Add general smooth scrolling, move camera into world
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@@ -76,8 +76,8 @@ mouseCursorType u
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a = fromMaybe 0 $ do
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cpos <- w ^? cWorld . lWorld . creatures . ix 0 . crPos
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return . toClosestMultiple (pi / 32) $
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argV (mouseWorldPos (w ^. input) (w ^. cWorld . cwCam) -.- cpos)
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- w ^. cWorld . cwCam . camRot
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argV (mouseWorldPos (w ^. input) (w ^. wCam) -.- cpos)
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- w ^. wCam . camRot
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mousePlus :: Picture
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mousePlus = pictures [line [V2 (-5) 0, V2 5 0], line [V2 0 (-5), V2 0 5]]
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@@ -83,7 +83,7 @@ drawSweep cr w = fromMaybe mempty $ do
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cdir = _crDir cr
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rot = campos ^. camRot
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p = _crPos cr
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campos = w ^. cWorld . cwCam
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campos = w ^. wCam
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theinput = w ^. input
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mwp = mouseWorldPos theinput campos
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@@ -134,8 +134,8 @@ shiftDraw' fpos fdir fdraw x =
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cullPoint :: Configuration -> World -> Point2 -> Bool
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cullPoint cfig w p
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| debugOn Close_shape_culling cfig = pointInPolygon p (w ^. cWorld . cwCam . camBoundBox)
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| otherwise = dist (w ^. cWorld . cwCam . camCenter) p < (w ^. cWorld . cwCam . camViewDistance)
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| debugOn Close_shape_culling cfig = pointInPolygon p (w ^. wCam . camBoundBox)
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| otherwise = dist (w ^. wCam . camCenter) p < (w ^. wCam . camViewDistance)
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extraPics :: Configuration -> Universe -> Picture
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extraPics cfig u =
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@@ -185,7 +185,7 @@ debugDraw' cfig w bl = case bl of
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Close_shape_culling -> mempty
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Bound_box_screen -> mempty
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Show_ms_frame -> mempty
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View_boundaries -> viewBoundaries (w ^. cWorld)
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View_boundaries -> viewBoundaries w
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Show_bound_box -> drawBoundingBox w
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Show_wall_search_rays -> drawWallSearchRays w
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Show_dda_test -> drawDDATest w
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@@ -197,7 +197,7 @@ debugDraw' cfig w bl = case bl of
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Inspect_wall -> drawInspectWalls w
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Cr_awareness -> drawCreatureDisplayTexts w
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Show_sound -> pictures $ M.map (soundPic cfig w) $ _playingSounds w
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Cr_status -> drawCrInfo cfig (w ^. cWorld)
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Cr_status -> drawCrInfo cfig w
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Mouse_position -> drawMousePosition w
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Walls_info -> drawWlIDs w
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Pathing -> drawPathing cfig w
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@@ -243,7 +243,7 @@ drawWallsNearYou w = fromMaybe mempty $ do
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drawWallsNearCursor :: World -> Picture
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drawWallsNearCursor w =
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setLayer DebugLayer $ foldMap f $ wlsNearPoint (mouseWorldPos (_input w) (_cwCam $ _cWorld w)) w
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setLayer DebugLayer $ foldMap f $ wlsNearPoint (mouseWorldPos (_input w) (_wCam w)) w
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where
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f wl = color rose $ thickLine 3 [a, b]
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where
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@@ -307,13 +307,13 @@ drawFarWallDetect w =
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)
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$ getViewpoints p (_cWorld w)
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where
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p = w ^. cWorld . cwCam . camViewFrom
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p = w ^. wCam . camViewFrom
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drawZoneNearPointCursor :: World -> Picture
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drawZoneNearPointCursor w =
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foldMap (drawZoneCol orange 50) ps
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where
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mwp = mouseWorldPos (w ^. input) (w ^. cWorld . cwCam)
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mwp = mouseWorldPos (w ^. input) (w ^. wCam)
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ps = [zoneOfPoint 50 mwp]
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drawDDATest :: World -> Picture
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@@ -321,8 +321,8 @@ drawDDATest w =
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foldMap (drawZoneCol orange 50) ps
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<> setLayer DebugLayer (color yellow (line [cvf, mwp]))
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where
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cvf = w ^. cWorld . cwCam . camViewFrom
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mwp = mouseWorldPos (w ^. input) (w ^. cWorld . cwCam)
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cvf = w ^. wCam . camViewFrom
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mwp = mouseWorldPos (w ^. input) (w ^. wCam)
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ps = zoneOfSeg 50 cvf mwp
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drawZoneCol :: Color -> Float -> V2 Int -> Picture
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@@ -342,7 +342,7 @@ drawWallSearchRays w = foldMap (f . fst) $ allVisibleWalls w
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setLayer DebugLayer $
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color yellow $
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uncurryV translate p (circle 5)
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<> line [w ^. cWorld . cwCam . camViewFrom, p]
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<> line [w ^. wCam . camViewFrom, p]
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testPic :: Configuration -> World -> Picture
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testPic _ _ = mempty
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@@ -350,7 +350,7 @@ testPic _ _ = mempty
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drawBoundingBox :: World -> Picture
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drawBoundingBox w = setLayer DebugLayer $ color green $ line $ (x : xs) ++ [x]
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where
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(x : xs) = w ^. cWorld . cwCam . camBoundBox
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(x : xs) = w ^. wCam . camBoundBox
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ppDraw :: PressPlate -> Picture
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ppDraw c = uncurryV translate (_ppPos c) $ rotate (_ppRot c) (_ppPict c)
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@@ -371,11 +371,11 @@ mcSPic mc =
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rotateSP (_mcDir mc) (drawMachine mc)
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soundPic :: Configuration -> World -> Sound -> Picture
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soundPic cfig w s = fixedSizePicClampArrow 50 50 thePic p cfig (w ^. cWorld)
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soundPic cfig w s = fixedSizePicClampArrow 50 50 thePic p cfig w
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where
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p = _soundPos s
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thePic =
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rotate (w ^. cWorld . cwCam . camRot)
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rotate (w ^. wCam . camRot)
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. scale theScale theScale
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. centerText
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. soundToOnomato
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@@ -391,7 +391,7 @@ drawMousePosition w =
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. text
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$ shortPoint2 mwp
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where
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mwp = mouseWorldPos (w ^. input) (w ^. cWorld . cwCam)
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mwp = mouseWorldPos (w ^. input) (w ^. wCam)
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drawWlIDs :: World -> Picture
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drawWlIDs w = setLayer FixedCoordLayer $ foldMap f (w ^. cWorld . lWorld . walls)
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@@ -404,7 +404,7 @@ drawWlIDs w = setLayer FixedCoordLayer $ foldMap f (w ^. cWorld . lWorld . walls
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. text
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$ show $ _wlID wl
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where
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p = worldPosToScreen (w ^. cWorld . cwCam) $ 0.5 *.* uncurry (+.+) (_wlLine wl)
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p = worldPosToScreen (w ^. wCam) $ 0.5 *.* uncurry (+.+) (_wlLine wl)
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edgeToPic :: [Point2] -> PathEdge -> Picture
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edgeToPic poly pe
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@@ -417,7 +417,7 @@ edgeToPic poly pe
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drawPathing :: Configuration -> World -> Picture
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drawPathing cfig w =
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setLayer DebugLayer $
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foldMap (edgeToPic (screenPolygon cfig (w ^. cWorld . cwCam)) . (^?! _3)) (FGL.labEdges gr)
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foldMap (edgeToPic (screenPolygon cfig (w ^. wCam)) . (^?! _3)) (FGL.labEdges gr)
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<> foldMap dispInc (graphToIncidence gr)
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where
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dispInc (p, n) = setDepth 2 . uncurryV translate p . scale 0.1 0.1 $ text $ show n
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@@ -448,23 +448,23 @@ crDisplayInfo cfig cam cr
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fpreShow :: (Show a, Functor f) => String -> f a -> f String
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fpreShow str = fmap (((rightPad 7 '.' str ++ "...") ++) . show)
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drawCrInfo :: Configuration -> CWorld -> Picture
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drawCrInfo :: Configuration -> World -> Picture
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drawCrInfo cfig w =
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setLayer FixedCoordLayer $
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renderInfoListsAt (2 * hw - 400) 0 cfig cam $
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mapMaybe (crDisplayInfo cfig cam) $ IM.elems $ w ^. lWorld . creatures
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mapMaybe (crDisplayInfo cfig cam) $ IM.elems $ w ^. cWorld . lWorld . creatures
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where
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cam = w ^. cwCam
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cam = w ^. wCam
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hw = halfWidth cfig
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viewBoundaries :: CWorld -> Picture
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viewBoundaries :: World -> Picture
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viewBoundaries w =
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setLayer DebugLayer $
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color green (foldMap (polygonWire . _grBound) grs)
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<> color yellow (foldMap (\q -> line [p, q]) $ getViewpoints p w)
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<> color yellow (foldMap (\q -> line [p, q]) $ getViewpoints p (_cWorld w))
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where
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p = w ^. cwCam . camViewFrom
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grs = filter (pointInOrOnPolygon p . _grBound) (_cwgGameRooms $ _cwGen w)
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p = w ^. wCam . camViewFrom
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grs = filter (pointInOrOnPolygon p . _grBound) (_cwgGameRooms $ _cwGen $ _cWorld w)
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viewClipBounds :: Configuration -> World -> Picture
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viewClipBounds cfig w
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