Cleanup
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@@ -19,10 +19,6 @@ barrel =
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defaultInanimate
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{ _crHP = 500
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, _crType = BarrelCrit PlainBarrel
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, _crState =
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defaultState
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-- { _csSpState = Barrel []
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-- }
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, _crInv = IM.empty -- IM.fromList [(0,frontArmour)]
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}
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@@ -31,10 +27,6 @@ explosiveBarrel =
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defaultInanimate
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{ _crHP = 400
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, _crType = BarrelCrit (ExplosiveBarrel [])
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, _crState =
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defaultState
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-- { _csSpState = Barrel []
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-- }
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, _crInv = IM.empty -- IM.fromList [(0,frontArmour)]
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}
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-- & crMaterial .~ Crystal
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