Refactor event/input
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+3
-3
@@ -5,7 +5,7 @@ import Shader
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import Shapes
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import LoadConfig
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import Dodge.Prototypes
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import Dodge.Default
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import Dodge.Data
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import Dodge.Initialisation
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import Dodge.Rooms
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@@ -52,12 +52,12 @@ main = do
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clear [ColorBuffer,DepthBuffer]
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(lightTicks,timeSpentPoking) <- renderPicture' (_renderData preData)
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(_cameraRot w) (_cameraZoom w)
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(_cameraPos w)
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(_cameraCenter w)
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(_windowX w,_windowY w)
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(wallsPointsAndCols w)
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(wallsWindows w)
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(lightsForGloom' w)
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(_cameraCenter w)
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(_cameraViewFrom w)
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(worldPictures w)
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blendFunc $= (SrcAlpha,OneMinusSrcAlpha)
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renderFoldable (_renderData preData) (picToLTree Nothing $ fixedCoordPictures w)
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