Cleanup
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@@ -93,7 +93,7 @@ deadRot cr = overPosSH (Q.rotateToZ d)
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maybe
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(V3 1 0 0)
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(addZ 0 . unitVectorAtAngle . subtract (_crDir cr + pi))
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(damageDirection . _csDamage $ _crState cr)
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(damageDirection $ _crDamage cr)
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scalp :: Creature -> Shape
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{-# INLINE scalp #-}
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