft cfig = translate (- halfWidth cfig) (halfHeight cfig)
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@@ -3,13 +3,10 @@ module Dodge.SelectionList (
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getAvailableListLines,
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) where
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import Color
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import Data.Maybe
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import Dodge.Data.ScreenPos
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import Dodge.Data.Universe
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import LensHelp
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import Linear
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import Regex
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getAvailableListLines :: ListDisplayParams -> Configuration -> Int
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getAvailableListLines ldps cfig = floor ((dToBot - vgap) / itmHeight)
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@@ -25,35 +22,3 @@ getShownItems :: SelectionList a -> [SelectionItem a]
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getShownItems sl = case sl ^. slRegexList of
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[] -> sl ^. slItems
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xs -> fmap fst xs
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makeRegexList :: SelectionList a -> [(SelectionItem a, Maybe Int)]
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makeRegexList sl = case sl ^. slRegex of
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"" | not (sl ^. slRegexInput) -> []
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str ->
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( SelectionInfo
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{ _siPictures = ["FILTER: " ++ str]
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, _siHeight = 1
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, _siIsSelectable = False
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, --, _siWidth = length $ "FILTER: "++str
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_siColor = white
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, _siOffX = 0
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}
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, Nothing
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) :
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filter (doregex str) (zip (_slItems sl) $ fmap Just [0 ..])
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where
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doregex str = regexList str . _siPictures . fst
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setShownItems :: SelectionList a -> SelectionList a
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setShownItems sl = sl & slRegexList .~ makeRegexList sl
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moveSelectionListSelection :: Int -> SelectionList a -> SelectionList a
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moveSelectionListSelection yi sl = sl & slSelPos %~ f
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where
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f x
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| maxsel == 0 = Nothing
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| isNothing x = Just 0
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| otherwise = fmap ((`mod` maxsel) . subtract yi) x
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maxsel = case _slRegex sl of
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"" -> length (_slItems sl)
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_ -> length (_slRegexList sl)
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@@ -10,7 +10,7 @@ import Picture.Base
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drawSelectionSections :: SelectionSections a -> ListDisplayParams -> Configuration -> Picture
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drawSelectionSections sss ldp cfig =
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translateScreenPos cfig (ldp ^. ldpPos) $
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listPicturesYgapScaleYoff
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drawListYgapScaleYoff
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(_ldpVerticalGap ldp)
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(_ldpScale ldp)
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0
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@@ -253,7 +253,8 @@ tryCombine :: SelectionSections CombinableItem -> World -> World
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tryCombine sss w = fromMaybe w $ do
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(i, j) <- sss ^? sssExtra . sssSelPos . _Just
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CombinableItem is it _ <- sss ^? sssSections . ix i . ssItems . ix j . siPayload
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return $ createAndSelectItem it $ foldr (rmInvItem 0) w (sort is)
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return $ createAndSelectItem it (foldr (rmInvItem 0) w (sort is))
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& cWorld . lWorld . creatures . ix 0 . crHammerPosition .~ HammerDown
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maybeExitCombine :: Universe -> Universe
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maybeExitCombine u
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@@ -79,44 +79,21 @@ mouseClickOptionsList screen u = fromMaybe u $ do
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return $ f u
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_ -> u
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mouseOverSelectionList ::
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ListDisplayParams ->
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ScreenLayer ->
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Universe ->
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Universe
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mouseOverSelectionList :: ListDisplayParams -> ScreenLayer -> Universe -> Universe
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mouseOverSelectionList ldps screen u = fromMaybe u $ do
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yi <- ldpVerticalSelection (u ^. uvConfig) ldps (u ^. uvWorld . input . mousePos)
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guard $
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(mmoving || (_scDisplayTime screen <= 1))
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&& isselectable yi
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&& yi >= 0
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&& yi < ymax
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-- && x > xl && x < xr
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return $ u & uvScreenLayers . _head . scSelectionList . slSelPos ?~ yi
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guard $ mmoving || (_scDisplayTime screen <= 1)
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let myi = do
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guard (yi >= 0 && yi < ymax && isselectable yi)
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return yi
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return $ u & uvScreenLayers . _head . scSelectionList . slSelPos .~ myi
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where
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-- | x > xl && x < xr
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-- && ylower == yupper
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-- && (mmoving || (_scDisplayTime screen <= 1)) -- slight hack
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-- && isselectable =
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-- u & uvScreenLayers . _head . scSelectionList . slSelPos ?~ yupper
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-- | otherwise = u
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sl = _scSelectionList screen
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isselectable yi =
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fromMaybe False $
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u ^? uvScreenLayers . _head . scSelectionList . slItems . ix yi . siIsSelectable
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ymax = maybe 0 length $ sl ^? slItems
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ymax = maybe 0 length $ screen ^? scSelectionList . slItems
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mmoving = u ^. uvWorld . input . mouseMoving
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-- ylower = ceiling $ (hh - (75 + y + _ldpPosY ldps)) / 50
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-- yupper = floor $ (hh - (15 + y + _ldpPosY ldps)) / 50
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-- xl = _ldpPosX ldps - hw
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-- xr = xl + _ldpScale ldps * 26 * 9
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-- V2 _ y = u ^. uvWorld . input . mousePos
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-- cfig = u ^. uvConfig
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-- hh = halfHeight cfig
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-- hw = halfWidth cfig
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ldpVerticalSelection :: Configuration -> ListDisplayParams -> Point2 -> Maybe Int
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ldpVerticalSelection cfig ldp (V2 _ y)
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| yupper == ylower = Just yupper
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Reference in New Issue
Block a user